forked from retoor/devplacepy
Implement a new `avatar_seed` column on the users table that overrides the username-based seed for Multiavatar generation. Introduce a null-safe `avatar_seed(user)` choke point in `avatar.py` that resolves `user.get("avatar_seed") or user.get("username")`, registered as a Jinja global so every render site (`_avatar_link.html`, `avatar_url(...)` calls, SEO `og_image`, issues ad-hoc dicts, devRant payload/PNG) propagates a regenerated seed. Add `POST /profile/{username}/regenerate-avatar` endpoint (owner-or-admin only) that writes a fresh `generate_uid()` to `avatar_seed`, invalidates the target's user cache, and audits `profile.avatar.regenerate`. The previous seed is overwritten and never stored, making regeneration irreversible. Document the feature in `AGENTS.md` and `README.md`, add the API endpoint to `docs_api.py`, and include the `regenerate_avatar` Devii tool in `CONFIRM_REQUIRED`.
87 lines
3.9 KiB
HTML
87 lines
3.9 KiB
HTML
{% extends "base.html" %}
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{% block extra_head %}
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<link rel="stylesheet" href="{{ static_url('/static/css/game.css') }}">
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{% endblock %}
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{% block content %}
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<div class="game-page" data-game-root data-mode="own" data-username="{{ farm.owner_username }}">
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<header class="game-header">
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<div class="game-title">
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<h1>Code Farm</h1>
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<p class="game-subtitle">Plant projects, let them build, harvest coins and XP, complete quests, upgrade perks, and water your friends' builds.</p>
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</div>
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</header>
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<section class="game-hud" data-game-hud aria-label="Farm status">
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<div class="hud-stat">
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<span class="hud-label">Coins</span>
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<span class="hud-value" data-hud-coins>{{ farm.coins }}</span>
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</div>
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<div class="hud-stat">
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<span class="hud-label">Level</span>
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<span class="hud-value" data-hud-level>{{ farm.level }}</span>
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<div class="hud-xp-bar"><span class="hud-xp-fill" data-hud-xp-fill style="--hud-xp: {% if farm.level_span %}{{ (100 * farm.level_into / farm.level_span)|round(0, 'floor') }}{% else %}100{% endif %}%"></span></div>
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<span class="hud-sub" data-hud-xp>{% if farm.level_is_max %}max level{% else %}{{ farm.level_into }} / {{ farm.level_span }} XP{% endif %}</span>
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</div>
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<div class="hud-stat">
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<span class="hud-label">CI Tier</span>
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<span class="hud-value" data-hud-ci>{{ farm.ci_tier }}</span>
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<span class="hud-sub" data-hud-ci-label>{{ farm.ci_label }} ({{ farm.ci_speed }}x)</span>
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</div>
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<div class="hud-stat">
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<span class="hud-label">Prestige</span>
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<span class="hud-value" data-hud-prestige>{{ farm.prestige }}</span>
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<span class="hud-sub" data-hud-prestige-mult>+{{ (farm.prestige_multiplier * 100 - 100)|round|int }}% coins</span>
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</div>
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<div class="hud-stat">
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<span class="hud-label">Stars</span>
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<span class="hud-value" data-hud-stars>{{ farm.stars }}</span>
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<span class="hud-sub">spend on Legacy</span>
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</div>
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</section>
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<div class="game-layout">
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<div class="game-main">
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<h2 class="game-section-title">Your plots</h2>
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<div data-game-grid-host>
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{% include "_game_grid.html" %}
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</div>
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<section class="game-shop">
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<h2 class="game-section-title">Infrastructure</h2>
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<div data-shop-host>{% include "_game_shop.html" %}</div>
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</section>
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<section class="game-perks">
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<h2 class="game-section-title">Perks</h2>
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<div class="perk-grid" data-perk-host>{% include "_game_perks.html" %}</div>
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</section>
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<section class="game-legacy">
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<h2 class="game-section-title">Legacy (Stars)</h2>
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<p class="game-legacy-note">Earn Stars every Refactor. Legacy upgrades are permanent and survive every refactor.</p>
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<div class="perk-grid" data-legacy-host>{% include "_game_legacy.html" %}</div>
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</section>
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</div>
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<aside class="game-side">
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<section class="game-daily">
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<h2 class="game-section-title">Daily bonus</h2>
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<div data-daily-host>{% include "_game_daily.html" %}</div>
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</section>
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<section class="game-quests">
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<h2 class="game-section-title">Daily quests</h2>
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<ul class="quest-list" data-quest-host>{% include "_game_quests.html" %}</ul>
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</section>
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<section class="game-lb-section">
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<h2 class="game-section-title">Top farmers</h2>
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<ol class="game-leaderboard" data-game-leaderboard>
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<li class="game-lb-empty">Loading.</li>
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</ol>
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</section>
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</aside>
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</div>
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</div>
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{% endblock %}
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