Code Farm e2e: clear steal cooldowns in reset_farm, scope perk/daily locators, poll market TTL for saturation label
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@ -19,6 +19,8 @@ def reset_farm(username, coins=100000):
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get_table("game_quests").delete(farm_uid=farm["uid"])
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get_table("game_farms").delete(uid=farm["uid"])
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get_table("game_cosmetics").delete(user_uid=uid)
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get_table("game_steals").delete(thief_uid=uid)
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get_table("game_steals").delete(owner_uid=uid)
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get_table("game_market_ticks").delete()
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clear_game_caches()
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farm = store.ensure_farm(uid)
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@ -84,7 +86,7 @@ def test_game_page_loads(alice):
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assert page.locator(".game-header h1").is_visible()
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expect(page.locator("[data-hud-coins]")).to_have_text("100000")
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expect(page.locator("[data-game-grid] [data-slot]")).to_have_count(4)
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expect(page.locator(".perk-card:not(.legacy-card)")).to_have_count(4)
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expect(page.locator("[data-perk-host] .perk-card")).to_have_count(4)
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expect(page.locator(".quest-item")).to_have_count(3)
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@ -159,7 +161,7 @@ def test_claim_daily(alice):
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open_game(page)
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page.locator("form[data-game-action='daily'] button").click()
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expect(page.locator("[data-hud-coins]")).to_have_text("100020")
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expect(page.locator(".daily-claimed")).to_be_visible()
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expect(page.locator("[data-daily-host] .daily-claimed")).to_be_visible()
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def test_upgrade_perk(alice):
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@ -448,6 +450,15 @@ def test_crop_shows_saturated_label_when_overfarmed(alice):
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open_game(page)
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option = page.locator("form[data-game-action='plant'] select option[value='shell']").first
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option.wait_for(state="attached")
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deadline = datetime.now(timezone.utc) + timedelta(seconds=40)
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while "saturated" not in option.inner_text() and datetime.now(timezone.utc) < deadline:
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page.wait_for_timeout(2000)
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page.reload(wait_until="domcontentloaded")
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page.locator("[data-game-grid]").first.wait_for(state="visible")
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option = page.locator(
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"form[data-game-action='plant'] select option[value='shell']"
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).first
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option.wait_for(state="attached")
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assert "saturated" in option.inner_text()
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