Files
tai/research/background-work-limits/claude-code-agent-teams-docs.md
T
retoorandClaude Sonnet 5.5 ec9c471780 orchestration: sub agents render in live panels on the multiplexer screen
Feed panes in the multiplexer (vpane_* control commands, main-vertical layout, header row),
src/orch (board, panel, formatter, transport, CAP adapter), Agent observer and cancel flag,
supervision (idle warn/cancel, user close cancels, soft then hard stop), CAP answers collected
through the spill path. Research archived under background-work-limits.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-25 18:58:22 +01:00

3.4 KiB

Claude Code: Orchestrate teams of Claude Code sessions (agent teams)

Metadata

Field Value
Institute Molodetz Institute — Research & Retrieval Division
Subject background-work-limits
Document type Source Dossier
Tier 1
Source title Claude Code: Orchestrate teams of Claude Code sessions (agent teams)
Source URL https://code.claude.com/docs/en/agent-teams
Source publisher / author Anthropic
Source type vendor docs
Source date (published) Unknown — not stated
Date researched 2026-10-25
Researched by tai (agent), model: Claude Sonnet 5, on behalf of retoor
Research method direct page fetch
Confidence High
Status Active

Summary

The documentation of Claude Code's experimental agent teams: a lead session, teammates in their own context windows, in-process or split-pane display, a shared task list and mailboxes. It is the closest shipped precedent for showing parallel agents in separate panes.

Key findings

  • Two display modes: in-process (agent panel below the prompt; arrows select, Enter opens a transcript, x stops a teammate) and split panes (each teammate its own pane; click into a pane to talk to it). Split panes need tmux or iTerm2; the default mode is in-process and auto uses split panes only inside tmux.
  • Split panes are not supported in VS Code's terminal, Windows Terminal or Ghostty; orphaned tmux sessions after a session ends are a documented problem (tmux kill-session).
  • In the panel, idle rows hide 30 seconds after everything is idle, and more than three idle teammates collapse into one N idle agents row; working and failed teammates always keep their rows.
  • Start with 3-5 teammates; token cost scales linearly with the number of teammates; 5-6 tasks per teammate keeps everyone busy; avoid two teammates editing the same file.
  • Teammates do not inherit the lead's conversation; a teammate that finishes sends an idle notification carrying its final answer to the lead, and one that fails on an API error notifies the lead with the error text.
  • Shutdown is cooperative: the lead sends a shutdown request, the teammate can approve or reject; shutdown can be slow because a teammate finishes its current call first.
  • Teammates cannot spawn teammates (no nested teams); a teammate's permission prompts bubble up to the lead; a message from another agent is never treated as user consent.
  • Model precedence for a teammate: the spawn prompt, then the subagent definition, then CLAUDE_CODE_SUBAGENT_MODEL, then the lead's model; before v2.1.251 the environment variable came first.

Pros / strengths

Primary documentation with concrete display, cost and shutdown behavior, including the honest list of limitations.

Cons / limitations / caveats

Experimental feature; the panel and mailbox mechanics are specific to Claude Code; split panes rely on an external multiplexer, which tai now has built in.

Relevance to tai

Direct precedent for the layout and lifecycle: one pane per agent, working rows stay visible, idle rows fade, a cap on useful team size, nested teams forbidden, cooperative shutdown. tai takes the cap (8, panels limited by space), the fade (linger then close) and the no-nesting rule (workers are depth-limited), and does it on its own multiplexer so it needs neither tmux nor iTerm2.

Changelog

Date Change
2026-10-25 Initial dossier created.