Lazy TUI rendering: per-panel cell cache, front-to-back occlusion, damage rects; a typed character costs 0.08 ms instead of 4.6 ms at 200x50, an unchanged frame writes nothing

Panels cache their painted cells and repaint only after touch(); any attribute write on a mounted panel is the change signal. The compositor builds a frame front to back with per-row coverage (a fully covered panel is never painted), keeps the screen it believes is shown, and recomposes and diffs only damaged rects, with a layout pass that diffs panel geometry. Anonymous dirty_paint()/dirty_layout() still drop every cache, so unaudited callers are slow, never wrong. Also: TuiStyle.key() cached, measure() memoized per layout pass, hit map built on first mouse event, damage recorded under a lock for turn threads, rect count capped at 64.

The original compositor is kept as compose_reference; TAI_TUI_VERIFY=1 checks every frame against it. New TuiLazyTests: seeded 400-step storm replayed through the VT emulator, mutation checks, thread race, laziness counters.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-12 15:10:02 +02:00
co-authored by Claude Sonnet 5.5
parent 1367373792
commit 4fb146edb2
4 changed files with 891 additions and 129 deletions
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## TUI framework
The interactive UI toolkit lives in `tai.py` itself (stdlib-only, no dependencies): a retained, DOM-like panel tree with rows/cols flow, percent/`fr`/`auto` sizing, docking, named z-layers, a cuts/chops occlusion compositor, SGR mouse, bubbling events, Tab/Shift+Tab focus with modal trap, tick animations, and live pty sub-terminals behind a reimplemented VT screen. `/demo` (or `./tai.py --demo`) tours every widget; `./tai.py --demo-shot` prints one composed demo frame as plain text. `./tai.py --tui` runs the fullscreen Telegram-style chat UI (bots sidebar, transcript, input, status bar) with REPL parity; `./tai.py --theme NAME` picks a theme (`dark`, `light`, `nord`, `gruvbox`, `ansi`, or `TAI_THEME`). Full reference: [tui.md](tui.md); design background: [research/tui-framework-design/conclusions/retained-dom-compositor-tui.md](research/tui-framework-design/conclusions/retained-dom-compositor-tui.md), [chat layout](research/tui-framework-design/conclusions/messaging-layout-chat-scene.md), [theming](research/tui-framework-design/conclusions/palette-role-theming.md).
The interactive UI toolkit lives in `tai.py` itself (stdlib-only, no dependencies): a retained, DOM-like panel tree with rows/cols flow, percent/`fr`/`auto` sizing, docking, named z-layers, a lazy compositor (per-panel cell cache, front-to-back occlusion, damage rects; an unchanged frame writes nothing), SGR mouse, bubbling events, Tab/Shift+Tab focus with modal trap, tick animations, and live pty sub-terminals behind a reimplemented VT screen. `/demo` (or `./tai.py --demo`) tours every widget; `./tai.py --demo-shot` prints one composed demo frame as plain text. `./tai.py --tui` runs the fullscreen Telegram-style chat UI (bots sidebar, transcript, input, status bar) with REPL parity; `./tai.py --theme NAME` picks a theme (`dark`, `light`, `nord`, `gruvbox`, `ansi`, or `TAI_THEME`). Full reference: [tui.md](tui.md); design background: [research/tui-framework-design/conclusions/retained-dom-compositor-tui.md](research/tui-framework-design/conclusions/retained-dom-compositor-tui.md), [chat layout](research/tui-framework-design/conclusions/messaging-layout-chat-scene.md), [theming](research/tui-framework-design/conclusions/palette-role-theming.md).
## Configuration
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@@ -4905,6 +4905,248 @@ class TuiCompositorTests(unittest.TestCase):
self.assertIs(app.hitmap.at(19, 5), bottom)
class TuiLazyTests(unittest.TestCase):
"""The lazy pipeline (cached cells, front-to-back coverage, damage rects,
persistent screen) must always show exactly what the original full
compositor would, while doing almost no work."""
def tearDown(self):
tai.tui_set_theme("dark")
@staticmethod
def spawn(base, name):
child = FakeChatAgent()
child.bot = name
child.messages = [{"role": "system", "content": "sys"}]
return child
def make_chat(self, cols=100, rows=30, exchanges=12):
app = tai.TuiApp()
app.rows, app.cols = rows, cols
app.verify = True
agent = FakeChatAgent()
for n in range(exchanges):
agent.messages += [{"role": "user", "content": "q %d" % n},
{"role": "assistant", "content": "answer " + "word " * 40}]
root, refs = tai.tui_build_chat(app, agent, spawn=self.spawn)
app.mount(root)
refs["replay"]()
return app, refs
@staticmethod
def chars(grid):
return [("".join(cell[0] if cell else " " for cell in row)).rstrip() for row in grid]
def test_storm_matches_reference_and_the_terminal(self):
"""Seeded random storm of keys, wheel, clicks, resizes, themes,
dialogs and bot switches. Every frame is checked against the
reference compositor (app.verify), and the bytes actually emitted are
replayed through the VT emulator and compared with a fresh render."""
