Code Farm: per-plot auto-replant pause and crop-lock check; community sync and node work
DevPlace CI / test (push) Failing after 44m45s
DevPlace CI / test (push) Failing after 44m45s
Continuous Delivery could never be turned off once a crop was planted. Add a one-shot per-plot "stop after harvest" flag (POST /game/plot/stop, Devii tool game_plot_stop, game_plots.stop_after_harvest), cleared by the next plant, autoreplant claim or Refactor. Autoreplant now also respects crop locks through the shared _crop_lock predicate. Plan and measurements in happyplanting.md. Also includes the pending community sync, node network and related work in the tree; the full suite passed (4999) with all of it. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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package main
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import (
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"strings"
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"sync"
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"time"
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)
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const batteryCacheSeconds = 15
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type BatteryProbe func() (bool, error)
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type batteryWatch struct {
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mu sync.Mutex
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probe BatteryProbe
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now func() time.Time
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debugf func(format string, args ...any)
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checked time.Time
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value bool
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warned bool
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}
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func newBatteryWatch(probe BatteryProbe, now func() time.Time) *batteryWatch {
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return &batteryWatch{probe: probe, now: now}
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}
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func (w *batteryWatch) OnBattery() bool {
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w.mu.Lock()
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defer w.mu.Unlock()
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moment := w.now()
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if !w.checked.IsZero() && moment.Sub(w.checked) < time.Duration(batteryCacheSeconds)*time.Second {
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return w.value
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}
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w.checked = moment
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value, err := w.probe()
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if err != nil {
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value = false
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if !w.warned && w.debugf != nil {
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w.debugf("battery state unknown, treating as mains power: %v", err)
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}
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w.warned = true
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}
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w.value = value
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return value
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}
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func parsePmset(text string) bool {
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return strings.Contains(text, "Now drawing from 'Battery Power'")
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}
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func windowsOnBattery(acLine, batteryFlag byte) bool {
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return acLine == 0 && batteryFlag != 128 && batteryFlag != 255
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}
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