Code Farm: per-plot auto-replant pause and crop-lock check; community sync and node work
DevPlace CI / test (push) Failing after 44m45s
DevPlace CI / test (push) Failing after 44m45s
Continuous Delivery could never be turned off once a crop was planted. Add a one-shot per-plot "stop after harvest" flag (POST /game/plot/stop, Devii tool game_plot_stop, game_plots.stop_after_harvest), cleared by the next plant, autoreplant claim or Refactor. Autoreplant now also respects crop locks through the shared _crop_lock predicate. Plan and measurements in happyplanting.md. Also includes the pending community sync, node network and related work in the tree; the full suite passed (4999) with all of it. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -60,11 +60,12 @@ def enable(**changes):
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store.update(row["uid"], sync_options=SyncOptions.from_row(row).merged(**changes).to_dict())
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def test_aliasing_off_by_default_keeps_original_names(world):
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def test_aliasing_off_by_default_creates_no_identities_and_derives_from_originals(world):
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report = go(world)
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assert report.status == "ok", report.errors
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assert "writer0" in local_text()
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assert report.pushed["users"].get("created", 0) == 4
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assert get_table("sync_identities").count(origin="forum.test") == 0
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assert "writer" in local_text().replace("wr1ter", "writer")
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def test_alias_run_never_stores_an_original_username(world):
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