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# retoor <retoor@molodetz.nl>
from datetime import datetime, timedelta, timezone
from playwright.sync_api import expect
from tests.conftest import BASE_URL
def reset_farm(username, coins=100000):
from devplacepy.database import get_table
from devplacepy.services.game import store
user = get_table("users").find_one(username=username)
uid = user["uid"]
farm = store.get_farm(uid)
if farm:
get_table("game_plots").delete(farm_uid=farm["uid"])
get_table("game_quests").delete(farm_uid=farm["uid"])
get_table("game_farms").delete(uid=farm["uid"])
get_table("game_cosmetics").delete(user_uid=uid)
get_table("game_steals").delete(thief_uid=uid)
get_table("game_steals").delete(owner_uid=uid)
get_table("game_market_ticks").delete()
clear_game_caches()
farm = store.ensure_farm(uid)
get_table("game_farms").update({"uid": farm["uid"], "coins": coins}, ["uid"])
return {"uid": uid, "username": username}
def warp_ready(username):
from devplacepy.database import get_table
from devplacepy.services.game import store
user = get_table("users").find_one(username=username)
farm = store.get_farm(user["uid"])
past = (datetime.now(timezone.utc) - timedelta(seconds=5)).isoformat()
for plot in store.get_plots(farm["uid"]):
if plot.get("crop_key"):
get_table("game_plots").update(
{"uid": plot["uid"], "ready_at": past}, ["uid"]
)
def set_farm_xp(username, xp):
from devplacepy.database import get_table
from devplacepy.services.game import store
user = get_table("users").find_one(username=username)
farm = store.get_farm(user["uid"])
get_table("game_farms").update({"uid": farm["uid"], "xp": xp}, ["uid"])
def set_farm(username, **fields):
from devplacepy.database import get_table
from devplacepy.services.game import store
user = get_table("users").find_one(username=username)
farm = store.get_farm(user["uid"])
get_table("game_farms").update({"uid": farm["uid"], **fields}, ["uid"])
def clear_game_caches():
from devplacepy.services.game.store import farm as farm_store
from devplacepy.services.game.store import market as market_store
farm_store._leaderboard_cache.clear()
farm_store._board_cache.clear()
market_store._saturation_cache.clear()
def open_game(page):
page.goto(f"{BASE_URL}/game", wait_until="domcontentloaded")
page.locator("[data-game-grid]").first.wait_for(state="visible")
page.wait_for_timeout(800)
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def hud_number(value):
from devplacepy.templating import format_number
return format_number(value)
def coins(page):
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node = page.locator("[data-hud-coins]")
exact = node.get_attribute("title")
if exact:
return int(exact.replace(",", ""))
return int(node.inner_text().replace(",", ""))
def test_game_page_loads(alice):
page, _ = alice
reset_farm("alice_test")
open_game(page)
assert page.locator(".game-header h1").is_visible()
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expect(page.locator("[data-hud-coins]")).to_have_text(hud_number(100000))
expect(page.locator("[data-game-grid] [data-slot]")).to_have_count(4)
expect(page.locator("[data-perk-host] .perk-card")).to_have_count(4)
expect(page.locator(".quest-item")).to_have_count(3)
def test_guest_redirected_to_login(page):
page.goto(f"{BASE_URL}/game", wait_until="domcontentloaded")
page.wait_for_timeout(500)
assert "/auth/login" in page.url
def test_plant_crop(alice):
page, _ = alice
reset_farm("alice_test")
open_game(page)
form = page.locator("form[data-game-action='plant']").first
form.locator("select[name='crop']").select_option("shell")
form.locator("button").click()
expect(page.locator(".game-plot-growing")).to_have_count(1)
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expect(page.locator("[data-hud-coins]")).to_have_text(hud_number(99995))
def test_harvest_crop(alice):
page, _ = alice
reset_farm("alice_test")
open_game(page)
form = page.locator("form[data-game-action='plant']").first
form.locator("select[name='crop']").select_option("shell")
form.locator("button").click()
expect(page.locator(".game-plot-growing")).to_have_count(1)
