Start moving embedding API towards "slot" register-API.

- wrenGetArgumentCount() -> wrenGetSlotCount()
- wrenGetArgument___() -> wrenGetSlot___()

Also, the get functions assert that the value is the right type instead
of checking at runtime. This puts the onus on the caller to be safe,
but maximizes performance.
This commit is contained in:
Bob Nystrom
2015-12-16 10:22:42 -08:00
parent 55beda3ea9
commit 4b3c818ec5
10 changed files with 125 additions and 120 deletions
+1 -1
View File
@@ -18,7 +18,7 @@ void metaCompile(WrenVM* vm)
: AS_CLOSURE(callingFn)->fn->module;
// Compile it.
ObjFn* fn = wrenCompile(vm, module, wrenGetArgumentString(vm, 1), false);
ObjFn* fn = wrenCompile(vm, module, wrenGetSlotString(vm, 1), false);
if (fn == NULL) return;
// Return the result. We can't use the public API for this since we have a
+7 -7
View File
@@ -45,7 +45,7 @@ static void randomAllocate(WrenVM* vm)
static void randomSeed0(WrenVM* vm)
{
Well512* well = (Well512*)wrenGetArgumentForeign(vm, 0);
Well512* well = (Well512*)wrenGetSlotForeign(vm, 0);
srand((uint32_t)time(NULL));
for (int i = 0; i < 16; i++)
@@ -56,9 +56,9 @@ static void randomSeed0(WrenVM* vm)
static void randomSeed1(WrenVM* vm)
{
Well512* well = (Well512*)wrenGetArgumentForeign(vm, 0);
Well512* well = (Well512*)wrenGetSlotForeign(vm, 0);
srand((uint32_t)wrenGetArgumentDouble(vm, 1));
srand((uint32_t)wrenGetSlotDouble(vm, 1));
for (int i = 0; i < 16; i++)
{
well->state[i] = rand();
@@ -67,17 +67,17 @@ static void randomSeed1(WrenVM* vm)
static void randomSeed16(WrenVM* vm)
{
Well512* well = (Well512*)wrenGetArgumentForeign(vm, 0);
Well512* well = (Well512*)wrenGetSlotForeign(vm, 0);
for (int i = 0; i < 16; i++)
{
well->state[i] = (uint32_t)wrenGetArgumentDouble(vm, i + 1);
well->state[i] = (uint32_t)wrenGetSlotDouble(vm, i + 1);
}
}
static void randomFloat(WrenVM* vm)
{
Well512* well = (Well512*)wrenGetArgumentForeign(vm, 0);
Well512* well = (Well512*)wrenGetSlotForeign(vm, 0);
// A double has 53 bits of precision in its mantissa, and we'd like to take
// full advantage of that, so we need 53 bits of random source data.
@@ -97,7 +97,7 @@ static void randomFloat(WrenVM* vm)
static void randomInt0(WrenVM* vm)
{
Well512* well = (Well512*)wrenGetArgumentForeign(vm, 0);
Well512* well = (Well512*)wrenGetSlotForeign(vm, 0);
wrenReturnDouble(vm, (double)advanceState(well));
}