chore: update export statistics with new user data and extended date range for graphs

- Refresh dataset and statistics files to reflect 401 active users and 11371 total contributions
- Replace export graphs with updated date range from 2024-11-07 to 2025-02-01
- Add new user posts to 12bitfloat and ANGRY-STUDENT export files
- Update Buffon's contribution percentage from 0.02 to 0.01 in statistics
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2025-02-01 03:28:26 +00:00
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Not so sure about the ending, but I am also messed in the head about some of the thinking going on with consciousness. I suspected our thought processes are not completely body bound. I guess if the mind is interacting with a separate entity then it would need a physical mechanism. I dunno, seemed really speculative.
This guy usually does a rug pull and shows how everything in the beginning has doubts. He didn't do this on this one.```
This guy usually does a rug pull and shows how everything in the beginning has doubts. He didn't do this on this one.,So I think I figured out something that may be a huge game changer in the gaming industry. TES VI has taken more than a decade to even be a thing. We got an announcement a few years ago about TES VI, but really nothing since. At that time they said TES VI would be in production after Starfield release. Another odd thing they said was that the technology needed to create TES VI was not quite ready yet. I am unsure as to when they said this last bit. I think before they mentioned Starfield release. What is this tech?
I think to understand what this tech is you have to go back to the roots of TES. One of their early games was called Daggerfall. I think this was TES II. The next one was TES III Morrowind. Then TES IV Oblivion. Finally TES V Skyrim. What has been happening on each release? The world of Daggerfall was huge, it was also generated content. That was the only way to go to that scale at that time. Then Morrowind came along and was big, but no where near Daggerfall big. Oblivion came along and decent size, but I think it was still smaller than Morrowind. I think similar with Skyrim. The worlds were getting more detailed, but due to shear manpower it became expensive to fill these large worlds.
I think you have probably figured out where I was going with this. What is the missing tech TES series wanted for large worlds? I think AI is the next big step for generating large worlds like this. From generating textures, terrain, models, cities, forests, etc. Obviously there will be procedural gen mixed in with this.
People keep wondering why TES VI is taking so long. I think Bethesda wanted to go big again on its worlds. But at the scale they wanted to do it would take way too much manpower to create all the assets for the game under any kind of budget. TES V has made them a shit ton of money. So maybe they have the wiggle room to do something truly groundbreaking with TES VI.
Anyway, that is my guess. They were waiting for the AI tools to be available to go big on their open worlds.,Day 69 of "learning C#" or "this isn't C++":
Spent an hour maybe trying to figure out why I can't see Trace/Debug messages in the Debug output in WPF app. I have been doing a lot of testing in a Console app and Console.Writeline does what I need for testing and understanding how it works.
Today I am working a WPF app. I am using Trace/Debug.Writline and I get nada. Read up online and it "should" be working. I am compiling for Debug. I think, do I gotta actually run as Debug session to get output? Well, um, actually fucking yes. I know I can get console output if I want by changing app type/option or some shit. Its a group project so I don't want to mess with that for now.
Fuck you C#, WPF, visual studio! Whoever the fuck thought that was good default. I mean it probably is a good default performance wise. Fuck you anyway. lol```