warp_ready("alice_test")
open_game(page)
page.locator("form[data-game-action='harvest'] button").first.click()
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expect(page.locator("[data-hud-coins]")).not_to_have_text(hud_number(99995))
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assert coins(page) > 99995
expect(page.locator(".game-plot-growing")).to_have_count(0)
def test_fertilize_spends_coins(alice):
page, _ = alice
reset_farm("alice_test")
open_game(page)
form = page.locator("form[data-game-action='plant']").first
form.locator("select[name='crop']").select_option("python")
form.locator("button").click()
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expect(page.locator("[data-hud-coins]")).to_have_text(hud_number(99985))
fert = page.locator("form[data-game-action='fertilize'] button").first
fert.wait_for(state="visible")
fert.click()
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expect(page.locator("[data-hud-coins]")).not_to_have_text(hud_number(99985))
assert coins(page) < 99985
def test_buy_plot(alice):
page, _ = alice
reset_farm("alice_test")
open_game(page)
page.locator("form[data-game-action='buy-plot'] button").click()
expect(page.locator("[data-game-grid] [data-slot]")).to_have_count(5)
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expect(page.locator("[data-hud-coins]")).to_have_text(hud_number(99900))
def test_upgrade_ci(alice):
page, _ = alice
reset_farm("alice_test")
open_game(page)
page.locator("form[data-game-action='upgrade'] button").click()
expect(page.locator("[data-hud-ci]")).to_have_text("2")
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expect(page.locator("[data-hud-coins]")).to_have_text(hud_number(99850))
def test_claim_daily(alice):
page, _ = alice
reset_farm("alice_test")
open_game(page)
page.locator("form[data-game-action='daily'] button").click()
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expect(page.locator("[data-hud-coins]")).to_have_text(hud_number(100020))
expect(page.locator("[data-daily-host] .daily-claimed")).to_be_visible()
def test_upgrade_perk(alice):
page, _ = alice
reset_farm("alice_test")
open_game(page)
growth = page.locator(
"form[data-game-action='perk']:has(input[value='growth']) button"
)
growth.click()
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expect(page.locator("[data-hud-coins]")).to_have_text(hud_number(99850))
expect(
page.locator(".perk-card:has-text('Build Cache') .perk-level")
).to_have_text("Lv 1/10")
def _set_farm_stars(username, stars):
from devplacepy.database import get_table
from devplacepy.services.game import store
user = get_table("users").find_one(username=username)
farm = store.get_farm(user["uid"])
get_table("game_farms").update({"uid": farm["uid"], "stars": stars}, ["uid"])
def test_upgrade_legacy_spends_stars(alice):
page, _ = alice
reset_farm("alice_test")
_set_farm_stars("alice_test", 1000)
open_game(page)
buy = page.locator(
"form[data-game-action='legacy']:has(input[value='multiplier']) button"
)
buy.wait_for(state="visible")
buy.click()
expect(
page.locator(".legacy-card:has-text('Tech Debt Payoff') .perk-level")
).to_have_text("Lv 1/10")
def test_claim_quest(alice):
page, _ = alice
from devplacepy.database import get_table
from devplacepy.services.game import store
farm_info = reset_farm("alice_test")
open_game(page)
farm = store.get_farm(farm_info["uid"])
quest = list(get_table("game_quests").find(farm_uid=farm["uid"]))[0]
get_table("game_quests").update(
{"uid": quest["uid"], "progress": quest["goal"]}, ["uid"]
)
open_game(page)
page.locator("form[data-game-action='claim-quest'] button").first.click()
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expect(page.locator("[data-hud-coins]")).not_to_have_text(hud_number(100000))
assert coins(page) > 100000
def test_prestige_hidden_below_level(alice):
page, _ = alice
reset_farm("alice_test")
open_game(page)
assert page.locator("form[data-game-action='prestige']").count() == 0
assert page.is_visible("text=Reach level 10 to refactor")
def test_prestige_resets_farm(alice):
page, _ = alice
from devplacepy.services.game import economy
