Files
devplacepy/devplacepy/services/game/store/actions.py
T
retoorandClaude Sonnet 5 572e022584 Add thread notifications, SEO topic pages, and fix quiz auto-advance
Notifications: a new "thread" type notifies every other commenter on a
post whenever anyone comments on it, disregarding reply hierarchy -
excluding the actor and whoever already got a comment/reply
notification for that same event, so no one is double-notified.
Implemented via a background-deferred fan-out mirroring the existing
mention-notification pattern.

SEO: discussion_forum_posting() now embeds up to 20 of a post's
comments as nested schema.org Comment entities (not just an aggregate
count), and a new /topics hub plus /topics/{topic} pages give the
feed's topic filter real, independently crawlable/indexable URLs -
/feed?topic=X was never indexable since its canonical strips the
query string back to bare /feed. Both are wired end to end (schemas,
Devii actions, docs API, sitemap, locustfile load-test coverage).

Quiz player: the auto-advance to the next question used to hide the
just-answered slide in the same tick as rendering the grade, so on
any multi-question quiz the Correct/Not correct feedback was never
actually visible before the view moved on. Delayed via setTimeout,
with the pending timer cleared on manual navigation and on
disconnect so it can't race or fire on a removed component.

Also includes other local changes already in progress in this
working tree before this session (messaging, push delivery,
deepsearch jobs, game economy, quiz builder) - verified by the full
suite passing (3467 tests) but not authored or individually reviewed
in this session.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VL9Xn57W5UR3HZbbuuzxdK
2026-09-03 08:47:57 +02:00

691 lines
25 KiB
Python

# retoor <retoor@molodetz.nl>
from __future__ import annotations
import json
from datetime import datetime, timedelta
from devplacepy.utils import generate_uid
from .. import economy
from .common import (
GameError,
PERK_COLUMN,
clear_plot,
conditional_update_farm,
conditional_update_row,
credit_farm,
next_streak,
raids_against_today,
refund_farm,
_iso,
_iso_week,
_lvl,
_now,
_parse,
_plots,
_quests,
_steals,
_today,
steal_cooldown_remaining,
)
from .era import active_era_name
from .farm import _create_plot, _plot_at, ensure_farm, get_farm, get_plots
from .infrastructure import owns_infrastructure, roll_canary
from .market import market_factor_for, record_harvest_tick
from .mastery import MASTERY_COLUMN
from .quests import advance_quests, ensure_quests
from .serialize import _daily_available, _plot_state, _watered_by
def plant(user: dict, slot: int, crop_key: str) -> dict:
farm = ensure_farm(user["uid"])
crop = economy.crop_for(crop_key)
if not crop:
raise GameError("Unknown crop type.")
progress = economy.level_progress(int(farm.get("xp", 0)))
era_locked = bool(crop.era_key and crop.era_key != active_era_name())
lock = economy.crop_lock_reason(
crop, progress["level"], _lvl(farm, "mastery_points_earned_total"), era_locked
)
if lock:
raise GameError(f"{crop.name} {lock[1]}.")
plot = _plot_at(farm["uid"], slot)
if not plot:
raise GameError("That plot does not exist.")
if plot.get("crop_key"):
raise GameError("That plot is already in use.")
coins = int(farm.get("coins", 0))
cost = economy.effective_plant_cost(crop, _lvl(farm, "perk_discount"))
if coins < cost:
raise GameError("Not enough coins to plant that.")
now = _now()
ci_tier = int(farm.get("ci_tier", 1))
grow = economy.grow_seconds_for(
crop,
ci_tier,
_lvl(farm, "perk_growth"),
_lvl(farm, "legacy_speed"),
owns_infrastructure(farm, "registry"),
)
ready_at = now + timedelta(seconds=grow)
charged = conditional_update_farm(
farm["uid"], "coins = coins - :cost", "coins >= :cost", {"cost": cost}
)
if charged == 0:
raise GameError("Not enough coins to plant that.")
