Write "Getting Started" page.
This commit is contained in:
@@ -0,0 +1,63 @@
|
||||
^title Getting Started
|
||||
|
||||
Getting Wren up and running on your machine should be pretty straightforward. Tiny C programs with no dependencies are nice that way. If you're on a Unix or Mac and you can rock a command line, it's just:
|
||||
|
||||
:::bash
|
||||
$ git clone https://github.com/munificent/wren.git
|
||||
$ cd wren
|
||||
$ make
|
||||
$ ./wren
|
||||
|
||||
For Mac users, there is also an XCode project in the repo that you can use to hack on Wren. That's what I develop in. It builds fine from there but *may* not have the exact same build settings. The Makefile is the canonical way to compile it.
|
||||
|
||||
For our Windows bretheren, there's still a little work to be done. Ideally, the repo would include a Visual Studio solution for building Wren. I don't have a Windows machine, but if someone does, I would be delighted to take a patch for this.
|
||||
|
||||
## Interactive mode
|
||||
|
||||
The above instructions will drop you into Wren's standalone interpreter in interactive mode. In that mode, you can type a line of code in, and it will immediately execute it. Here's something to try:
|
||||
|
||||
:::dart
|
||||
IO.print("Hello, world!")
|
||||
|
||||
Or a little more exciting:
|
||||
|
||||
for (i in 1..10) IO.print("Counting up ", i)
|
||||
|
||||
You can exit the interpreter using good old Ctrl-C or Ctrl-D, or just throw your computer to the ground and storm off.
|
||||
|
||||
## Running scripts
|
||||
|
||||
The standalone interpreter can also load scripts from files and run them. Just pass the name of the script to wren. Copy and paste this into a file named `my_first_script.wren`:
|
||||
|
||||
:::dart
|
||||
for (yPixel in 0...24) {
|
||||
var y = yPixel / 12 - 1
|
||||
for (xPixel in 0...80) {
|
||||
var x = xPixel / 30 - 2
|
||||
var x0 = x
|
||||
var y0 = y
|
||||
var iter = 0
|
||||
while (iter < 11 && x0 * x0 + y0 * y0 <= 4) {
|
||||
var x1 = (x0 * x0) - (y0 * y0) + x
|
||||
var y1 = 2 * x0 * y0 + y
|
||||
x0 = x1
|
||||
y0 = y1
|
||||
iter = iter + 1
|
||||
}
|
||||
IO.write(" .-:;+=xX$& "[iter])
|
||||
}
|
||||
|
||||
IO.print("")
|
||||
}
|
||||
|
||||
Now run:
|
||||
|
||||
:::bash
|
||||
$ ./wren my_first_script.wren
|
||||
|
||||
Neat, right? You're a Wren programmer now! The next step is to [read more docs here](syntax.html) and learn your way around the language. If you run into bugs, or have ideas or questions, any and all of the following work:
|
||||
|
||||
* Say hi to me on twitter at [`@munificentbob`](https://twitter.com/intent/user?screen_name=munificentbob)
|
||||
* [File a ticket](https://github.com/munificent/wren/issues) on GitHub
|
||||
* Send a pull request
|
||||
* Email me at [`bob@stuffwithstuff.com`](mailto:bob@stuffwithstuff.com)
|
||||
Reference in New Issue
Block a user