import random
rng = random.Random(20260412)
app, refs = self.make_chat()
vt = tai.TuiVtScreen(app.rows, app.cols)
vt.feed(app.frame_bytes().encode("utf-8"))
keys = ["a", "b", " ", "backspace", "enter", "left", "right", "up", "down", "tab", "backtab",
"pageup", "pagedown", "home", "end", "f2", "f4", "escape", "/", "@"]
dialogs = []
for step in range(400):
op = rng.choice(("key", "key", "key", "key", "wheel", "click", "resize", "note", "status", "dialog", "close", "bot", "timers", "idle"))
if op == "key":
key = rng.choice(keys)
app.dispatch(tai.TuiKey(key=key, char=key if len(key) == 1 else ""))
elif op == "wheel":
app.dispatch(tai.TuiScroll(x=rng.randrange(app.cols), y=rng.randrange(app.rows), direction=rng.choice(("up", "down"))))
elif op == "click":
app.dispatch(tai.TuiClick(x=rng.randrange(app.cols), y=rng.randrange(app.rows), button=0, pressed=True))
elif op == "resize":
app.rows, app.cols = rng.randrange(10, 40), rng.randrange(30, 140)
app.compositor.invalidate()
app.dirty_layout()
app.root.emit(tai.TuiResize(panel=app.root, rows=app.rows, cols=app.cols))
vt = tai.TuiVtScreen(app.rows, app.cols)
elif op == "note":
refs["show"]("bot" if rng.random() < 0.5 else "you", "note %d " % step + "x" * rng.randrange(1, 120), None)
elif op == "status":
refs["paint_status"]()
elif op == "dialog" and len(dialogs) < 3:
dialog = tai.TuiQuestion("Pick %d" % step, ["one", "two", "three"], on_done=lambda value: None, title="Q", w=rng.randrange(20, 50))
app.root.add(dialog)
dialogs.append(dialog)
elif op == "close" and dialogs:
dialogs.pop().close()
elif op == "bot":
refs["select_bot"](rng.choice(refs["bots"]))
elif op == "timers":
app._fire_timers(time.time() + 5)
vt.feed(app.frame_bytes().encode("utf-8"))
if step % 25 == 0:
want = app.compositor.compose_reference(app.root, app.rows, app.cols)
self.assertEqual(self.chars(vt.grid), tai.TuiCompositor.render_text(want).split("\n"), "step %d op %s" % (step, op))
self.assertGreater(app.verified, 300)
def test_demo_scene_matches_reference(self):
app = tai.TuiApp()
app.rows, app.cols = 24, 80
app.verify = True
root = tai.TuiPanel(flow=None, style=tai.TuiStyle(bg="black"))
base = tai.TuiRows(id="base", x=0, y=0, w="100%", h="100%", border=True, title="base")
base.add(tai.TuiText("hello", id="t"), tai.TuiButton("go"), tai.TuiProgress(0.3))
root.add(base)
root.add(tai.TuiPanel(x=10, y=5, w=30, h=8, z=3, border=True, rounded=True, title="over", style=tai.TuiStyle(bg="blue")))
app.mount(root)
app.frame_bytes()
text = base.find("t")
for n in range(30):
text.text = "hello %d" % n
app.frame_bytes()
root.children[1].x = 5 + n
app.frame_bytes()
root.children[1].z = n % 5
app.frame_bytes()
def test_typing_repaints_one_panel(self):
app, refs = self.make_chat()
app.verify = False
refs["box"].focus()
app.frame_bytes()
painted = app.compositor.stats["painted"]
app.dispatch(tai.TuiKey(key="x", char="x"))
out = app.frame_bytes()
self.assertIn("x", out)
self.assertEqual(app.compositor.stats["painted"] - painted, 1)
def test_idle_frame_writes_nothing_and_paints_nothing(self):
app, refs = self.make_chat()
app.verify = False
app.frame_bytes()
stats = dict(app.compositor.stats)
refs["paint_status"]()
self.assertEqual(app.frame_bytes(), "")
self.assertEqual(app.compositor.stats["painted"], stats["painted"])
self.assertEqual(app.compositor.stats["emitted"], stats["emitted"])
def test_covered_panels_are_never_painted(self):
app = tai.TuiApp()
app.rows, app.cols = 10, 40
app.verify = False
painted = []
class Probe(tai.TuiPanel):
def paint(self):
painted.append(self)
return super().paint()
root = Probe(flow=None)
under = Probe(x=0, y=0, w=40, h=10)
over = Probe(x=0, y=0, w=40, h=10, z=1)