claimed = conditional_update_row(
"game_plots",
plot["uid"],
"crop_key = :crop, planted_at = :planted, ready_at = :ready, watered_by = '[]', raided_fraction = 0",
"crop_key = '' OR crop_key IS NULL",
{"crop": crop.key, "planted": _iso(now), "ready": _iso(ready_at)},
)
if claimed == 0:
refund_farm(farm["uid"], cost)
raise GameError("That plot is already in use.")
advance_quests(user["uid"], "plant", 1)
return {"slot": slot, "crop": crop.key, "spent": cost}
def boost_flags(farm: dict, now) -> tuple[bool, bool]:
underdog_until = _parse(farm.get("underdog_boost_until") or "")
contract_until = _parse(farm.get("contract_boost_until") or "")
return (
bool(underdog_until) and now < underdog_until,
bool(contract_until) and now < contract_until,
)
def _harvest_crop(farm: dict, crop, plot_uid: str, planted_at: str, now, raided_fraction: float = 0.0) -> dict:
golden = economy.is_golden(plot_uid, planted_at)
underdog, contract_boost = boost_flags(farm, now)
coins_gain = economy.realizable_harvest_coins(
crop,
_lvl(farm, "perk_yield"),
_lvl(farm, "prestige"),
_lvl(farm, "legacy_multiplier"),
market_factor_for(crop.key),
golden,
contract_boost,
underdog,
)
if owns_infrastructure(farm, "canary"):
plant_cost = economy.effective_plant_cost(crop, _lvl(farm, "perk_discount"))
coins_gain = roll_canary(coins_gain, plant_cost)
remaining_share = max(0.0, 1.0 - max(0.0, min(1.0, raided_fraction)))
coins_gain = int(coins_gain * remaining_share)
xp_gain = economy.effective_reward_xp(crop, _lvl(farm, "perk_xp"))
record_harvest_tick(crop.key, now)
return {"coins": coins_gain, "xp": xp_gain, "golden": golden}
def harvest(user: dict, slot: int) -> dict:
farm = ensure_farm(user["uid"])
plot = _plot_at(farm["uid"], slot)
if not plot or not plot.get("crop_key"):
raise GameError("That plot is empty.")
now = _now()
if _plot_state(plot, now) != "ready":
raise GameError("That build is still running.")
crop = economy.crop_for(plot.get("crop_key", ""))
if not crop:
raise GameError("Unknown crop type.")
planted_at = plot.get("planted_at", "")
raided_fraction = float(plot.get("raided_fraction") or 0.0)
if clear_plot(plot["uid"], planted_at) == 0:
raise GameError("That plot is empty.")
result = _harvest_crop(farm, crop, plot.get("uid", ""), planted_at, now, raided_fraction)
coins_gain, xp_gain, golden = result["coins"], result["xp"], result["golden"]
extra = {}
if crop.key == "kernel" and _lvl(farm, "last_kernel_harvest_prestige") != _lvl(farm, "prestige"):
prestiged_at = _parse(farm.get("prestiged_at") or "")
if prestiged_at:
extra["time_to_kernel_seconds"] = max(0, int((now - prestiged_at).total_seconds()))
extra["last_kernel_harvest_prestige"] = _lvl(farm, "prestige")
farm = credit_farm(
farm,
coins=coins_gain,
xp=xp_gain,
harvests=1,
era_active=bool(active_era_name()),
extra=extra or None,
)
advance_quests(user["uid"], "harvest", 1)
advance_quests(user["uid"], "earn", coins_gain)
if _lvl(farm, MASTERY_COLUMN["autoreplant"]):
_try_autoreplant(farm, slot, crop, now)
return {
"slot": slot,
"crop": crop.key,
"coins": coins_gain,
"xp": xp_gain,
"golden": golden,
}
def _try_autoreplant(farm: dict, slot: int, crop, now) -> None:
plot = _plot_at(farm["uid"], slot)
if not plot or plot.get("crop_key"):
return
cost = economy.effective_plant_cost(crop, _lvl(farm, "perk_discount"))
if int(farm.get("coins", 0)) < cost:
return
grow = economy.grow_seconds_for(
crop,
int(farm.get("ci_tier", 1)),
_lvl(farm, "perk_growth"),
_lvl(farm, "legacy_speed"),
owns_infrastructure(farm, "registry"),
)
ready_at = now + timedelta(seconds=grow)
charged = conditional_update_farm(
farm["uid"], "coins = coins - :cost", "coins >= :cost", {"cost": cost}
)
if charged == 0:
return
claimed = conditional_update_row(
"game_plots",
plot["uid"],
"crop_key = :crop, planted_at = :planted, ready_at = :ready, watered_by = '[]', raided_fraction = 0",
"crop_key = '' OR crop_key IS NULL",
{"crop": crop.key, "planted": _iso(now), "ready": _iso(ready_at)},
)
if claimed == 0:
refund_farm(farm["uid"], cost)
def water(visitor: dict, owner: dict, slot: int) -> dict:
if visitor["uid"] == owner["uid"]:
raise GameError("You cannot water your own build.")
