feat: add Code Farm cooperative idle game with plot-based crop system and pub/sub notifications

Implement a Farmville-style cooperative idle game mounted at `/game` with member-only play and public farm viewing. The data layer is pure and timestamp-driven with no background tick: plot states are derived from `ready_at` vs current time, never stored. Key features include plantable software projects (shell script through kernel) that build over real time, harvest for coins and XP, CI tier upgrades for faster builds, plot purchasing with doubling cost, watering mechanics for friends' builds, daily quests, and prestige system. All game endpoints negotiate HTML or JSON and return full farm state for single-request client refresh. Pub/sub notifications broadcast farm updates on `public.game.farm.{username}` topics. Database schema adds `game_farms`, `game_plots`, and `game_quests` tables with appropriate indexes.
This commit is contained in:
2026-06-22 16:41:53 +00:00
parent 743efbf61f
commit ebf6bf7f82
40 changed files with 3860 additions and 5 deletions
View File
+52
View File
@@ -0,0 +1,52 @@
# retoor <retoor@molodetz.nl>
import requests
from devplacepy.services.game import store
from tests.api.game.index import JSON, _reset_farm, _signup
from tests.conftest import BASE_URL
def test_view_farm_public_json(app_server, seeded_db):
_reset_farm("alice_test")
response = requests.get(f"{BASE_URL}/game/farm/alice_test", headers=JSON)
assert response.status_code == 200
assert response.json()["farm"]["owner_username"] == "alice_test"
def test_view_unknown_farm_returns_404(app_server, seeded_db):
response = requests.get(f"{BASE_URL}/game/farm/nobody_xyz", headers=JSON)
assert response.status_code == 404
def test_water_requires_auth(app_server, seeded_db):
response = requests.post(
f"{BASE_URL}/game/farm/alice_test/water", data={"slot": 0}, headers=JSON
)
assert response.status_code == 401
def test_water_neighbour_build(app_server, seeded_db):
alice = _reset_farm("alice_test")
store.plant({"uid": alice["uid"], "username": "alice_test"}, 0, "python")
session, _ = _signup()
response = session.post(
f"{BASE_URL}/game/farm/alice_test/water", data={"slot": 0}, headers=JSON
)
assert response.status_code == 200
assert response.json()["farm"]["plots"][0]["watered_count"] == 1
def test_water_own_build_returns_400(app_server, seeded_db):
alice = _reset_farm("alice_test")
store.plant({"uid": alice["uid"], "username": "alice_test"}, 0, "python")
session = requests.Session()
session.post(
f"{BASE_URL}/auth/login",
data={"email": "alice@test.devplace", "password": "secret123"},
allow_redirects=True,
)
response = session.post(
f"{BASE_URL}/game/farm/alice_test/water", data={"slot": 0}, headers=JSON
)
assert response.status_code == 400
+153
View File
@@ -0,0 +1,153 @@
# retoor <retoor@molodetz.nl>
import time
import requests
from devplacepy.database import get_table
from devplacepy.services.game import economy, store
from tests.conftest import BASE_URL
JSON = {"Accept": "application/json"}
_counter = [0]
def _signup():
_counter[0] += 1
name = f"gapi{int(time.time() * 1000)}{_counter[0]}"
session = requests.Session()
session.post(
f"{BASE_URL}/auth/signup",
data={
"username": name,
"email": f"{name}@t.dev",
"password": "secret123",
"confirm_password": "secret123",
},
allow_redirects=True,
)
return session, name
def _reset_farm(username, coins=100000):
user = get_table("users").find_one(username=username)
farm = store.get_farm(user["uid"])
if farm:
get_table("game_plots").delete(farm_uid=farm["uid"])
get_table("game_quests").delete(farm_uid=farm["uid"])
get_table("game_farms").delete(uid=farm["uid"])
farm = store.ensure_farm(user["uid"])
get_table("game_farms").update({"uid": farm["uid"], "coins": coins}, ["uid"])
return user
def test_state_requires_auth(app_server, seeded_db):
response = requests.get(f"{BASE_URL}/game/state", headers=JSON)
assert response.status_code == 401
def test_state_returns_farm_json(app_server, seeded_db):
session, name = _signup()
_reset_farm(name)
response = session.get(f"{BASE_URL}/game/state", headers=JSON)
assert response.status_code == 200
farm = response.json()["farm"]
for key in (
"coins",
"level",
"ci_tier",
"plots",
"crops",
"perks",
"quests",
"prestige",
"streak",
"daily_available",
):
assert key in farm
assert len(farm["crops"]) == len(economy.CROPS)
assert len(farm["perks"]) == len(economy.PERKS)
assert len(farm["quests"]) == economy.DAILY_QUEST_COUNT
def test_leaderboard_is_public_json(app_server, seeded_db):
response = requests.get(f"{BASE_URL}/game/leaderboard", headers=JSON)
assert response.status_code == 200
assert "entries" in response.json()
def test_plant_returns_updated_farm(app_server, seeded_db):
session, name = _signup()
_reset_farm(name)
response = session.post(
f"{BASE_URL}/game/plant", data={"slot": 0, "crop": "shell"}, headers=JSON
)
assert response.status_code == 200
farm = response.json()["farm"]
assert farm["coins"] == 100000 - economy.crop_for("shell").cost
assert any(plot["state"] == "growing" for plot in farm["plots"])
def test_plant_requires_auth(app_server, seeded_db):
response = requests.post(
f"{BASE_URL}/game/plant", data={"slot": 0, "crop": "shell"}, headers=JSON
)
assert response.status_code == 401
def test_plant_insufficient_coins_returns_400(app_server, seeded_db):
session, name = _signup()
_reset_farm(name, coins=0)
response = session.post(
f"{BASE_URL}/game/plant", data={"slot": 0, "crop": "shell"}, headers=JSON
)
assert response.status_code == 400
assert "error" in response.json()
def test_harvest_empty_returns_400(app_server, seeded_db):
session, name = _signup()
_reset_farm(name)
response = session.post(
f"{BASE_URL}/game/harvest", data={"slot": 0}, headers=JSON
)
assert response.status_code == 400
def test_buy_plot_and_upgrade_ci(app_server, seeded_db):
session, name = _signup()
_reset_farm(name)
buy = session.post(f"{BASE_URL}/game/buy-plot", headers=JSON)
assert buy.status_code == 200
assert buy.json()["farm"]["plot_count"] == economy.STARTING_PLOTS + 1
upgrade = session.post(f"{BASE_URL}/game/upgrade", headers=JSON)
assert upgrade.status_code == 200
assert upgrade.json()["farm"]["ci_tier"] == 2
def test_daily_claim_then_double_claim_400(app_server, seeded_db):
session, name = _signup()
_reset_farm(name)
first = session.post(f"{BASE_URL}/game/daily", headers=JSON)
assert first.status_code == 200
assert first.json()["farm"]["streak"] == 1
second = session.post(f"{BASE_URL}/game/daily", headers=JSON)
assert second.status_code == 400
def test_upgrade_perk_returns_updated_farm(app_server, seeded_db):
session, name = _signup()
_reset_farm(name)
response = session.post(
f"{BASE_URL}/game/perk", data={"perk": "growth"}, headers=JSON
)
assert response.status_code == 200
growth = next(p for p in response.json()["farm"]["perks"] if p["key"] == "growth")
assert growth["level"] == 1
def test_prestige_below_level_returns_400(app_server, seeded_db):
session, name = _signup()
_reset_farm(name)
response = session.post(f"{BASE_URL}/game/prestige", headers=JSON)
assert response.status_code == 400