When a fiber is started for the first time via call() or transfer(), the value argument is now bound to the fiber's function parameter if it takes one. Previously, the first value was always ignored. Also adds runtime error for fibers created with functions taking more than one parameter, and updates documentation and tests accordingly.
186 lines
6.8 KiB
Markdown
186 lines
6.8 KiB
Markdown
^title Concurrency
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Lightweight concurrency is a key feature of Wren and it is expressed using
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*fibers*. They control how all code is executed, and take the place of
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exceptions in [error handling](error-handling.html).
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Fibers are a bit like threads except they are *cooperatively* scheduled. That
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means Wren doesn't pause one fiber and switch to another until you tell it to.
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You don't have to worry about context switches at random times and all of the
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headaches those cause.
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Wren takes care of all of the fibers in the VM, so they don't use OS thread
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resources, or require heavyweight context switches. Each just needs a bit of
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memory for its stack. A fiber will get garbage collected like any other object
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when not referenced any more, so you can create them freely.
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They are lightweight enough that you can, for example, have a separate fiber for
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each entity in a game. Wren can handle thousands of them without breaking a
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sweat. For example, when you run Wren in interactive mode, it creates a new
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fiber for every line of code you type in.
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## Creating fibers
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All Wren code runs within the context of a fiber. When you first start a Wren
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script, a main fiber is created for you automatically. You can spawn new fibers
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using the Fiber class's constructor:
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:::wren
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var fiber = Fiber.new {
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System.print("This runs in a separate fiber.")
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}
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It takes a [function][] containing the code the fiber should execute. The
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function can take zero or one parameter, but no more than that. Creating the
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fiber does not immediately run it. It just wraps the function and sits there,
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waiting to be activated.
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[function]: functions.html
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## Invoking fibers
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Once you've created a fiber, you run it by calling its `call()` method:
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:::wren
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fiber.call()
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This suspends the current fiber and executes the called one until it reaches the
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end of its body or until it passes control to yet another fiber. If it reaches
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the end of its body, it is considered *done*:
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:::wren
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var fiber = Fiber.new {
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System.print("It's alive!")
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}
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System.print(fiber.isDone) //> false
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fiber.call() //> It's alive!
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System.print(fiber.isDone) //> true
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When a called fiber finishes, it automatically passes control *back* to the
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fiber that called it. It's a runtime error to try to call a fiber that is
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already done.
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## Yielding
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The main difference between fibers and functions is that a fiber can be
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suspended in the middle of its operation and then resumed later. Calling
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another fiber is one way to suspend a fiber, but that's more or less the same
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as one function calling another.
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Things get interesting when a fiber *yields*. A yielded fiber passes control
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*back* to the fiber that ran it, but *remembers where it is*. The next time the
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fiber is called, it picks up right where it left off and keeps going.
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You make a fiber yield by calling the static `yield()` method on Fiber:
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:::wren
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var fiber = Fiber.new {
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System.print("Before yield")
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Fiber.yield()
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System.print("Resumed")
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}
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System.print("Before call") //> Before call
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fiber.call() //> Before yield
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System.print("Calling again") //> Calling again
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fiber.call() //> Resumed
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System.print("All done") //> All done
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Note that even though this program uses *concurrency*, it is still
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*deterministic*. You can reason precisely about what it's doing and aren't at
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the mercy of a thread scheduler playing Russian roulette with your code.
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## Passing values
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Calling and yielding fibers is used for passing control, but it can also pass
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*data*. When you call a fiber, you can optionally pass a value to it.
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If you create a fiber using a function that takes a parameter, you can pass a
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value to it through `call()`:
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:::wren
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var fiber = Fiber.new {|param|
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System.print(param)
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}
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fiber.call("Here you go") //> Here you go
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If the fiber has yielded and is waiting to resume, the value you pass to call
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becomes the return value of the `yield()` call when it resumes:
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:::wren
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var fiber = Fiber.new {|param|
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System.print(param)
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var result = Fiber.yield()
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System.print(result)
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}
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fiber.call("First") //> First
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fiber.call("Second") //> Second
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Fibers can also pass values *back* when they yield. If you pass an argument to
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`yield()`, that will become the return value of the `call()` that was used to
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invoke the fiber:
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:::wren
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var fiber = Fiber.new {
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Fiber.yield("Reply")
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}
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System.print(fiber.call()) //> Reply
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This is sort of like how a function call may return a value, except that a fiber
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may return a whole sequence of values, one every time it yields.
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## Full coroutines
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What we've seen so far is very similar to what you can do with languages like
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Python and C# that have *generators*. Those let you define a function call that
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you can suspend and resume. When using the function, it appears like a sequence
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you can iterate over.
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Wren's fibers can do that, but they can do much more. Like Lua, they are full
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*coroutines*—they can suspend from anywhere in the callstack. The function
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you use to create a fiber can call a method that calls another method that calls
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some third method which finally calls yield. When that happens, *all* of those
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method calls — the entire callstack — gets suspended. For example:
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:::wren
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var fiber = Fiber.new {
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(1..10).map {|i|
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Fiber.yield(i)
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}
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}
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Here, we're calling `yield()` from within a [function](functions.html) being
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passed to the `map()` method. This works fine in Wren because that inner
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`yield()` call will suspend the call to `map()` and the function passed to it
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as a callback.
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## Transferring control
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Fibers have one more trick up their sleeves. When you execute a fiber using
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`call()`, the fiber tracks which fiber it will return to when it yields. This
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lets you build up a chain of fiber calls that will eventually unwind back to
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the main fiber when all of the called ones yield or finish.
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This is usually what you want. But if you're doing something low level, like
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writing your own scheduler to manage a pool of fibers, you may not want to treat
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them explicitly like a stack.
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For rare cases like that, fibers also have a `transfer()` method. This switches
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execution to the transferred fiber and "forgets" the fiber that was transferred
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*from*. The previous one is suspended, leaving it in whatever state it was in.
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You can resume the previous fiber by explicitly transferring back to it, or even
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calling it. If you don't, execution stops when the last transferred fiber
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returns.
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Where `call()` and `yield()` are analogous to calling and returning from
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functions, `transfer()` works more like an unstructured goto. It lets you freely
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switch control between a number of fibers, all of which act as peers to one
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another.
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<a class="right" href="error-handling.html">Error Handling →</a>
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<a href="classes.html">← Classes</a>
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