farm = ensure_farm(owner["uid"])
plot = _plot_at(farm["uid"], slot)
if not plot or not plot.get("crop_key"):
raise GameError("That plot is empty.")
now = _now()
if _plot_state(plot, now) != "growing":
raise GameError("That build is not running.")
watered = _watered_by(plot)
if visitor["uid"] in watered:
raise GameError("You already watered this build.")
if len(watered) >= economy.MAX_WATERS_PER_PLOT:
raise GameError("This build has been watered enough.")
crop = economy.crop_for(plot.get("crop_key", ""))
ready_at = _parse(plot.get("ready_at", "")) or now
bonus = economy.water_bonus_seconds(
crop, int(farm.get("ci_tier", 1)), _lvl(farm, "perk_growth"), _lvl(farm, "legacy_speed")
)
if owns_infrastructure(farm, "registry") and crop.key in economy.REGISTRY_BOOST_CROPS:
bonus = round(bonus * economy.REGISTRY_BOOST_FACTOR)
new_ready = max(now, ready_at - timedelta(seconds=bonus))
expected_watered = plot.get("watered_by") or "[]"
watered.append(visitor["uid"])
updated = conditional_update_row(
"game_plots",
plot["uid"],
"ready_at = :ready, watered_by = :watered",
"COALESCE(watered_by, '[]') = :expected AND crop_key = :crop",
{
"ready": _iso(new_ready),
"watered": json.dumps(watered),
"expected": expected_watered,
"crop": plot.get("crop_key", ""),
},
)
if updated == 0:
raise GameError("This build was just watered - refresh and try again.")
visitor_farm = ensure_farm(visitor["uid"])
reward_coins = economy.water_reward_coins(
_lvl(visitor_farm, "prestige"), _lvl(visitor_farm, "legacy_multiplier")
)
credit_farm(visitor_farm, coins=reward_coins, xp=economy.WATER_REWARD_XP)
advance_quests(visitor["uid"], "water", 1)
return {
"slot": slot,
"bonus_seconds": bonus,
"reward_coins": reward_coins,
"reward_xp": economy.WATER_REWARD_XP,
}
def steal(thief: dict, owner: dict, slot: int) -> dict:
if thief["uid"] == owner["uid"]:
raise GameError("You cannot steal from your own farm.")
farm = ensure_farm(owner["uid"])
plot = _plot_at(farm["uid"], slot)
if not plot or not plot.get("crop_key"):
raise GameError("That plot is empty.")
now = _now()
if _plot_state(plot, now) != "ready":
raise GameError("That build is not ready.")
crop = economy.crop_for(plot.get("crop_key", ""))
if not crop:
raise GameError("Unknown crop type.")
if crop.steal_immune:
raise GameError("That build cannot be raided.")
