Code Farm economy rebalance: market saturation, infrastructure/defense/cosmetics, mastery track, secondary leaderboards, admin eras, underdog bonus and weekly contracts

Every purchase/upgrade path (new and pre-existing) is now race-safe against concurrent requests via atomic conditional SQL updates.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-22 23:55:46 +02:00
co-authored by Claude Sonnet 5
parent 024edb5291
commit 34f76aad65
54 changed files with 3886 additions and 164 deletions
+302
View File
@@ -25,6 +25,15 @@ def _user(username):
return row
def _clear_game_caches():
from devplacepy.services.game.store import farm as farm_store
from devplacepy.services.game.store import market as market_store
farm_store._leaderboard_cache.clear()
farm_store._board_cache.clear()
market_store._saturation_cache.clear()
def _reset(username, coins=100000):
user = _user(username)
farm = store.get_farm(user["uid"])
@@ -34,6 +43,9 @@ def _reset(username, coins=100000):
get_table("game_farms").delete(uid=farm["uid"])
get_table("game_steals").delete(thief_uid=user["uid"])
get_table("game_steals").delete(owner_uid=user["uid"])
get_table("game_cosmetics").delete(user_uid=user["uid"])
get_table("game_market_ticks").delete()
_clear_game_caches()
farm = store.ensure_farm(user["uid"])
get_table("game_farms").update({"uid": farm["uid"], "coins": coins}, ["uid"])
return user
@@ -644,3 +656,293 @@ def test_leaderboard_entry_exposes_score_and_prestige(local_db):
assert entry["prestige"] == 3
assert entry["score"] == economy.farm_score(farm)
assert {"rank", "username", "level", "xp", "coins", "total_harvests", "prestige", "score"} <= set(entry)
# --- market saturation ---------------------------------------------------------
def test_record_and_recent_harvests_roundtrip(local_db):
_reset("unit_a")
from devplacepy.services.game.store import market as market_store
now = datetime.now(timezone.utc)
market_store.record_harvest_tick("shell", now)
market_store.record_harvest_tick("shell", now)
assert store.recent_harvests("shell", economy.MARKET_WINDOW_HOURS) == 2
assert store.recent_harvests("python", economy.MARKET_WINDOW_HOURS) == 0
def test_harvest_records_market_tick_and_saturates_reward(local_db):
user = _reset("unit_a")
from devplacepy.services.game.store import market as market_store
from devplacepy.utils import generate_uid
now = datetime.now(timezone.utc)
worst_tier_count = economy.MARKET_SATURATION_TIERS[-1][0]
get_table("game_market_ticks").insert(
{
"uid": generate_uid(),
"crop_key": "shell",
"hour_bucket": market_store._hour_bucket(now),
"harvests": worst_tier_count,
"updated_at": now.isoformat(),
}
)
store.plant(user, 0, "shell")
_warp(user)
crop = economy.crop_for("shell")
result = store.harvest(user, 0)
assert result["coins"] < crop.reward_coins
def test_harvest_records_a_market_tick_for_its_own_crop(local_db):
user = _reset("unit_a")
store.plant(user, 0, "shell")
_warp(user)
store.harvest(user, 0)
assert store.recent_harvests("shell", economy.MARKET_WINDOW_HOURS) == 1
# --- infrastructure --------------------------------------------------------------
def test_buy_infrastructure_success(local_db):
cost = economy.infra_for("registry").cost
user = _reset("unit_a", coins=cost + 100000)
_set(user, prestige=5)
result = store.buy_infrastructure(user, "registry")
assert result["key"] == "registry"
farm = store.get_farm(user["uid"])
assert int(farm["infra_registry"]) == 1
assert _coins(user) == 100000
def test_buy_infrastructure_requires_prestige(local_db):
user = _reset("unit_a")
with pytest.raises(GameError):
store.buy_infrastructure(user, "registry")
def test_buy_infrastructure_already_owned_blocked(local_db):