reset_farm("alice_test")
set_farm_xp("alice_test", economy.xp_threshold(economy.PRESTIGE_MIN_LEVEL))
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fee = economy.refactor_cost(0, 100000)
carried = economy.refactor_carryover(100000, fee, 0)
open_game(page)
prestige = page.locator("form[data-game-action='prestige'] button")
prestige.wait_for(state="visible")
prestige.click()
confirm_btn = page.locator(".dialog-confirm")
confirm_btn.wait_for(state="visible")
confirm_btn.click()
expect(page.locator("[data-hud-prestige]")).to_have_text("1")
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expect(page.locator("[data-hud-coins]")).to_have_text(
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hud_number(economy.STARTING_COINS + carried)
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)
assert page.locator("form[data-game-action='prestige']").count() == 0
def test_prestige_unaffordable_shows_cost_without_button(alice):
page, _ = alice
from devplacepy.services.game import economy
reset_farm("alice_test", coins=100)
set_farm_xp("alice_test", economy.xp_threshold(economy.PRESTIGE_MIN_LEVEL))
open_game(page)
assert page.locator("form[data-game-action='prestige']").count() == 0
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assert page.is_visible("text=keep farming to afford it")
def test_grant_section_claim(alice):
page, _ = alice
from devplacepy.database import get_table
from devplacepy.services.game import economy, store
from devplacepy.services.game.store import _iso_week, _now
reset_farm("alice_test", coins=100)
store.ensure_treasury()
get_table("game_treasury").update(
{"uid": "treasury-main", "balance": 100000}, ["uid"]
)
set_farm(
"alice_test",
harvests_week=economy.GRANT_MIN_WEEK_HARVESTS,
harvests_week_start=_iso_week(_now()),
)
open_game(page)
claim = page.locator("form[data-game-action='grant'] button")
claim.wait_for(state="visible")
claim.click()
expect(page.locator("[data-hud-coins]")).to_have_text(
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hud_number(100 + economy.GRANT_CAP)
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)
assert page.locator("form[data-game-action='grant']").count() == 0
def test_leaderboard_panel_populates(alice):
page, _ = alice
reset_farm("alice_test")
open_game(page)
page.locator(".game-lb-row").first.wait_for(state="visible")
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listed = False
for _ in range(8):
if page.is_visible("a.game-lb-name:has-text('alice_test')"):
listed = True
break
page.wait_for_timeout(3000)
page.reload(wait_until="domcontentloaded")
page.locator(".game-lb-row").first.wait_for(state="visible")
assert listed, "alice_test never appeared on the farm leaderboard within the 15s board cache TTL"
def test_infrastructure_hidden_below_prestige_requirement(alice):
page, _ = alice
reset_farm("alice_test", coins=100_000_000)
open_game(page)
assert page.is_visible("text=Requires prestige 3")
assert page.locator("form[data-game-action='infrastructure']").count() == 0
def test_infrastructure_buy_succeeds_when_eligible(alice):
page, _ = alice
reset_farm("alice_test", coins=100_000_000)
set_farm("alice_test", prestige=5)
open_game(page)
buy = page.locator("form[data-game-action='infrastructure'] button").first
buy.wait_for(state="visible")
buy.click()
confirm_btn = page.locator(".dialog-confirm")
confirm_btn.wait_for(state="visible")
confirm_btn.click()
expect(page.locator("form[data-game-action='infrastructure']")).to_have_count(0)
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from devplacepy.services.game import economy
assert coins(page) == 100_000_000 - economy.infra_for("registry").cost
def test_defense_upgrade_spends_coins(alice):
page, _ = alice
reset_farm("alice_test")
open_game(page)
upgrade = page.locator("form[data-game-action='defense'] button").first
upgrade.wait_for(state="visible")
upgrade.click()
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expect(page.locator("[data-hud-coins]")).to_have_text(hud_number(95000))
def test_cosmetics_buy_and_equip_flow(alice):
page, _ = alice
reset_farm("alice_test", coins=1_000_000)