defense_level = _lvl(farm, "legacy_defense")
building_tier = economy.defense_tier(_lvl(farm, "defense_level"))
floor = building_tier.steal_fraction_floor
cap = (
economy.OBSERVABILITY_STEAL_CAP
if owns_infrastructure(farm, "observability")
else 1.0
)
grace = economy.effective_steal_grace(defense_level, building_tier.grace_bonus)
ready_at = _parse(plot.get("ready_at", "")) or now
if now < ready_at + timedelta(seconds=grace):
raise GameError("That harvest is still protected.")
raided_fraction = float(plot.get("raided_fraction") or 0.0)
if raided_fraction >= 1.0:
raise GameError("That build has already been stripped.")
if int(economy.effective_reward_coins(crop) * (1.0 - raided_fraction)) < 1:
raise GameError("There is nothing left worth taking from that build.")
cooldown = steal_cooldown_remaining(thief["uid"], owner["uid"], now)
if cooldown > 0:
minutes = max(1, (cooldown + 59) // 60)
raise GameError(
f"You can only raid {owner.get('username', 'this farmer')} "
f"once an hour. Try again in {minutes} min."
)
if raids_against_today(owner["uid"], now) >= economy.STEAL_MAX_PER_VICTIM_PER_DAY:
raise GameError(
f"{owner.get('username', 'This farmer')} has already been raided "
f"{economy.STEAL_MAX_PER_VICTIM_PER_DAY} times today. Try again tomorrow."
)
fraction = economy.effective_steal_fraction(
defense_level, floor, building_tier.steal_reduction, cap
)
share = min(fraction, 1.0 - raided_fraction)
taken = conditional_update_row(
"game_plots",
plot["uid"],
"raided_fraction = MIN(1.0, COALESCE(raided_fraction, 0) + :share)",
"crop_key = :crop AND planted_at = :planted AND COALESCE(raided_fraction, 0) = :expected",
{
"share": share,
"crop": crop.key,
"planted": plot.get("planted_at", ""),
"expected": raided_fraction,
},
)
if taken == 0:
raise GameError("That build just changed - refresh and try again.")
market_factor = market_factor_for(crop.key)
underdog_owner, contract_owner = boost_flags(farm, now)
realizable = economy.realizable_harvest_coins(
crop,
_lvl(farm, "perk_yield"),
_lvl(farm, "prestige"),
_lvl(farm, "legacy_multiplier"),
market_factor,
economy.is_golden(plot.get("uid", ""), plot.get("planted_at", "")),
contract_owner,
underdog_owner,
)
available = int(realizable * (1.0 - raided_fraction))
coins_gain = min(max(1, round(realizable * share)), available)
thief_farm = ensure_farm(thief["uid"])
underdog_extra = {}
if int(farm.get("coins", 0)) > int(thief_farm.get("coins", 0)) * economy.UNDERDOG_COIN_RATIO:
underdog_extra["underdog_boost_until"] = _iso(
now + timedelta(hours=economy.UNDERDOG_DURATION_HOURS)
)
credit_farm(
thief_farm,
coins=coins_gain,
era_active=bool(active_era_name()),
extra=underdog_extra or None,
)
_steals().insert(
{
"uid": generate_uid(),
"thief_uid": thief["uid"],
"owner_uid": owner["uid"],
"slot_index": slot,
"crop_key": crop.key,
"coins": coins_gain,
"stolen_at": _iso(now),
"created_at": _iso(now),
}
)
return {
"slot": slot,
"crop": crop.key,
"crop_name": crop.name,
"coins": coins_gain,
"owner_uid": owner["uid"],
"share": round(share, 4),
"underdog_triggered": bool(underdog_extra),
}
def _auto_harvest(farm: dict, owner_uid: str, now: datetime) -> tuple[dict, dict]:
coins_gain = 0
xp_gain = 0
harvested = 0
replant_slots = []
extra = {}
for plot in get_plots(farm["uid"]):
if _plot_state(plot, now) != "ready":
continue
crop = economy.crop_for(plot.get("crop_key", ""))
if not crop:
continue
raided_fraction = float(plot.get("raided_fraction") or 0.0)
