The previous implementation unconditionally closed the first open upvalue when executing CLOSE_UPVALUE, which could crash when a local variable was never actually captured by a closure. Changed closeUpvalue to closeUpvalues with a stack threshold parameter, so only upvalues whose stack slot is at or above the given pointer are closed. This prevents closing nonexistent upvalues for locals that were never closed over, fixing segfaults in unused closure scenarios. Added regression tests for unused closures and for nested scopes where only some locals are captured.
Wren is a small, fast, class-based concurrent scripting language
Think Smalltalk in a Lua-sized package with a dash of Erlang and wrapped up in a familiar, modern syntax.
System.print("Hello, world!")
class Wren {
flyTo(city) {
System.print("Flying to ", city)
}
}
var adjectives = Fiber.new {
["small", "clean", "fast"].each {|word| Fiber.yield(word) }
}
while (!adjectives.isDone) System.print(adjectives.call())
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Wren is small. The VM implementation is under 4,000 semicolons. You can skim the whole thing in an afternoon. It's small, but not dense. It is readable and lovingly-commented.
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Wren is fast. A fast single-pass compiler to tight bytecode, and a compact object representation help Wren compete with other dynamic languages.
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Wren is class-based. There are lots of scripting languages out there, but many have unusual or non-existent object models. Wren places classes front and center.
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Wren is concurrent. Lightweight fibers are core to the execution model and let you organize your program into an army of communicating coroutines.
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Wren is a scripting language. Wren is intended for embedding in applications. It has no dependencies, a small standard library, and an easy-to-use C API. It compiles cleanly as C99, C++98 or anything later.
If you like the sound of this, let's get started. You can even try it in your browser! Excited? Well, come on and get involved!