open_game(page)
buy = page.locator("form[data-game-action='cosmetic-buy']").first
buy.locator("button").wait_for(state="visible")
buy.locator("button").click()
confirm_btn = page.locator(".dialog-confirm")
confirm_btn.wait_for(state="visible")
confirm_btn.click()
equip = page.locator("form[data-game-action='cosmetic-equip'] button").first
equip.wait_for(state="visible")
equip.click()
expect(page.locator(".game-cosmetics")).to_contain_text("Equipped")
def test_mastery_panel_hidden_without_mastery_points(alice):
page, _ = alice
reset_farm("alice_test")
open_game(page)
assert page.locator(".game-mastery").count() == 0
def test_mastery_panel_visible_and_functional_once_unlocked(alice):
page, _ = alice
reset_farm("alice_test")
set_farm("alice_test", mastery_points=1000, mastery_points_earned_total=1)
open_game(page)
upgrade = page.locator(
"form[data-game-action='mastery']:has(input[value='autoreplant']) button"
)
upgrade.wait_for(state="visible")
upgrade.click()
expect(
page.locator(".perk-card:has-text('Continuous Delivery') .perk-level")
).to_have_text("Lv 1/1")
def test_leaderboard_board_selector_switches_boards(alice):
page, _ = alice
reset_farm("alice_test")
set_farm("alice_test", prestige=7)
open_game(page)
page.locator(".game-lb-row").first.wait_for(state="visible")
page.select_option("[data-lb-board]", "prestige")
page.wait_for_timeout(400)
page.locator(".game-lb-row").first.wait_for(state="visible")
assert page.is_visible("a.game-lb-name:has-text('alice_test')")
def test_underdog_banner_shows_after_raiding_a_much_richer_farm(bob):
page, _ = bob
from devplacepy.database import get_table
from devplacepy.services.game import store
reset_farm("alice_test", coins=1_000_000)
reset_farm("bob_test", coins=0)
alice_user = get_table("users").find_one(username="alice_test")
bob_user = get_table("users").find_one(username="bob_test")
store.plant({"uid": alice_user["uid"], "username": "alice_test"}, 0, "shell")
past = (datetime.now(timezone.utc) - timedelta(days=1)).isoformat()
farm = store.get_farm(alice_user["uid"])
plot = store._plot_at(farm["uid"], 0)
get_table("game_plots").update(
{"uid": plot["uid"], "planted_at": past, "ready_at": past}, ["uid"]
)
store.steal({"uid": bob_user["uid"], "username": "bob_test"}, alice_user, 0)
page.goto(f"{BASE_URL}/game", wait_until="domcontentloaded")
page.locator("[data-underdog-banner]").wait_for(state="visible")
def test_weekly_contract_appears_and_can_be_claimed(alice):
page, _ = alice
from devplacepy.database import get_table
from devplacepy.services.game import store
from devplacepy.services.game.store.common import _iso_week
from devplacepy.services.game.store.quests import ensure_weekly_contract
reset_farm("alice_test")
set_farm("alice_test", mastery_points=1000)
user = get_table("users").find_one(username="alice_test")
store.upgrade_mastery({"uid": user["uid"], "username": "alice_test"}, "contracts")
farm = store.get_farm(user["uid"])
iso_week = _iso_week(datetime.now(timezone.utc))
ensure_weekly_contract(farm, iso_week)
row = get_table("game_quests").find_one(
farm_uid=farm["uid"], day=iso_week, scope="weekly"
)
get_table("game_quests").update(
{"uid": row["uid"], "progress": row["goal"]}, ["uid"]
)
open_game(page)
claim = page.locator(
"form[data-game-action='claim-quest']:has(input[value='weekly']) button"
)
claim.wait_for(state="visible")
claim.click()
page.wait_for_timeout(400)
farm = store.get_farm(user["uid"])
assert int(farm["stars"]) > 0
def test_crop_shows_saturated_label_when_overfarmed(alice):
page, _ = alice
from devplacepy.database import get_table
from devplacepy.services.game.store import market as market_store
from devplacepy.utils import generate_uid
reset_farm("alice_test")
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from devplacepy.services.game import economy
now = datetime.now(timezone.utc)
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crop = economy.crop_for("shell")
worst_days = economy.MARKET_SATURATION_TIERS[-1][0]