if clear_plot(plot["uid"], plot.get("planted_at", "")) == 0:
continue
result = _harvest_crop(
farm, crop, plot.get("uid", ""), plot.get("planted_at", ""), now, raided_fraction
)
coins_gain += result["coins"]
xp_gain += result["xp"]
harvested += 1
replant_slots.append((int(plot.get("slot_index", 0)), crop))
if crop.key == "kernel" and _lvl(farm, "last_kernel_harvest_prestige") != _lvl(
farm, "prestige"
):
prestiged_at = _parse(farm.get("prestiged_at") or "")
if prestiged_at:
extra["time_to_kernel_seconds"] = max(0, int((now - prestiged_at).total_seconds()))
extra["last_kernel_harvest_prestige"] = _lvl(farm, "prestige")
if not harvested:
return farm, {"harvested": 0, "coins": 0, "xp": 0}
farm = credit_farm(
farm,
coins=coins_gain,
xp=xp_gain,
harvests=harvested,
era_active=bool(active_era_name()),
extra=extra or None,
)
advance_quests(owner_uid, "harvest", harvested)
advance_quests(owner_uid, "earn", coins_gain)
if _lvl(farm, MASTERY_COLUMN["autoreplant"]):
for slot_index, crop in replant_slots:
_try_autoreplant(farm, slot_index, crop, now)
summary = {"harvested": harvested, "coins": coins_gain, "xp": xp_gain}
return (get_farm(owner_uid) or farm), summary
def claim_quest(user: dict, kind: str, scope: str = "daily") -> dict:
from .quests import ensure_weekly_contract
farm = ensure_farm(user["uid"])
now = _now()
if scope == "weekly":
day = _iso_week(now)
ensure_weekly_contract(farm, day)
else:
day = _today()
ensure_quests(farm, day)
row = _quests().find_one(farm_uid=farm["uid"], day=day, kind=kind, scope=scope)
if not row:
raise GameError("No such quest today.")
if row.get("claimed"):
raise GameError("Quest already claimed.")
goal = int(row.get("goal") or 0)
if int(row.get("progress") or 0) < goal:
raise GameError("Quest not complete yet.")
reward_coins = int(row.get("reward_coins") or 0)
reward_xp = int(row.get("reward_xp") or 0)
reward_stars = int(row.get("reward_stars") or 0)
marked = conditional_update_row(
"game_quests", row["uid"], "claimed = 1", "COALESCE(claimed, 0) = 0", {}
)
if marked == 0:
raise GameError("Quest already claimed.")
extra = None
if scope == "weekly":
extra = {
"contract_boost_until": _iso(
now + timedelta(hours=economy.WEEKLY_CONTRACT_BOOST_HOURS)
)
}
credit_farm(farm, coins=reward_coins, xp=reward_xp, stars=reward_stars, extra=extra)
return {
"kind": kind,
"reward_coins": reward_coins,
"reward_xp": reward_xp,
"reward_stars": reward_stars,
}
def claim_daily(user: dict) -> dict:
farm = ensure_farm(user["uid"])
now = _now()
if not _daily_available(farm, now):
raise GameError("Daily bonus already claimed today.")
streak = next_streak(farm.get("last_daily_at") or "", _lvl(farm, "streak"), now)
reward = economy.daily_reward(
streak,
economy.social_reward_scale(
_lvl(farm, "prestige"), _lvl(farm, "legacy_multiplier")
),
)
set_parts = [
"coins = COALESCE(coins, 0) + :reward",
"lifetime_coins_earned = COALESCE(lifetime_coins_earned, 0) + :reward",
"streak = :streak",
"last_daily_at = :now_iso",
]
params = {
"reward": reward,
"streak": streak,
"now_iso": _iso(now),
"today": now.date().isoformat(),
}
if active_era_name():
set_parts.append("era_coins = COALESCE(era_coins, 0) + :reward")
rows = conditional_update_farm(
farm["uid"],
", ".join(set_parts),
"COALESCE(last_daily_at, '') = '' OR substr(last_daily_at, 1, 10) != :today",
params,
)
if rows == 0:
raise GameError("Daily bonus already claimed today.")
