Implement a new `random` module for the Wren language runtime, providing a `Random` class backed by the WELL512a PRNG algorithm. The module supports three seeding strategies (time-based, single numeric seed, and 16-element sequence), generates uniform floats in [0,1) and integers in the full uint32 range, and includes convenience methods for bounded ranges. The implementation adds the C foreign functions `randomAllocate`, `randomSeed0`, `randomSeed1`, `randomSeed16`, `randomFloat`, and `randomInt0`, registers them in the module registry, and includes the Wren wrapper class with constructors accepting no arguments, a number, or a sequence. The commit also adds 12 test scripts covering float/int generation, seeding reproducibility, and error handling for invalid seed types.
Wren is a small, fast, class-based concurrent scripting language
Think Smalltalk in a Lua-sized package with a dash of Erlang and wrapped up in a familiar, modern syntax.
System.print("Hello, world!")
class Wren {
flyTo(city) {
System.print("Flying to ", city)
}
}
var adjectives = Fiber.new {
["small", "clean", "fast"].each {|word| Fiber.yield(word) }
}
while (!adjectives.isDone) System.print(adjectives.call())
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Wren is small. The VM implementation is under 4,000 semicolons. You can skim the whole thing in an afternoon. It's small, but not dense. It is readable and lovingly-commented.
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Wren is fast. A fast single-pass compiler to tight bytecode, and a compact object representation help Wren compete with other dynamic languages.
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Wren is class-based. There are lots of scripting languages out there, but many have unusual or non-existent object models. Wren places classes front and center.
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Wren is concurrent. Lightweight fibers are core to the execution model and let you organize your program into an army of communicating coroutines.
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Wren is a scripting language. Wren is intended for embedding in applications. It has no dependencies, a small standard library, and an easy-to-use C API. It compiles cleanly as C99, C++98 or anything later.
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