Report every test failure in one pass and fix the whole suite The suite ran with -x, so a run stopped at the first failure and finding N failures cost N full runs. Move -rf into the pytest addopts so every run lists each failure, and add the triage targets test-fast (unit + api, no browser), test-failed (--last-failed), test-first-failure (the old -x), test-slowest and test-cache-clean. A stale .pytest_cache holding node ids from deleted files made --last-failed select everything; make clean and test-cache-clean drop it. Fix the fifteen failures this surfaced. DeepSearch crawling raised AttributeError in its finally block on every run: async_playwright().__aenter__() returns a Playwright, which has no __aexit__. Use start()/stop() at both call sites. Update the tests left behind by changed signatures: VectorStore is async now, fetch_page takes a browser, _summary_payload takes dom_evidence, and the messages/notifications page compounds take a user_uid. Close four real flakes that fail-fast had been hiding, all of them late in the run. Harvest assertions pinned crop.reward_coins while is_golden pays five times on about five percent of harvests, so they now assert through realizable_harvest_coins with the observed golden flag. Market saturation fixtures assumed a single active farm and landed two tiers milder once the api and e2e tiers had created farms, so they scale by active_farms(). The primary-administrator container test raced the one second cross-worker cache version window and now waits for the server to agree. The isslop tools test matched the collapsed nav dropdown link instead of the tools grid card. Stop burning ninety seconds waiting out server-side display caches: DEVPLACE_RANKING_TTL and DEVPLACE_MARKET_SATURATION_TTL follow the existing sitemap and home cache precedent and are zero for the suite, taking the leaderboard test from 60.6s to 4.4s and the saturation test from 30.1s to under a second. 2881 passed, 1 skipped in 15:13.
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supply_per_harvest = crop.grow_seconds / 86400.0 / market_store.active_farms()
get_table("game_market_ticks").insert(
{
"uid": generate_uid(),
"crop_key": "shell",
"hour_bucket": market_store._hour_bucket(now),
Report every test failure in one pass and fix the whole suite The suite ran with -x, so a run stopped at the first failure and finding N failures cost N full runs. Move -rf into the pytest addopts so every run lists each failure, and add the triage targets test-fast (unit + api, no browser), test-failed (--last-failed), test-first-failure (the old -x), test-slowest and test-cache-clean. A stale .pytest_cache holding node ids from deleted files made --last-failed select everything; make clean and test-cache-clean drop it. Fix the fifteen failures this surfaced. DeepSearch crawling raised AttributeError in its finally block on every run: async_playwright().__aenter__() returns a Playwright, which has no __aexit__. Use start()/stop() at both call sites. Update the tests left behind by changed signatures: VectorStore is async now, fetch_page takes a browser, _summary_payload takes dom_evidence, and the messages/notifications page compounds take a user_uid. Close four real flakes that fail-fast had been hiding, all of them late in the run. Harvest assertions pinned crop.reward_coins while is_golden pays five times on about five percent of harvests, so they now assert through realizable_harvest_coins with the observed golden flag. Market saturation fixtures assumed a single active farm and landed two tiers milder once the api and e2e tiers had created farms, so they scale by active_farms(). The primary-administrator container test raced the one second cross-worker cache version window and now waits for the server to agree. The isslop tools test matched the collapsed nav dropdown link instead of the tools grid card. Stop burning ninety seconds waiting out server-side display caches: DEVPLACE_RANKING_TTL and DEVPLACE_MARKET_SATURATION_TTL follow the existing sitemap and home cache precedent and are zero for the suite, taking the leaderboard test from 60.6s to 4.4s and the saturation test from 30.1s to under a second. 2881 passed, 1 skipped in 15:13.