return {"reward": reward, "streak": streak}
def upgrade_perk(user: dict, perk_key: str) -> dict:
perk = economy.perk_for(perk_key)
if not perk:
raise GameError("Unknown perk.")
farm = ensure_farm(user["uid"])
column = PERK_COLUMN[perk.key]
level = _lvl(farm, column)
if level >= perk.max_level:
raise GameError("That perk is maxed out.")
cost = economy.perk_cost(perk, level)
rows = conditional_update_farm(
farm["uid"],
set_clause=f"coins = coins - :cost, {column} = :new_level",
where_clause=f"COALESCE({column}, 0) = :current_level AND coins >= :cost",
params={"cost": cost, "new_level": level + 1, "current_level": level},
)
if rows == 0:
farm = get_farm(user["uid"])
if _lvl(farm, column) != level:
raise GameError("That perk already changed - refresh and try again.")
raise GameError("Not enough coins for that upgrade.")
return {"perk": perk.key, "level": level + 1, "spent": cost}
def upgrade_legacy(user: dict, key: str) -> dict:
upgrade = economy.legacy_for(key)
if not upgrade:
raise GameError("Unknown legacy upgrade.")
farm = ensure_farm(user["uid"])
column = f"legacy_{upgrade.key}"
level = _lvl(farm, column)
if level >= upgrade.max_level:
raise GameError("That legacy upgrade is maxed out.")
cost = economy.legacy_cost(upgrade, level)
rows = conditional_update_farm(
farm["uid"],
set_clause=f"stars = COALESCE(stars, 0) - :cost, {column} = :new_level",
where_clause=f"COALESCE({column}, 0) = :current_level AND COALESCE(stars, 0) >= :cost",
params={"cost": cost, "new_level": level + 1, "current_level": level},
)
if rows == 0:
farm = get_farm(user["uid"])
if _lvl(farm, column) != level:
raise GameError("That legacy upgrade already changed - refresh and try again.")
raise GameError("Not enough stars for that legacy upgrade.")
return {"key": upgrade.key, "level": level + 1, "spent": cost}
def prestige(user: dict) -> dict:
from .treasury import credit_treasury
farm = ensure_farm(user["uid"])
level = economy.level_for_xp(int(farm.get("xp", 0)))
if level < economy.PRESTIGE_MIN_LEVEL:
raise GameError(
f"Reach level {economy.PRESTIGE_MIN_LEVEL} to refactor (prestige)."
)
old_prestige = _lvl(farm, "prestige")
new_prestige = old_prestige + 1
coins_now = int(farm.get("coins", 0))
fee = economy.refactor_cost(old_prestige, coins_now)
if coins_now < fee:
raise GameError(
f"Refactoring costs {fee} coins right now - keep farming to afford it."
)
carried = economy.refactor_carryover(coins_now, fee, _lvl(farm, "legacy_carryover"))
stars_award = economy.stars_for_refactor(level, old_prestige)
mastery_award = economy.mastery_points_awarded(old_prestige, new_prestige)
base_plots = economy.prestige_base_plots(_lvl(farm, "legacy_plots"))
now_dt = _now()
now = _iso(now_dt)
set_parts = [
"coins = :post_coins",
"xp = 0",
"level = 1",
"ci_tier = 1",
"plot_count = :base_plots",
"prestige = :new_prestige",
"stars = COALESCE(stars, 0) + :stars_award",
"mastery_points = COALESCE(mastery_points, 0) + :mastery_award",
"mastery_points_earned_total = COALESCE(mastery_points_earned_total, 0) + :mastery_award",
"prestiged_at = :now",
]
params = {
"post_coins": economy.STARTING_COINS + carried,
"base_plots": base_plots,
"new_prestige": new_prestige,
"stars_award": stars_award,
"mastery_award": mastery_award,
"now": now,
"old_prestige": old_prestige,
"coins_now": coins_now,
}
for perk in economy.PERKS:
column = PERK_COLUMN[perk.key]
set_parts.append(f"{column} = 0")
rows = conditional_update_farm(
farm["uid"],
set_clause=", ".join(set_parts),
where_clause="COALESCE(prestige, 0) = :old_prestige AND coins = :coins_now",
params=params,
)
if rows == 0:
farm = get_farm(user["uid"])
if _lvl(farm, "prestige") != old_prestige:
raise GameError("Your farm already refactored - refresh and try again.")
