Code Farm: per-plot auto-replant pause and crop-lock check; community sync and node work
DevPlace CI / test (push) Failing after 44m45s
DevPlace CI / test (push) Failing after 44m45s
Continuous Delivery could never be turned off once a crop was planted. Add a one-shot per-plot "stop after harvest" flag (POST /game/plot/stop, Devii tool game_plot_stop, game_plots.stop_after_harvest), cleared by the next plant, autoreplant claim or Refactor. Autoreplant now also respects crop locks through the shared _crop_lock predicate. Plan and measurements in happyplanting.md. Also includes the pending community sync, node network and related work in the tree; the full suite passed (4999) with all of it. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -7,7 +7,7 @@ import time
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import pytest
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from starlette.websockets import WebSocketDisconnect
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from devplacepy.database import get_table
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from devplacepy.database import get_table, set_setting
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from devplacepy.database import nodes as store
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from devplacepy.services.manager import service_manager
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from devplacepy.services.nodes.broker import JobBroker
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@@ -26,7 +26,9 @@ def relaxed(client):
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original = service.scheduler.destination_ready
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service.scheduler.destination_ready = lambda target: True
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get_table("node_requests").delete()
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set_setting("nodes_allow_unknown_class", "1")
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yield service
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set_setting("nodes_allow_unknown_class", "0")
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service.scheduler.destination_ready = original
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get_table("node_requests").delete()
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