chore: remove vendored libuv dependency and all associated files

The entire deps/libuv directory is deleted, including its .gitignore,
.mailmap, AUTHORS, CONTRIBUTING.md, ChangeLog, LICENSE, and
MAINTAINERS.md files, as part of upgrading to a separately managed
libuv dependency.
This commit is contained in:
underscorediscovery
2020-02-12 04:19:15 +00:00
parent 091c954e35
commit 7725168c87
197 changed files with 13979 additions and 41093 deletions
+127 -17
View File
@@ -28,6 +28,9 @@
#include <string.h>
#include <unistd.h>
#ifndef SA_RESTART
# define SA_RESTART 0
#endif
typedef struct {
uv_signal_t* handle;
@@ -38,23 +41,65 @@ RB_HEAD(uv__signal_tree_s, uv_signal_s);
static int uv__signal_unlock(void);
static int uv__signal_start(uv_signal_t* handle,
uv_signal_cb signal_cb,
int signum,
int oneshot);
static void uv__signal_event(uv_loop_t* loop, uv__io_t* w, unsigned int events);
static int uv__signal_compare(uv_signal_t* w1, uv_signal_t* w2);
static void uv__signal_stop(uv_signal_t* handle);
static void uv__signal_unregister_handler(int signum);
static uv_once_t uv__signal_global_init_guard = UV_ONCE_INIT;
static struct uv__signal_tree_s uv__signal_tree =
RB_INITIALIZER(uv__signal_tree);
static int uv__signal_lock_pipefd[2];
static int uv__signal_lock_pipefd[2] = { -1, -1 };
RB_GENERATE_STATIC(uv__signal_tree_s,
uv_signal_s, tree_entry,
uv__signal_compare)
static void uv__signal_global_reinit(void);
static void uv__signal_global_init(void) {
if (uv__signal_lock_pipefd[0] == -1)
/* pthread_atfork can register before and after handlers, one
* for each child. This only registers one for the child. That
* state is both persistent and cumulative, so if we keep doing
* it the handler functions will be called multiple times. Thus
* we only want to do it once.
*/
if (pthread_atfork(NULL, NULL, &uv__signal_global_reinit))
abort();
uv__signal_global_reinit();
}
UV_DESTRUCTOR(static void uv__signal_global_fini(void)) {
/* We can only use signal-safe functions here.
* That includes read/write and close, fortunately.
* We do all of this directly here instead of resetting
* uv__signal_global_init_guard because
* uv__signal_global_once_init is only called from uv_loop_init
* and this needs to function in existing loops.
*/
if (uv__signal_lock_pipefd[0] != -1) {
uv__close(uv__signal_lock_pipefd[0]);
uv__signal_lock_pipefd[0] = -1;
}
if (uv__signal_lock_pipefd[1] != -1) {
uv__close(uv__signal_lock_pipefd[1]);
uv__signal_lock_pipefd[1] = -1;
}
}
static void uv__signal_global_reinit(void) {
uv__signal_global_fini();
if (uv__make_pipe(uv__signal_lock_pipefd, 0))
abort();
@@ -68,7 +113,6 @@ void uv__signal_global_once_init(void) {
}
static int uv__signal_lock(void) {
int r;
char data;
@@ -122,6 +166,7 @@ static uv_signal_t* uv__signal_first_handle(int signum) {
uv_signal_t* handle;
lookup.signum = signum;
lookup.flags = 0;
lookup.loop = NULL;
handle = RB_NFIND(uv__signal_tree_s, &uv__signal_tree, &lookup);
@@ -174,7 +219,7 @@ static void uv__signal_handler(int signum) {
}
static int uv__signal_register_handler(int signum) {
static int uv__signal_register_handler(int signum, int oneshot) {
/* When this function is called, the signal lock must be held. */
struct sigaction sa;
@@ -183,10 +228,13 @@ static int uv__signal_register_handler(int signum) {
if (sigfillset(&sa.sa_mask))
abort();
sa.sa_handler = uv__signal_handler;
sa.sa_flags = SA_RESTART;
if (oneshot)
sa.sa_flags |= SA_RESETHAND;
/* XXX save old action so we can restore it later on? */
if (sigaction(signum, &sa, NULL))
return -errno;
return UV__ERR(errno);
return 0;
}
@@ -228,6 +276,16 @@ static int uv__signal_loop_once_init(uv_loop_t* loop) {
}
int uv__signal_loop_fork(uv_loop_t* loop) {
uv__io_stop(loop, &loop->signal_io_watcher, POLLIN);
uv__close(loop->signal_pipefd[0]);
uv__close(loop->signal_pipefd[1]);
loop->signal_pipefd[0] = -1;
loop->signal_pipefd[1] = -1;
return uv__signal_loop_once_init(loop);
}
void uv__signal_loop_cleanup(uv_loop_t* loop) {
QUEUE* q;
@@ -287,21 +345,37 @@ void uv__signal_close(uv_signal_t* handle) {
int uv_signal_start(uv_signal_t* handle, uv_signal_cb signal_cb, int signum) {
return uv__signal_start(handle, signal_cb, signum, 0);
}
int uv_signal_start_oneshot(uv_signal_t* handle,
uv_signal_cb signal_cb,
int signum) {
return uv__signal_start(handle, signal_cb, signum, 1);
}
static int uv__signal_start(uv_signal_t* handle,
uv_signal_cb signal_cb,
int signum,
int oneshot) {
sigset_t saved_sigmask;
int err;
uv_signal_t* first_handle;
assert(!(handle->flags & (UV_CLOSING | UV_CLOSED)));
assert(!uv__is_closing(handle));
/* If the user supplies signum == 0, then return an error already. If the
* signum is otherwise invalid then uv__signal_register will find out
* eventually.
