Reorganize site to make room for documenting the other built-in modules.
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^title Object Class
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## Static Methods
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### **same**(obj1, obj2)
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Returns `true` if *obj1* and *obj2* are the same. For [value
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types](../values.html), this returns `true` if the objects have equivalent
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state. In other words, numbers, strings, booleans, and ranges compare by value.
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For all other objects, this returns `true` only if *obj1* and *obj2* refer to
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the exact same object in memory.
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This is similar to the built in `==` operator in Object except that this cannot
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be overriden. It allows you to reliably access the built-in equality semantics
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even on user-defined classes.
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## Methods
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### **!** operator
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Returns `false`, since most objects are considered [true][].
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[true]: control-flow.html#truth
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### **==**(other) and **!=**(other) operators
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Compares two objects using built-in equality. This compares [value
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types](../values.html) by value, and all other objects are compared by
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identity—two objects are equal only if they are the exact same object.
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### **is**(class) operator
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Returns `true` if this object's class or one of its superclasses is `class`.
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:::wren
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System.print(123 is Num) //> true
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System.print("s" is Num) //> false
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System.print(null is String) //> false
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System.print([] is List) //> true
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System.print([] is Sequence) //> true
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It is a runtime error if `class` is not a [Class][].
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### **toString**
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A default string representation of the object.
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### **type**
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The [Class][] of the object.
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[class]: class.html
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