Files
wren/deps/libuv/src/win/signal.c
T
Bob Nystrom f25778d874 feat: vendor GYP and libuv dependencies directly into repository for offline builds
Remove dynamic dependency download during build by checking in libuv source and GYP build tooling. Update .gitignore to exclude intermediate build artifacts from the vendored deps directory, adjust Makefile to remove the now-unnecessary cleanall target and deps folder cleanup, and add the full libuv project tree including its own .gitignore, .mailmap, AUTHORS, CONTRIBUTING.md, ChangeLog, and LICENSE files.
2017-04-09 16:31:44 +00:00

357 lines
9.5 KiB
C

/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <signal.h>
#include "uv.h"
#include "internal.h"
#include "handle-inl.h"
#include "req-inl.h"
RB_HEAD(uv_signal_tree_s, uv_signal_s);
static struct uv_signal_tree_s uv__signal_tree = RB_INITIALIZER(uv__signal_tree);
static ssize_t volatile uv__signal_control_handler_refs = 0;
static CRITICAL_SECTION uv__signal_lock;
void uv_signals_init() {
InitializeCriticalSection(&uv__signal_lock);
}
static int uv__signal_compare(uv_signal_t* w1, uv_signal_t* w2) {
/* Compare signums first so all watchers with the same signnum end up */
/* adjacent. */
if (w1->signum < w2->signum) return -1;
if (w1->signum > w2->signum) return 1;
/* Sort by loop pointer, so we can easily look up the first item after */
/* { .signum = x, .loop = NULL } */
if ((uintptr_t) w1->loop < (uintptr_t) w2->loop) return -1;
if ((uintptr_t) w1->loop > (uintptr_t) w2->loop) return 1;
if ((uintptr_t) w1 < (uintptr_t) w2) return -1;
if ((uintptr_t) w1 > (uintptr_t) w2) return 1;
return 0;
}
RB_GENERATE_STATIC(uv_signal_tree_s, uv_signal_s, tree_entry, uv__signal_compare);
/*
* Dispatches signal {signum} to all active uv_signal_t watchers in all loops.
* Returns 1 if the signal was dispatched to any watcher, or 0 if there were
* no active signal watchers observing this signal.
*/
int uv__signal_dispatch(int signum) {
uv_signal_t lookup;
uv_signal_t* handle;
int dispatched = 0;
EnterCriticalSection(&uv__signal_lock);
lookup.signum = signum;
lookup.loop = NULL;
for (handle = RB_NFIND(uv_signal_tree_s, &uv__signal_tree, &lookup);
handle != NULL && handle->signum == signum;
handle = RB_NEXT(uv_signal_tree_s, &uv__signal_tree, handle)) {
unsigned long previous = InterlockedExchange(
(volatile LONG*) &handle->pending_signum, signum);
if (!previous) {
POST_COMPLETION_FOR_REQ(handle->loop, &handle->signal_req);
}
dispatched = 1;
}
LeaveCriticalSection(&uv__signal_lock);
return dispatched;
}
static BOOL WINAPI uv__signal_control_handler(DWORD type) {
switch (type) {
case CTRL_C_EVENT:
return uv__signal_dispatch(SIGINT);
case CTRL_BREAK_EVENT:
return uv__signal_dispatch(SIGBREAK);
case CTRL_CLOSE_EVENT:
if (uv__signal_dispatch(SIGHUP)) {
/* Windows will terminate the process after the control handler */
/* returns. After that it will just terminate our process. Therefore */
/* block the signal handler so the main loop has some time to pick */
/* up the signal and do something for a few seconds. */
Sleep(INFINITE);
return TRUE;
}
return FALSE;
case CTRL_LOGOFF_EVENT:
case CTRL_SHUTDOWN_EVENT:
/* These signals are only sent to services. Services have their own */
/* notification mechanism, so there's no point in handling these. */
default:
/* We don't handle these. */
return FALSE;
}
}
static int uv__signal_register_control_handler() {
/* When this function is called, the uv__signal_lock must be held. */
/* If the console control handler has already been hooked, just add a */
/* reference. */
if (uv__signal_control_handler_refs > 0) {
uv__signal_control_handler_refs++;
return 0;
}
if (!SetConsoleCtrlHandler(uv__signal_control_handler, TRUE))
return GetLastError();
uv__signal_control_handler_refs++;
return 0;
}
static void uv__signal_unregister_control_handler() {
/* When this function is called, the uv__signal_lock must be held. */
BOOL r;
/* Don't unregister if the number of console control handlers exceeds one. */
/* Just remove a reference in that case. */
if (uv__signal_control_handler_refs > 1) {
uv__signal_control_handler_refs--;
return;
}
assert(uv__signal_control_handler_refs == 1);
r = SetConsoleCtrlHandler(uv__signal_control_handler, FALSE);
