Commit Graph
5 Commits
Author SHA1 Message Date
retoorandClaude Sonnet 5 3c69de9d55 Add Happy 404, featured/related sidebars, and next-post nav to the post page
Happy 404: an HTML 404 (unmatched route, or an explicit not-found inside a
real route) now renders a random existing post instead of the error page,
using the exact same context builder as a real post view. Toggle is the
happy_404_enabled site setting (default on, /admin/settings); JSON/API
requests and a handful of excluded prefixes are never affected. The pool of
candidate slugs is cached in-process and resampled periodically so it stays
fast and eventually cycles the whole posts table; on any internal failure it
falls straight through to the real 404 page.

Applying this everywhere surfaced ~60 existing tests that asserted a literal
404 for a legitimate resource-not-found flow (deleted post, unknown
container, wrong project slug, etc.) - each now disables the setting for the
duration of that specific check and restores it after, so the underlying
not-found behavior stays covered independently of the new feature.

Post page also gained, all built on the same shared post_page_context() so
they render identically on both a real post and a happy-404 page:
- A left sidebar (three separate cards, matching /feed's sidebar-card
  convention) for "Gists from {author}", "Projects from {author}" (private
  projects filtered through the normal visibility check), and "Related
  Discussions" - each cached per author and invalidated on create/edit/
  delete so new content shows up immediately.
- A right column reusing /feed's exact Daily Topic widget class for up to
  three "Featured" articles (the existing but previously-unused `featured`
  news flag), cached as a pool with per-request random sampling.
- A "Next post -> " link beside "Back to Feed", pointing at the next older
  post site-wide (blocked authors skipped). Wired through the same next_url
  mechanism already used for listing pagination, so it emits a real
  backend-rendered <link rel="next"> tag for SEO, not just a visible link.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BWJy6PrMMt5hwWxQwia2rd
2026-09-08 03:44:30 +02:00
retoorandClaude Sonnet 5 8db0efff29 Fix Devii open-trigger race and close two flaky e2e waits
DevPlace CI / test (push) Failing after 1h30m15s
DeviiTerminal bound [data-devii-open] click listeners only after the
async /devii/session fetch resolved, silently dropping early clicks.
Switch to a single delegated document listener bound in the
constructor, matching the ModalManager/dp-lightbox pattern.

The steal-confirm and comment-vote e2e tests asserted DOM state right
after a click with no wait for the triggering POST to land, racing the
server under CI load. Wrap those clicks in page.expect_response.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-16 02:02:34 +02:00
retoor 4780016980 Quiiz system 2026-07-26 16:46:41 +02:00
retoor 412dbe3a3d feat: add steal mechanic to Code Farm with 60s protection window and half-coin reward 2026-06-22 17:33:03 +00:00
retoor ebf6bf7f82 feat: add Code Farm cooperative idle game with plot-based crop system and pub/sub notifications
Implement a Farmville-style cooperative idle game mounted at `/game` with member-only play and public farm viewing. The data layer is pure and timestamp-driven with no background tick: plot states are derived from `ready_at` vs current time, never stored. Key features include plantable software projects (shell script through kernel) that build over real time, harvest for coins and XP, CI tier upgrades for faster builds, plot purchasing with doubling cost, watering mechanics for friends' builds, daily quests, and prestige system. All game endpoints negotiate HTML or JSON and return full farm state for single-request client refresh. Pub/sub notifications broadcast farm updates on `public.game.farm.{username}` topics. Database schema adds `game_farms`, `game_plots`, and `game_quests` tables with appropriate indexes.
2026-06-22 16:41:53 +00:00