Commit Graph
3 Commits
Author SHA1 Message Date
retoor 6f340a6818 feat: add per-user avatar seed regeneration with irreversible random avatar replacement
Implement a new `avatar_seed` column on the users table that overrides the username-based seed for Multiavatar generation. Introduce a null-safe `avatar_seed(user)` choke point in `avatar.py` that resolves `user.get("avatar_seed") or user.get("username")`, registered as a Jinja global so every render site (`_avatar_link.html`, `avatar_url(...)` calls, SEO `og_image`, issues ad-hoc dicts, devRant payload/PNG) propagates a regenerated seed. Add `POST /profile/{username}/regenerate-avatar` endpoint (owner-or-admin only) that writes a fresh `generate_uid()` to `avatar_seed`, invalidates the target's user cache, and audits `profile.avatar.regenerate`. The previous seed is overwritten and never stored, making regeneration irreversible. Document the feature in `AGENTS.md` and `README.md`, add the API endpoint to `docs_api.py`, and include the `regenerate_avatar` Devii tool in `CONFIRM_REQUIRED`.
2026-06-27 22:31:34 +00:00
retoor 34e33995c4 feat: add alt text extraction from URLs for images and improve CSS variable usage for progress bars
Add `_alt_from_url` helper in Python rendering and `altFromUrl` in JS ContentRenderer to generate descriptive alt attributes from image filenames, replacing empty alt strings. Update image embed templates and Avatar component to use derived alt text. Migrate inline `style.width` assignments to CSS custom properties (`--poll-pct`, `--hud-xp`, `--quest-pct`, `--bar-pct`, `--quota-pct`) across PollManager, GameFarm, and profile/quest CSS for better maintainability. Introduce new admin, docs, projects, services, and base CSS utility classes. Add "Code Farm" docs page entry.
2026-06-22 23:13:48 +00:00
retoor ebf6bf7f82 feat: add Code Farm cooperative idle game with plot-based crop system and pub/sub notifications
Implement a Farmville-style cooperative idle game mounted at `/game` with member-only play and public farm viewing. The data layer is pure and timestamp-driven with no background tick: plot states are derived from `ready_at` vs current time, never stored. Key features include plantable software projects (shell script through kernel) that build over real time, harvest for coins and XP, CI tier upgrades for faster builds, plot purchasing with doubling cost, watering mechanics for friends' builds, daily quests, and prestige system. All game endpoints negotiate HTML or JSON and return full farm state for single-request client refresh. Pub/sub notifications broadcast farm updates on `public.game.farm.{username}` topics. Database schema adds `game_farms`, `game_plots`, and `game_quests` tables with appropriate indexes.
2026-06-22 16:41:53 +00:00