cost = economy.infra_for("registry").cost
user = _reset("unit_a", coins=cost * 2)
_set(user, prestige=5)
store.buy_infrastructure(user, "registry")
with pytest.raises(GameError):
store.buy_infrastructure(user, "registry")
def test_buy_infrastructure_unknown_key(local_db):
user = _reset("unit_a")
with pytest.raises(GameError):
store.buy_infrastructure(user, "does_not_exist")
# --- defense -----------------------------------------------------------------------
def test_upgrade_defense_success(local_db):
user = _reset("unit_a")
result = store.upgrade_defense(user)
assert result["defense_level"] == 1
assert int(store.get_farm(user["uid"])["defense_level"]) == 1
def test_upgrade_defense_insufficient_coins(local_db):
user = _reset("unit_a", coins=0)
with pytest.raises(GameError):
store.upgrade_defense(user)
def test_charge_upkeep_decays_when_unaffordable(local_db):
user = _reset("unit_a", coins=0)
_set(user, defense_level=1, defense_last_upkeep_at=(datetime.now(timezone.utc) - timedelta(days=3)).isoformat())
farm = store.get_farm(user["uid"])
updated = store.charge_upkeep(farm, datetime.now(timezone.utc))
assert int(updated["defense_level"]) == 0
assert int(updated["coins"]) == 0
def test_charge_upkeep_deducts_coins_when_affordable(local_db):
user = _reset("unit_a", coins=100000)
_set(user, defense_level=1, defense_last_upkeep_at=(datetime.now(timezone.utc) - timedelta(days=1)).isoformat())
farm = store.get_farm(user["uid"])
updated = store.charge_upkeep(farm, datetime.now(timezone.utc))
assert int(updated["defense_level"]) == 1
assert int(updated["coins"]) < 100000
# --- cosmetics ---------------------------------------------------------------------
def test_buy_and_equip_cosmetic(local_db):
user = _reset("unit_a", coins=economy.cosmetic_for("title_architect").cost_coins * 2)
store.buy_cosmetic(user, "title_architect")
assert "title_architect" in store.owned_cosmetic_keys(user["uid"])
result = store.equip_title(user, "title_architect")
assert result["active_title"] == "title_architect"
assert store.get_farm(user["uid"])["active_title"] == "title_architect"
def test_buy_cosmetic_twice_blocked(local_db):
user = _reset("unit_a", coins=economy.cosmetic_for("title_architect").cost_coins * 2)
store.buy_cosmetic(user, "title_architect")
with pytest.raises(GameError):
store.buy_cosmetic(user, "title_architect")
def test_equip_unowned_cosmetic_blocked(local_db):
user = _reset("unit_a")
with pytest.raises(GameError):
store.equip_title(user, "title_architect")
def test_equip_non_title_cosmetic_blocked(local_db):
user = _reset("unit_a", coins=economy.cosmetic_for("skin_neon").cost_coins * 2)
store.buy_cosmetic(user, "skin_neon")
with pytest.raises(GameError):
store.equip_title(user, "skin_neon")
# --- mastery -------------------------------------------------------------------------
def test_upgrade_mastery_success(local_db):
user = _reset("unit_a")
_set(user, mastery_points=10)
result = store.upgrade_mastery(user, "autoreplant")
assert result["level"] == 1
farm = store.get_farm(user["uid"])
assert int(farm["mastery_autoreplant"]) == 1
assert int(farm["mastery_points"]) == 10 - economy.mastery_cost(economy.mastery_for("autoreplant"), 0)
def test_upgrade_mastery_insufficient_points(local_db):
user = _reset("unit_a")
with pytest.raises(GameError):
store.upgrade_mastery(user, "autoreplant")
def test_upgrade_mastery_unknown_key(local_db):
user = _reset("unit_a")
_set(user, mastery_points=1000)
with pytest.raises(GameError):
store.upgrade_mastery(user, "does_not_exist")
def test_farm_analytics_hidden_until_unlocked(local_db):
user = _reset("unit_a")