if int(farm.get("coins", 0)) != coins_now:
raise GameError("Your coin balance just changed - refresh and try again.")
raise GameError(
f"Reach level {economy.PRESTIGE_MIN_LEVEL} to refactor (prestige)."
)
credit_treasury(fee)
kept_slots = set()
for plot in get_plots(farm["uid"]):
if int(plot.get("slot_index", 0)) >= base_plots:
_plots().delete(uid=plot["uid"])
else:
kept_slots.add(int(plot.get("slot_index", 0)))
_plots().update(
{
"uid": plot["uid"],
"crop_key": "",
"planted_at": "",
"ready_at": "",
"watered_by": "[]",
"updated_at": now,
},
["uid"],
)
for slot_index in range(base_plots):
if slot_index not in kept_slots:
_create_plot(farm["uid"], user["uid"], slot_index, now)
return {
"prestige": new_prestige,
"stars_awarded": stars_award,
"mastery_awarded": mastery_award,
"fee": fee,
"carried": carried,
}
def fertilize(user: dict, slot: int) -> dict:
farm = ensure_farm(user["uid"])
plot = _plot_at(farm["uid"], slot)
if not plot or not plot.get("crop_key"):
raise GameError("That plot is empty.")
now = _now()
if _plot_state(plot, now) != "growing":
raise GameError("That build is not running.")
crop = economy.crop_for(plot.get("crop_key", ""))
if not crop:
raise GameError("Unknown crop type.")
ready_at = _parse(plot.get("ready_at", "")) or now
remaining = max(1, int((ready_at - now).total_seconds()))
reduce_by = int(remaining * economy.FERTILIZE_FRACTION)
if reduce_by < 1:
raise GameError("That build is almost ready already.")
full_grow = economy.grow_seconds_for(
crop,
int(farm.get("ci_tier", 1)),
_lvl(farm, "perk_growth"),
_lvl(farm, "legacy_speed"),
owns_infrastructure(farm, "registry"),
)
underdog, contract_boost = boost_flags(farm, now)
realizable = economy.realizable_harvest_coins(
crop,
_lvl(farm, "perk_yield"),
_lvl(farm, "prestige"),
_lvl(farm, "legacy_multiplier"),
market_factor_for(crop.key),
economy.is_golden(plot.get("uid", ""), plot.get("planted_at", "")),
contract_boost,
underdog,
owns_infrastructure(farm, "canary"),
)
cost = economy.fertilize_click_cost(realizable, reduce_by, full_grow)
charged = conditional_update_farm(
farm["uid"], "coins = coins - :cost", "coins >= :cost", {"cost": cost}
)
if charged == 0:
raise GameError("Not enough coins to fertilize.")
new_ready = max(now, ready_at - timedelta(seconds=reduce_by))
moved = conditional_update_row(
"game_plots",
plot["uid"],
"ready_at = :new_ready",
"ready_at = :expected AND crop_key = :crop",
{
"new_ready": _iso(new_ready),
"expected": plot.get("ready_at", ""),
"crop": plot.get("crop_key", ""),
},
)
if moved == 0:
refund_farm(farm["uid"], cost)
raise GameError("That build just changed - refresh and try again.")
return {"slot": slot, "spent": cost, "reduced_seconds": reduce_by}