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"harvests": int(worst_days / supply_per_harvest) + 1,
"updated_at": now.isoformat(),
}
)
open_game(page)
option = page.locator("form[data-game-action='plant'] select option[value='shell']").first
option.wait_for(state="attached")
Report every test failure in one pass and fix the whole suite The suite ran with -x, so a run stopped at the first failure and finding N failures cost N full runs. Move -rf into the pytest addopts so every run lists each failure, and add the triage targets test-fast (unit + api, no browser), test-failed (--last-failed), test-first-failure (the old -x), test-slowest and test-cache-clean. A stale .pytest_cache holding node ids from deleted files made --last-failed select everything; make clean and test-cache-clean drop it. Fix the fifteen failures this surfaced. DeepSearch crawling raised AttributeError in its finally block on every run: async_playwright().__aenter__() returns a Playwright, which has no __aexit__. Use start()/stop() at both call sites. Update the tests left behind by changed signatures: VectorStore is async now, fetch_page takes a browser, _summary_payload takes dom_evidence, and the messages/notifications page compounds take a user_uid. Close four real flakes that fail-fast had been hiding, all of them late in the run. Harvest assertions pinned crop.reward_coins while is_golden pays five times on about five percent of harvests, so they now assert through realizable_harvest_coins with the observed golden flag. Market saturation fixtures assumed a single active farm and landed two tiers milder once the api and e2e tiers had created farms, so they scale by active_farms(). The primary-administrator container test raced the one second cross-worker cache version window and now waits for the server to agree. The isslop tools test matched the collapsed nav dropdown link instead of the tools grid card. Stop burning ninety seconds waiting out server-side display caches: DEVPLACE_RANKING_TTL and DEVPLACE_MARKET_SATURATION_TTL follow the existing sitemap and home cache precedent and are zero for the suite, taking the leaderboard test from 60.6s to 4.4s and the saturation test from 30.1s to under a second. 2881 passed, 1 skipped in 15:13.
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deadline = datetime.now(timezone.utc) + timedelta(seconds=10)
while "saturated" not in option.inner_text() and datetime.now(timezone.utc) < deadline:
Report every test failure in one pass and fix the whole suite The suite ran with -x, so a run stopped at the first failure and finding N failures cost N full runs. Move -rf into the pytest addopts so every run lists each failure, and add the triage targets test-fast (unit + api, no browser), test-failed (--last-failed), test-first-failure (the old -x), test-slowest and test-cache-clean. A stale .pytest_cache holding node ids from deleted files made --last-failed select everything; make clean and test-cache-clean drop it. Fix the fifteen failures this surfaced. DeepSearch crawling raised AttributeError in its finally block on every run: async_playwright().__aenter__() returns a Playwright, which has no __aexit__. Use start()/stop() at both call sites. Update the tests left behind by changed signatures: VectorStore is async now, fetch_page takes a browser, _summary_payload takes dom_evidence, and the messages/notifications page compounds take a user_uid. Close four real flakes that fail-fast had been hiding, all of them late in the run. Harvest assertions pinned crop.reward_coins while is_golden pays five times on about five percent of harvests, so they now assert through realizable_harvest_coins with the observed golden flag. Market saturation fixtures assumed a single active farm and landed two tiers milder once the api and e2e tiers had created farms, so they scale by active_farms(). The primary-administrator container test raced the one second cross-worker cache version window and now waits for the server to agree. The isslop tools test matched the collapsed nav dropdown link instead of the tools grid card. Stop burning ninety seconds waiting out server-side display caches: DEVPLACE_RANKING_TTL and DEVPLACE_MARKET_SATURATION_TTL follow the existing sitemap and home cache precedent and are zero for the suite, taking the leaderboard test from 60.6s to 4.4s and the saturation test from 30.1s to under a second. 2881 passed, 1 skipped in 15:13.
2026-07-26 16:02:36 +02:00
page.wait_for_timeout(500)
page.reload(wait_until="domcontentloaded")
page.locator("[data-game-grid]").first.wait_for(state="visible")
option = page.locator(
"form[data-game-action='plant'] select option[value='shell']"
).first
option.wait_for(state="attached")
assert "saturated" in option.inner_text()
def test_mobile_no_horizontal_overflow(mobile_page):
page, _ = mobile_page
reset_farm("alice_test")
open_game(page)
scroll_w = page.evaluate("document.documentElement.scrollWidth")
client_w = page.evaluate("document.documentElement.clientWidth")
assert scroll_w - client_w <= 1, f"horizontal overflow: {scroll_w} vs {client_w}"
assert page.locator("[data-game-grid]").first.is_visible()