root.add(under, over)
app.mount(root)
app.frame_bytes()
self.assertEqual(painted, [over])
def test_theme_switch_keeps_cached_cells_correct(self):
app, refs = self.make_chat()
app.frame_bytes()
app.set_theme("gruvbox")
vt_bytes = app.frame_bytes()
self.assertIn("48;2;40;40;40", vt_bytes)
def test_style_key_cache_drops_on_write(self):
style = tai.TuiStyle(fg="red")
before = style.key()
style.fg = "blue"
self.assertNotEqual(style.key(), before)
self.assertEqual(style.key()[0], "blue")
def test_sgr_from_key_matches_sgr(self):
for style in (tai.TuiStyle(), tai.TuiStyle(fg="role:accent", bg="#102030", bold=True),
tai.TuiStyle(fg=(1, 2, 3), bg=200, dim=True, underline=True, reverse=True, strike=True),
tai.TuiStyle(fg="bright_cyan", bg="black")):
self.assertEqual(tai.TuiStyle.sgr_from_key(style.key()), style.sgr())
def test_measure_memo_never_outlives_a_pass(self):
app, refs = self.make_chat()
self.assertIsNone(tai.TuiPanel._measure_memo)
refs["box"].lines = ["a", "b", "c"]
app.dirty_layout()
app.frame_bytes()
self.assertIsNone(tai.TuiPanel._measure_memo)
def test_hit_map_builds_on_first_click_only(self):
app, refs = self.make_chat()
app.frame_bytes()
self.assertIsNotNone(app.hitmap.pending)
hit = app.hitmap.at(1, 1)
self.assertIsNone(app.hitmap.pending)
self.assertIsNotNone(hit)
def test_touches_from_threads_are_never_lost(self):
"""Turn threads touch panels while the loop composes. Verify is off
mid-run (the reference would race the writers); after the writers
join, one more frame must equal a from-scratch recompose."""
import threading
app = tai.TuiApp()
app.rows, app.cols = 12, 40
app.verify = False
root = tai.TuiRows()
labels = [tai.TuiText("-", id="l%d" % n) for n in range(8)]
root.add(*labels)
app.mount(root)
app.frame_bytes()
stop = threading.Event()
def writer(seed):
for n in range(400):
labels[(seed + n) % 8].text = "w%d-%d" % (seed, n)
threads = [threading.Thread(target=writer, args=(seed,)) for seed in range(4)]
for thread in threads:
thread.start()
while any(thread.is_alive() for thread in threads):
app.frame_bytes()
for thread in threads:
thread.join()
app.verify = True
app.frame_bytes()
self.assertEqual(app.verified, 1)
def test_typing_frame_budget_at_200x50(self):
app = tai.TuiApp()
app.rows, app.cols = 50, 200
app.verify = False
agent = FakeChatAgent()
for n in range(40):
agent.messages += [{"role": "user", "content": "q %d" % n},
{"role": "assistant", "content": "answer " + "word " * 60}]
root, refs = tai.tui_build_chat(app, agent)
app.mount(root)
refs["replay"]()
refs["box"].focus()
app.frame_bytes()
started = time.perf_counter()
for _ in range(50):
app.dispatch(tai.TuiKey(key="a", char="a"))
app.frame_bytes()
per_frame = (time.perf_counter() - started) / 50
self.assertLess(per_frame, 0.005, "typing frame %.2fms (measured 0.08ms on the dev box)" % (per_frame * 1000))
def test_broken_widget_garbles_only_itself(self):
app = tai.TuiApp()
app.rows, app.cols = 6, 20
app.verify = False
class Broken(tai.TuiPanel):
def paint(self):
raise RuntimeError("boom")
root = tai.TuiPanel(flow=None)
root.add(tai.TuiText("under", x=0, y=0, w=20, h=6), Broken(x=0, y=0, w=5, h=2, z=1))
app.mount(root)
app.frame_bytes()
self.assertIn("under", app.render_text())
class TuiEventTests(unittest.TestCase):
def test_bubble_order_and_stop(self):
order = []
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@@ -47,21 +47,76 @@ buttons, Esc closes dialogs, `q` quits demo apps, Ctrl+C always quits.
excluded) then `arrange()` (absolute rects plus clip rects). Docked
children carve edges first, flow children fill the remainder, and
positioned children (x/y given) overlay out of flow. See sizes below.