state = store.serialize_farm(store.get_farm(user["uid"]), viewer=user, owner=user)
assert state["mastery_analytics_unlocked"] is False
def test_farm_analytics_tracks_lifetime_totals_once_unlocked(local_db):
user = _reset("unit_a")
_set(user, mastery_points=1000)
store.upgrade_mastery(user, "analytics")
store.plant(user, 0, "shell")
_warp(user)
result = store.harvest(user, 0)
state = store.serialize_farm(store.get_farm(user["uid"]), viewer=user, owner=user)
assert state["mastery_analytics_unlocked"] is True
assert state["lifetime_coins_earned"] == result["coins"]
assert state["lifetime_harvests"] == 1
def test_prestige_awards_mastery_at_threshold(local_db):
user = _reset("unit_a")
_set(user, xp=economy.xp_threshold(economy.PRESTIGE_MIN_LEVEL), prestige=49)
result = store.prestige(user)
assert result["mastery_awarded"] == 1
farm = store.get_farm(user["uid"])
assert int(farm["mastery_points"]) == 1
assert int(farm["mastery_points_earned_total"]) == 1
def test_prestige_below_mastery_threshold_awards_nothing(local_db):
user = _reset("unit_a")
_set(user, xp=economy.xp_threshold(economy.PRESTIGE_MIN_LEVEL), prestige=0)
result = store.prestige(user)
assert result["mastery_awarded"] == 0
# --- eras --------------------------------------------------------------------------
def test_start_era_resets_visible_counters_not_real_balances(local_db):
user = _reset("unit_a", coins=12345)
_set(user, era_coins=999, era_harvests=5, prestige=3, stars=7)
if store.active_era():
store.end_era()
store.start_era("TestEra", 7)
farm = store.get_farm(user["uid"])
assert int(farm["era_coins"]) == 0
assert int(farm["era_harvests"]) == 0
assert int(farm["coins"]) == 12345
assert int(farm["prestige"]) == 3
assert int(farm["stars"]) == 7
store.end_era()
def test_start_era_twice_blocked(local_db):
if store.active_era():
store.end_era()
store.start_era("TestEra", 7)
with pytest.raises(GameError):
store.start_era("AnotherEra", 7)
store.end_era()
def test_end_era_without_active_blocked(local_db):
if store.active_era():
store.end_era()
with pytest.raises(GameError):
store.end_era()
def test_end_era_awards_stars_to_top_participant(local_db):
if store.active_era():
store.end_era()
user = _reset("unit_era_top")
store.start_era("TestEra", 7)
_set(user, era_coins=50000, era_harvests=10)
before_stars = int(store.get_farm(user["uid"])["stars"])
store.end_era()
farm = store.get_farm(user["uid"])
assert int(farm["stars"]) > before_stars
assert int(farm["era_coins"]) == 0
def test_era_gates_new_crops_and_leaderboard(local_db):
if store.active_era():
store.end_era()
_clear_game_caches()
assert store.leaderboard_for("era") == []
# --- weekly contracts ------------------------------------------------------------------
def test_weekly_contract_requires_mastery_upgrade(local_db):
user = _reset("unit_a")
with pytest.raises(GameError):
store.claim_quest(user, "harvest", "weekly")
def test_weekly_contract_claim_pays_stars_and_boost(local_db):
user = _reset("unit_a")
_set(user, mastery_points=1000)
store.upgrade_mastery(user, "contracts")
farm = store.get_farm(user["uid"])
from devplacepy.services.game.store.quests import ensure_weekly_contract
from devplacepy.services.game.store.common import _iso_week
iso_week = _iso_week(datetime.now(timezone.utc))
ensure_weekly_contract(farm, iso_week)
row = get_table("game_quests").find_one(farm_uid=farm["uid"], day=iso_week, scope="weekly")
get_table("game_quests").update({"uid": row["uid"], "progress": row["goal"]}, ["uid"])
result = store.claim_quest(user, row["kind"], "weekly")
assert result["reward_stars"] > 0
farm = store.get_farm(user["uid"])
assert int(farm["stars"]) == result["reward_stars"]
assert farm.get("contract_boost_until")