*/
if (signum == 0)
return -EINVAL;
return UV_EINVAL;
/* Short circuit: if the signal watcher is already watching {signum} don't
* go through the process of deregistering and registering the handler.
* Additionally, this avoids pending signals getting lost in the small time
* Additionally, this avoids pending signals getting lost in the small
* time frame that handle->signum == 0.
*/
if (signum == handle->signum) {
@@ -318,9 +392,12 @@ int uv_signal_start(uv_signal_t* handle, uv_signal_cb signal_cb, int signum) {
/* If at this point there are no active signal watchers for this signum (in
* any of the loops), it's time to try and register a handler for it here.
* Also in case there's only one-shot handlers and a regular handler comes in.
*/
if (uv__signal_first_handle(signum) == NULL) {
err = uv__signal_register_handler(signum);
first_handle = uv__signal_first_handle(signum);
if (first_handle == NULL ||
(!oneshot && (first_handle->flags & UV_SIGNAL_ONE_SHOT))) {
err = uv__signal_register_handler(signum, oneshot);
if (err) {
/* Registering the signal handler failed. Must be an invalid signal. */
uv__signal_unlock_and_unblock(&saved_sigmask);
@@ -329,6 +406,9 @@ int uv_signal_start(uv_signal_t* handle, uv_signal_cb signal_cb, int signum) {
}
handle->signum = signum;
if (oneshot)
handle->flags |= UV_SIGNAL_ONE_SHOT;
RB_INSERT(uv__signal_tree_s, &uv__signal_tree, handle);
uv__signal_unlock_and_unblock(&saved_sigmask);
@@ -384,19 +464,24 @@ static void uv__signal_event(uv_loop_t* loop,
handle = msg->handle;
if (msg->signum == handle->signum) {
assert(!(handle->flags & UV_CLOSING));
assert(!(handle->flags & UV_HANDLE_CLOSING));
handle->signal_cb(handle, handle->signum);
}
handle->dispatched_signals++;
if (handle->flags & UV_SIGNAL_ONE_SHOT)
uv__signal_stop(handle);
/* If uv_close was called while there were caught signals that were not
* yet dispatched, the uv__finish_close was deferred. Make close pending
* now if this has happened.
*/
if ((handle->flags & UV_CLOSING) &&
(handle->caught_signals == handle->dispatched_signals)) {
uv__make_close_pending((uv_handle_t*) handle);
if (handle->caught_signals == handle->dispatched_signals) {
if (handle->signum == 0)
uv__handle_stop(handle);
if (handle->flags & UV_HANDLE_CLOSING)
uv__make_close_pending((uv_handle_t*) handle);
}
}
@@ -414,12 +499,22 @@ static void uv__signal_event(uv_loop_t* loop,
static int uv__signal_compare(uv_signal_t* w1, uv_signal_t* w2) {
int f1;
int f2;
/* Compare signums first so all watchers with the same signnum end up
* adjacent.
*/
if (w1->signum < w2->signum) return -1;
if (w1->signum > w2->signum) return 1;
/* Handlers without UV_SIGNAL_ONE_SHOT set will come first, so if the first
* handler returned is a one-shot handler, the rest will be too.
*/
f1 = w1->flags & UV_SIGNAL_ONE_SHOT;
f2 = w2->flags & UV_SIGNAL_ONE_SHOT;
if (f1 < f2) return -1;
if (f1 > f2) return 1;
/* Sort by loop pointer, so we can easily look up the first item after
* { .signum = x, .loop = NULL }.
*/
@@ -434,7 +529,7 @@ static int uv__signal_compare(uv_signal_t* w1, uv_signal_t* w2) {
int uv_signal_stop(uv_signal_t* handle) {
assert(!(handle->flags & (UV_CLOSING | UV_CLOSED)));
assert(!uv__is_closing(handle));
uv__signal_stop(handle);
return 0;
}
@@ -443,6 +538,10 @@ int uv_signal_stop(uv_signal_t* handle) {
static void uv__signal_stop(uv_signal_t* handle) {
uv_signal_t* removed_handle;
sigset_t saved_sigmask;
uv_signal_t* first_handle;
int rem_oneshot;
int first_oneshot;
int ret;
/* If the watcher wasn't started, this is a no-op. */
if (handle->signum == 0)
@@ -457,11 +556,22 @@ static void uv__signal_stop(uv_signal_t* handle) {
/* Check if there are other active signal watchers observing this signal. If
* not, unregister the signal handler.
*/
if (uv__signal_first_handle(handle->signum) == NULL)
first_handle = uv__signal_first_handle(handle->signum);
if (first_handle == NULL) {
uv__signal_unregister_handler(handle->signum);
} else {
rem_oneshot = handle->flags & UV_SIGNAL_ONE_SHOT;
first_oneshot = first_handle->flags & UV_SIGNAL_ONE_SHOT;
if (first_oneshot && !rem_oneshot) {
ret = uv__signal_register_handler(handle->signum, 1);
assert(ret == 0);
(void)ret;
}
}
uv__signal_unlock_and_unblock(&saved_sigmask);
handle->signum = 0;
uv__handle_stop(handle);
if (handle->caught_signals == handle->dispatched_signals)
uv__handle_stop(handle);
}