- **Compositor.** Each panel paints styled text runs for its own rect.
Per screen row the compositor collects cuts (every run edge),
slices runs into aligned chops, drops occluded chops, and merges
the topmost survivor per interval. Frames diff against the previous
frame; one single-write update wrapped in synchronized-output
markers (`CSI ? 2026 h/l`, ignored where unsupported) keeps output
atomic and flicker-free.
- **Hit-testing.** Panels index into an 8x4-cell spatial grid rebuilt
on every layout; clicks resolve topmost-first inside clip rects.
- **Compositor.** Lazy, see "Lazy rendering" below: painted cells are
cached per panel, a frame is built front to back so every cell is
written once, and only damaged rects are recomposed and diffed against
the screen the compositor believes is shown. One single-write update
wrapped in synchronized-output markers (`CSI ? 2026 h/l`, ignored where
unsupported) keeps output atomic and flicker-free; a frame that changes
nothing writes nothing.
- **Hit-testing.** Panels index into an 8x4-cell spatial grid. A layout
only hands over its stack; the grid is built by the first click or
wheel event after it, so frames without mouse input never pay for it.
Clicks resolve topmost-first inside clip rects.
- **Loop.** One `asyncio` loop. stdin and sub-terminal ptys are loop readers (and writers while input is queued) that dispatch as bytes arrive; a 30 fps frame clock (`asyncio.sleep`) advances timers, animations and painting. `offload(work, done)` runs blocking work on its own daemon thread and calls `done(result, error)` back on the loop via `call_soon_threadsafe`; without a running loop (headless tests) it runs inline. An exception in a loop callback is kept, the terminal restores, then it is re-raised.
Dirty flags skip idle frames entirely. Timers (`after`/`every`),
animations, widget `on_tick`, and terminal polling all run on the
same clock. Terminal state (raw mode, alt screen, mouse, cursor,
SIGWINCH handler, child ptys) restores in a `finally`.
## Lazy rendering
Rule: nothing is computed that is not visible, and nothing is recomputed
that did not change. Four layers, each with a hard cap:
1. **Per-panel cell cache.** `paint()` output is converted once to interned
`(char, style key)` cells and kept on the panel (`_cells`, at most the
panel's own area). A panel repaints only after `touch()`. Writing any
attribute of a mounted panel is the change signal: `TuiPanel.__setattr__`
calls `touch()` (repaint this panel) or, for geometry names (`x y w h flow
dock layer z offset align valign padding gap border visible`),
`dirty_layout(paint=False)`. A scalar or an equal `TuiStyle` written back
unchanged is not a change. In-place mutation (`list.append`, `set.add`)
must call `self.touch()`; every built-in widget does. The anonymous
`app.dirty_paint()` / `app.dirty_layout()` still mean "everything may have
changed" and drop every cache, so an unaudited caller is slow, never wrong.
`set_focus` touches the old and new focus panel (border and cursor style
depend on focus). Cache invalidation also covers resize (`aw`/`ah` change),
re-attach (`_bind_app`), and a broken widget (its `paint()` raising covers
nothing that frame and is retried).
2. **Front-to-back coverage.** `TuiCompositor.fill` walks the stack from the
topmost panel down, keeping per-row covered intervals. Each panel copies
only its uncovered intervals (list slice copies, no per-cell Python), and a
panel with no uncovered cell is never painted at all: the root background
under a full-screen layout costs nothing. No overdraw, no sort per frame
(the stack is built once per layout).
3. **Damage rects.** `touch()` records the panel; a layout pass diffs each
panel's `(ax, ay, aw, ah, clip)` against the previous pass and records old
and new rects of what moved or resized; a different stack (panel added,
removed, reordered, shown, hidden) means the whole screen. Only the merged
rects are recomposed and compared with the persistent screen
(`TuiCompositor.last`). More than `TUI_DAMAGE_RECTS` (64) rects means the
whole screen. Damage is recorded under a lock because turn threads touch
panels while the loop composes, and the dirty flags are cleared at the
start of a pass, so a touch during a frame schedules the next frame.