/* This should never fail; if it does it is probably a bug in libuv. */
assert(r);
uv__signal_control_handler_refs--;
}
static int uv__signal_register(int signum) {
switch (signum) {
case SIGINT:
case SIGBREAK:
case SIGHUP:
return uv__signal_register_control_handler();
case SIGWINCH:
/* SIGWINCH is generated in tty.c. No need to register anything. */
return 0;
case SIGILL:
case SIGABRT_COMPAT:
case SIGFPE:
case SIGSEGV:
case SIGTERM:
case SIGABRT:
/* Signal is never raised. */
return 0;
default:
/* Invalid signal. */
return ERROR_INVALID_PARAMETER;
}
}
static void uv__signal_unregister(int signum) {
switch (signum) {
case SIGINT:
case SIGBREAK:
case SIGHUP:
uv__signal_unregister_control_handler();
return;
case SIGWINCH:
/* SIGWINCH is generated in tty.c. No need to unregister anything. */
return;
case SIGILL:
case SIGABRT_COMPAT:
case SIGFPE:
case SIGSEGV:
case SIGTERM:
case SIGABRT:
/* Nothing is registered for this signal. */
return;
default:
/* Libuv bug. */
assert(0 && "Invalid signum");
return;
}
}
int uv_signal_init(uv_loop_t* loop, uv_signal_t* handle) {
uv_req_t* req;
uv__handle_init(loop, (uv_handle_t*) handle, UV_SIGNAL);
handle->pending_signum = 0;
handle->signum = 0;
handle->signal_cb = NULL;
req = &handle->signal_req;
uv_req_init(loop, req);
req->type = UV_SIGNAL_REQ;
req->data = handle;
return 0;
}
int uv_signal_stop(uv_signal_t* handle) {
uv_signal_t* removed_handle;
/* If the watcher wasn't started, this is a no-op. */
if (handle->signum == 0)
return 0;
EnterCriticalSection(&uv__signal_lock);
uv__signal_unregister(handle->signum);
removed_handle = RB_REMOVE(uv_signal_tree_s, &uv__signal_tree, handle);
assert(removed_handle == handle);
LeaveCriticalSection(&uv__signal_lock);
handle->signum = 0;
uv__handle_stop(handle);
return 0;
}
int uv_signal_start(uv_signal_t* handle, uv_signal_cb signal_cb, int signum) {
int err;
/* If the user supplies signum == 0, then return an error already. If the */
/* signum is otherwise invalid then uv__signal_register will find out */
/* eventually. */
if (signum == 0) {
return UV_EINVAL;
}
/* Short circuit: if the signal watcher is already watching {signum} don't */
/* go through the process of deregistering and registering the handler. */
/* Additionally, this avoids pending signals getting lost in the (small) */
/* time frame that handle->signum == 0. */
if (signum == handle->signum) {
handle->signal_cb = signal_cb;
return 0;
}
/* If the signal handler was already active, stop it first. */
if (handle->signum != 0) {
int r = uv_signal_stop(handle);
/* uv_signal_stop is infallible. */
assert(r == 0);
}
EnterCriticalSection(&uv__signal_lock);
err = uv__signal_register(signum);
if (err) {
/* Uh-oh, didn't work. */
LeaveCriticalSection(&uv__signal_lock);
return uv_translate_sys_error(err);
}
handle->signum = signum;
RB_INSERT(uv_signal_tree_s, &uv__signal_tree, handle);
LeaveCriticalSection(&uv__signal_lock);
handle->signal_cb = signal_cb;
uv__handle_start(handle);
return 0;
}
void uv_process_signal_req(uv_loop_t* loop, uv_signal_t* handle,
uv_req_t* req) {
long dispatched_signum;
assert(handle->type == UV_SIGNAL);
assert(req->type == UV_SIGNAL_REQ);
dispatched_signum = InterlockedExchange(
(volatile LONG*) &handle->pending_signum, 0);
assert(dispatched_signum != 0);
/* Check if the pending signal equals the signum that we are watching for. */
/* These can get out of sync when the handler is stopped and restarted */
/* while the signal_req is pending. */
if (dispatched_signum == handle->signum)
handle->signal_cb(handle, dispatched_signum);
if (handle->flags & UV__HANDLE_CLOSING) {
/* When it is closing, it must be stopped at this point. */
assert(handle->signum == 0);
uv_want_endgame(loop, (uv_handle_t*) handle);
}
}
void uv_signal_close(uv_loop_t* loop, uv_signal_t* handle) {
uv_signal_stop(handle);
uv__handle_closing(handle);
if (handle->pending_signum == 0) {
uv_want_endgame(loop, (uv_handle_t*) handle);
}
}
void uv_signal_endgame(uv_loop_t* loop, uv_signal_t* handle) {
assert(handle->flags & UV__HANDLE_CLOSING);
assert(!(handle->flags & UV_HANDLE_CLOSED));
assert(handle->signum == 0);
assert(handle->pending_signum == 0);
handle->flags |= UV_HANDLE_CLOSED;
uv__handle_close(handle);
}