"IO" -> "System".

Get rid of the separate opt-in IO class and replace it with a core
System class.

- Remove wren_io.c, wren_io.h, and io.wren.
- Remove the flags that disable it.
- Remove the overloads for print() with different arity. (It was an
  experiment, but I don't think it's that useful.)
- Remove IO.read(). That will reappear using libuv in the CLI at some
  point.
- Remove IO.time. Doesn't seem to have been used.
- Update all of the tests, docs, etc.

I'm sorry for all the breakage this causes, but I think "System" is a
better name for this class (it makes it natural to add things like
"System.gc()") and frees up "IO" for referring to the CLI's IO module.
This commit is contained in:
Bob Nystrom
2015-09-15 07:46:09 -07:00
parent 66b89a493f
commit 58e4d26648
491 changed files with 3285 additions and 3544 deletions
+8 -6
View File
@@ -24,10 +24,10 @@ var minDepth = 4
var maxDepth = 12
var stretchDepth = maxDepth + 1
var start = IO.clock
var start = System.clock
IO.print("stretch tree of depth ", stretchDepth, " check: ",
Tree.new(0, stretchDepth).check)
System.print("stretch tree of depth " + stretchDepth.toString + " check: " +
Tree.new(0, stretchDepth).check.toString)
var longLivedTree = Tree.new(0, maxDepth)
@@ -44,10 +44,12 @@ while (depth < stretchDepth) {
check = check + Tree.new(i, depth).check + Tree.new(-i, depth).check
}
IO.print((iterations * 2), " trees of depth ", depth, " check: ", check)
System.print((iterations * 2).toString + " trees of depth " +
depth.toString + " check: " + check.toString)
iterations = iterations / 4
depth = depth + 2
}
IO.print("long lived tree of depth ", maxDepth, " check: ", longLivedTree.check)
IO.print("elapsed: ", (IO.clock - start))
System.print("long lived tree of depth " + maxDepth.toString + " check: " +
longLivedTree.check.toString)
System.print("elapsed: " + (System.clock - start).toString)