4. **Quiet output.** Bytes are built from the cell keys alone
(`TuiStyle.sgr_from_key`, memoized, `TUI_SGR_CAP` 4096, dropped on theme
change). A frame in which no cell differs and the cursor stayed returns
`""` and writes nothing. `measure()` is memoized per layout pass
(`TuiPanel.measured()`; `TuiTerminal` opts out because its measure follows
its screen size), and `TuiStyle.key()` is cached and dropped on any field
write.
Correctness guard: the original whole-tree algorithm is kept as
`TuiCompositor.compose_reference`. `TuiApp.verify` (env `TAI_TUI_VERIFY=1`)
recomposes from scratch after every frame and raises `TuiError` naming the
first diverging cell and the panel on top of it. `test_tai.TuiLazyTests` runs
a seeded 400-step storm (keys, wheel, clicks, resizes, themes, dialogs, bot
switches, timers) with it on, replays the emitted bytes through `TuiVtScreen`
and compares with a fresh render, and mutation-checks that dropping damage or
geometry rects is caught. Run the whole suite with `TAI_TUI_VERIFY=1` after
touching paint, layout, or the compositor.
## Geometry
Sizes accept `int` cells, `"50%"` (of the parent content box), `"1fr"`
@@ -339,12 +394,32 @@ waits. Esc, Cancel, or no answer within `TUI_CHAT_PROMPT_TIMEOUT` (600
s) means deny / no answer, never a hang. Without a `prompter` (CLI,
Telegram) behavior is unchanged.
Measured (this machine, 40-exchange transcript, repaint of a dirty
frame): 1.9 ms at 80x24, 5.0 ms at 200x50, 7.8 ms at 300x70 against a
33 ms budget (guarded by a unit test at 200x50). Live in a pty: a
resize reflows to a correct frame in 18-60 ms, a burst of 30 resizes
ends on the right frame, key to screen averages 23 ms (input paints
immediately, no longer waiting for the next tick).
Measured on one machine only (the development box, Python 3.14, chat scene
with a 40-exchange transcript, 19 panels, cost of `dirty -> frame_bytes()`;
the 400-exchange transcript costs the same, history length does not matter).
Before the lazy pipeline, every dirty frame cost the same 4.0-4.6 ms at
200x50 (1.5 ms at 80x24) whatever had changed:
| frame at 200x50 | before | lazy |
|---|---|---|
| one typed character | 4.6 ms | 0.08-0.15 ms |
| 1 Hz status refresh | 4.9 ms | 0.05-0.07 ms |
| Tab moves focus | 4.3 ms | 0.5-0.7 ms |
| transcript scroll, 2 frames | 9.5 ms | 2.5-2.8 ms |
| anonymous `dirty_paint()` (everything) | 4.0 ms | 1.5 ms |
| relayout | 5.4 ms | 1.5-2.0 ms |
Typing at 80x24 went from 1.5 ms to 0.06 ms. Simulated 5 s of the main loop
at 200x50: idle went from 4 frames and 18 ms CPU to 0 frames and 1 ms; a
running turn from 29 ms to 7 ms. These are CPU numbers: the app was never
slow enough to feel, the gain is battery, SSH bandwidth and headroom. Not
measured: other machines, slow terminals, 300x70. Guarded by
`test_frame_stays_inside_budget_on_large_screen` (full repaint under one
frame) and `test_typing_frame_budget_at_200x50` (5 ms ceiling, 30x slack).
Live in a pty: a resize reflows to a correct frame in 18-60 ms, a burst of 30
resizes ends on the right frame, key to screen averages 23 ms (input paints
immediately, no longer waiting for the next tick; this live figure predates
the lazy pipeline and was not re-measured).
## Terminal widget notes
@@ -370,6 +445,14 @@ the widget shows a plain error line instead of crashing.
pills or per-chat times (no honest data source), no attach/voice
or reply-preview (no function behind them), tool-call chips are not
collapsible and show no results, no per-token streaming.
- Lazy rendering gaps: a transcript scroll still rewrites every changed cell
(no terminal scroll regions, so a 3-line scroll costs ~1.3 ms at 200x50);
the main loop still wakes at 30 fps and walks the tree for `on_tick`,
focus and terminal sync (0.01 ms at 19 panels, linear in panels); a damage
rect covering a whole panel repaints that whole panel (no per-row paint
cache); a layout pass is still a full `arrange` of the tree; a widget that
mutates itself in place without `touch()` shows stale cells until
something else repaints it (`TAI_TUI_VERIFY=1` finds these).
- No per-widget async tasks; blocking work belongs in threads that
post back via timers.
- The VT parser drops provably-malformed tails past 64KB and caps