Commit Graph
9 Commits
Author SHA1 Message Date
retoorandClaude Sonnet 5 572e022584 Add thread notifications, SEO topic pages, and fix quiz auto-advance
Notifications: a new "thread" type notifies every other commenter on a
post whenever anyone comments on it, disregarding reply hierarchy -
excluding the actor and whoever already got a comment/reply
notification for that same event, so no one is double-notified.
Implemented via a background-deferred fan-out mirroring the existing
mention-notification pattern.

SEO: discussion_forum_posting() now embeds up to 20 of a post's
comments as nested schema.org Comment entities (not just an aggregate
count), and a new /topics hub plus /topics/{topic} pages give the
feed's topic filter real, independently crawlable/indexable URLs -
/feed?topic=X was never indexable since its canonical strips the
query string back to bare /feed. Both are wired end to end (schemas,
Devii actions, docs API, sitemap, locustfile load-test coverage).

Quiz player: the auto-advance to the next question used to hide the
just-answered slide in the same tick as rendering the grade, so on
any multi-question quiz the Correct/Not correct feedback was never
actually visible before the view moved on. Delayed via setTimeout,
with the pending timer cleared on manual navigation and on
disconnect so it can't race or fire on a removed component.

Also includes other local changes already in progress in this
working tree before this session (messaging, push delivery,
deepsearch jobs, game economy, quiz builder) - verified by the full
suite passing (3467 tests) but not authored or individually reviewed
in this session.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VL9Xn57W5UR3HZbbuuzxdK
2026-09-03 08:47:57 +02:00
retoor 4780016980 Quiiz system 2026-07-26 16:46:41 +02:00
retoor ac04cf6817 ipdatepppdate 2026-07-26 16:46:41 +02:00
retoor 582e37d176 pdate
DevPlace CI / test (push) Has been cancelled
2026-07-23 01:14:10 +02:00
retoorandClaude Sonnet 5 34f76aad65 Code Farm economy rebalance: market saturation, infrastructure/defense/cosmetics, mastery track, secondary leaderboards, admin eras, underdog bonus and weekly contracts
Every purchase/upgrade path (new and pre-existing) is now race-safe against concurrent requests via atomic conditional SQL updates.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-22 23:55:46 +02:00
retoor 7002b23eeb feat: add clickable activity cards with comment anchor links to profile tab
Add `url` field to profile activity items so post cards link to `/posts/{slug}` and comment cards link to the parent post with a `#comment-{uid}` anchor, matching notification click behavior. Include the shared `_card_link.html` overlay in the template, fix XP bar rendering for missing `xp` key, and add API + e2e tests verifying the link structure and navigation.
2026-07-04 20:24:59 +00:00
retoor 6f340a6818 feat: add per-user avatar seed regeneration with irreversible random avatar replacement
Implement a new `avatar_seed` column on the users table that overrides the username-based seed for Multiavatar generation. Introduce a null-safe `avatar_seed(user)` choke point in `avatar.py` that resolves `user.get("avatar_seed") or user.get("username")`, registered as a Jinja global so every render site (`_avatar_link.html`, `avatar_url(...)` calls, SEO `og_image`, issues ad-hoc dicts, devRant payload/PNG) propagates a regenerated seed. Add `POST /profile/{username}/regenerate-avatar` endpoint (owner-or-admin only) that writes a fresh `generate_uid()` to `avatar_seed`, invalidates the target's user cache, and audits `profile.avatar.regenerate`. The previous seed is overwritten and never stored, making regeneration irreversible. Document the feature in `AGENTS.md` and `README.md`, add the API endpoint to `docs_api.py`, and include the `regenerate_avatar` Devii tool in `CONFIRM_REQUIRED`.
2026-06-27 22:31:34 +00:00
retoor e0e64c8d9e feat: add telegram notification channel with outbox service and per-user preferences
Extend the notification system with a third channel (telegram) alongside existing in_app and push channels. Add `telegram_enabled` column to `notification_preferences` table, update `NOTIFICATION_CHANNELS` and `_NOTIFICATION_CHANNEL_COLUMNS` mappings, and set telegram default to off (`_NOTIFICATION_CHANNEL_DEFAULTS`). Create `telegram_outbox` table with columns for uid, user_uid, chat_id, text, status, attempts, created_at, and sent_at, plus an index on status/id for efficient polling. Register `TelegramOutboxService` in the service manager lifecycle. Update API documentation strings to describe the new channel and its pairing requirement. Extend admin notification defaults view to include telegram column. Pass `notif_telegram_paired` flag to profile template based on `telegram_store.is_paired()` check. Update `NotificationPrefForm` and `NotificationDefaultForm` model literals to accept "telegram" as a valid channel value.
2026-06-22 20:52:02 +00:00
retoor ebf6bf7f82 feat: add Code Farm cooperative idle game with plot-based crop system and pub/sub notifications
Implement a Farmville-style cooperative idle game mounted at `/game` with member-only play and public farm viewing. The data layer is pure and timestamp-driven with no background tick: plot states are derived from `ready_at` vs current time, never stored. Key features include plantable software projects (shell script through kernel) that build over real time, harvest for coins and XP, CI tier upgrades for faster builds, plot purchasing with doubling cost, watering mechanics for friends' builds, daily quests, and prestige system. All game endpoints negotiate HTML or JSON and return full farm state for single-request client refresh. Pub/sub notifications broadcast farm updates on `public.game.farm.{username}` topics. Database schema adds `game_farms`, `game_plots`, and `game_quests` tables with appropriate indexes.
2026-06-22 16:41:53 +00:00