Implement a new `avatar_seed` column on the users table that overrides the username-based seed for Multiavatar generation. Introduce a null-safe `avatar_seed(user)` choke point in `avatar.py` that resolves `user.get("avatar_seed") or user.get("username")`, registered as a Jinja global so every render site (`_avatar_link.html`, `avatar_url(...)` calls, SEO `og_image`, issues ad-hoc dicts, devRant payload/PNG) propagates a regenerated seed. Add `POST /profile/{username}/regenerate-avatar` endpoint (owner-or-admin only) that writes a fresh `generate_uid()` to `avatar_seed`, invalidates the target's user cache, and audits `profile.avatar.regenerate`. The previous seed is overwritten and never stored, making regeneration irreversible. Document the feature in `AGENTS.md` and `README.md`, add the API endpoint to `docs_api.py`, and include the `regenerate_avatar` Devii tool in `CONFIRM_REQUIRED`.
62 lines
3.6 KiB
HTML
62 lines
3.6 KiB
HTML
<div class="game-grid" data-game-grid>
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{% for plot in farm.plots %}
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<div class="game-plot game-plot-{{ plot.state }}{% if plot.is_golden %} game-plot-golden{% endif %}" data-slot="{{ plot.slot }}" data-state="{{ plot.state }}" data-ready-at="{{ plot.ready_at }}">
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{% if plot.state == 'empty' %}
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{% if farm.is_owner %}
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<form class="plot-plant-form" method="post" action="/game/plant" data-game-action="plant">
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<input type="hidden" name="slot" value="{{ plot.slot }}">
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<select name="crop" class="plot-crop-select" aria-label="Choose a project to build">
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{% for crop in farm.crops %}
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<option value="{{ crop.key }}"{% if crop.locked or crop.cost > farm.coins %} disabled{% endif %}>{{ crop.icon }} {{ crop.name }} - {{ crop.cost }}c{% if crop.locked %} (Lv {{ crop.min_level }}){% endif %}</option>
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{% endfor %}
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</select>
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<button type="submit" class="btn btn-sm btn-primary">Plant</button>
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</form>
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{% else %}
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<span class="plot-empty-label">Empty plot</span>
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{% endif %}
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{% elif plot.state == 'growing' %}
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<span class="plot-icon" aria-hidden="true">{{ plot.crop_icon }}</span>
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<span class="plot-crop-name">{{ plot.crop_name }}</span>
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<span class="plot-timer" data-plot-timer data-ready-at="{{ plot.ready_at }}">building</span>
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<span class="plot-water-count">{{ plot.watered_count }}/{{ plot.max_waters }} 💧</span>
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{% if plot.can_water %}
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<form method="post" action="/game/farm/{{ farm.owner_username }}/water" data-game-action="water">
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<input type="hidden" name="slot" value="{{ plot.slot }}">
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<button type="submit" class="btn btn-sm">💧 Water</button>
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</form>
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{% endif %}
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{% if farm.is_owner and plot.fertilize_cost %}
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<form method="post" action="/game/fertilize" data-game-action="fertilize">
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<input type="hidden" name="slot" value="{{ plot.slot }}">
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<button type="submit" class="btn btn-sm">⚡ Fertilize ({{ plot.fertilize_cost }}c)</button>
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</form>
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{% endif %}
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{% else %}
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<span class="plot-icon plot-ready-icon" aria-hidden="true">{{ plot.crop_icon }}</span>
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<span class="plot-crop-name">{{ plot.crop_name }}{% if plot.is_golden %} ✨{% endif %}</span>
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{% if farm.is_owner %}
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<form method="post" action="/game/harvest" data-game-action="harvest">
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<input type="hidden" name="slot" value="{{ plot.slot }}">
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<button type="submit" class="btn btn-sm btn-primary">Harvest{% if plot.is_golden %} golden{% endif %}</button>
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</form>
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{% elif plot.can_steal %}
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<form method="post" action="/game/farm/{{ farm.owner_username }}/steal" data-game-action="steal">
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<input type="hidden" name="slot" value="{{ plot.slot }}">
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<button type="submit" class="btn btn-sm btn-danger" data-confirm="Steal this ready build?">Steal +{{ plot.steal_coins }}c</button>
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</form>
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{% elif plot.steal_reason == 'cooldown' %}
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<span class="plot-ready-label plot-steal-locked">Raided recently</span>
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{% else %}
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<span class="plot-ready-label">Ready</span>
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{% endif %}
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{% endif %}
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</div>
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{% endfor %}
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{% if farm.is_owner and farm.plot_count < farm.max_plots %}
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<form class="game-plot game-plot-buy" method="post" action="/game/buy-plot" data-game-action="buy-plot">
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<button type="submit" class="btn btn-sm">+ New plot ({{ farm.next_plot_cost }}c)</button>
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</form>
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{% endif %}
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</div>
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