Bob Nystrom bee26d2ab2 refactor: remove dedicated CODE_LIST bytecode in favor of new List instantiation with .add() calls
Eliminate the LIST opcode and its interpreter case, debug printing, and enum entry. Instead compile list literals by loading the List class, calling its constructor, then emitting DUP, element expression, CALL_1 for add(), and POP for each element. This removes interpreter loop code and lifts the previous 255-element limit on list literals.
2015-01-26 06:49:30 +00:00

Wren is a small, fast, class-based concurrent scripting language

Think Smalltalk in a Lua-sized package with a dash of Erlang and wrapped up in a familiar, modern syntax.

IO.print("Hello, world!")

class Wren {
  flyTo(city) {
    IO.print("Flying to ", city)
  }
}

var adjectives = new Fiber {
  ["small", "clean", "fast"].map {|word| Fiber.yield(word) }
}

while (!adjectives.isDone) IO.print(adjectives.call)
  • Wren is small. The codebase is about 5,000 lines. You can skim the whole thing in an afternoon. It's small, but not dense. It is readable and lovingly-commented.

  • Wren is fast. A fast single-pass compiler to tight bytecode, and a compact object representation help Wren compete with other dynamic languages.

  • Wren is class-based. There are lots of scripting languages out there, but many have unusual or non-existent object models. Wren places classes front and center.

  • Wren is concurrent. Lightweight fibers are core to the execution model and let you organize your program into an army of communicating coroutines.

  • Wren is a scripting language. Wren is intended for embedding in applications. It has no dependencies, a small standard library, and an easy-to-use C API. It compiles cleanly as C99, C++98 or anything later.

If you like the sound of this, give it a try! Even better, you can contribute to Wren itself.

Build Status

S
Description
Highly customized version of the wren programming language. It has all the modules that you would expect in a std library including http, websockets, sqlite3 and jinja-like templating engine. The idea is to make it suitable for web development.
Readme
22 MiB
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PHP 13.4%
C++ 6%
Makefile 2.9%
Other 5.5%