Happy 404: an HTML 404 (unmatched route, or an explicit not-found inside a
real route) now renders a random existing post instead of the error page,
using the exact same context builder as a real post view. Toggle is the
happy_404_enabled site setting (default on, /admin/settings); JSON/API
requests and a handful of excluded prefixes are never affected. The pool of
candidate slugs is cached in-process and resampled periodically so it stays
fast and eventually cycles the whole posts table; on any internal failure it
falls straight through to the real 404 page.
Applying this everywhere surfaced ~60 existing tests that asserted a literal
404 for a legitimate resource-not-found flow (deleted post, unknown
container, wrong project slug, etc.) - each now disables the setting for the
duration of that specific check and restores it after, so the underlying
not-found behavior stays covered independently of the new feature.
Post page also gained, all built on the same shared post_page_context() so
they render identically on both a real post and a happy-404 page:
- A left sidebar (three separate cards, matching /feed's sidebar-card
convention) for "Gists from {author}", "Projects from {author}" (private
projects filtered through the normal visibility check), and "Related
Discussions" - each cached per author and invalidated on create/edit/
delete so new content shows up immediately.
- A right column reusing /feed's exact Daily Topic widget class for up to
three "Featured" articles (the existing but previously-unused `featured`
news flag), cached as a pool with per-request random sampling.
- A "Next post -> " link beside "Back to Feed", pointing at the next older
post site-wide (blocked authors skipped). Wired through the same next_url
mechanism already used for listing pagination, so it emits a real
backend-rendered <link rel="next"> tag for SEO, not just a visible link.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BWJy6PrMMt5hwWxQwia2rd
A new post attachment type beside polls: the composer gains a Start
Opinion War builder (same disabled-inputs opt-in as the poll builder)
that names exactly two factions; the battle runs for exactly 7 days
from post creation. Members join a side, may defect at any time
(damage already dealt stays with the faction it was dealt to), and
fight once per 24 hours per battle. A fight spends 25 Code Farm coins
and deals deterministic level-weighted damage: 100 + 10 * min(level,
20) HP, so a newcomer deals 110 and a veteran caps at 300 - no
randomness anywhere.
The battle renders on the post card as a CSS pixel-art battlefield
(box-shadow sprites: castles, faction flags, marching soldiers, a
flickering campfire; steps() animation, disabled under reduced motion)
with live HP bars, a countdown, the viewer's faction strip, top
contributors and an event ticker. Live frames ride pub/sub on
public.battle.{uid} via a relay on the service-lock owner, with the
durable opinion_war_events trail (per-war atomic seq) as the source of
truth and a 15s incremental poller as fallback. /battles lists battles
with active/ended/mine filters, search and pagination.
Every mutation is a conditional UPDATE via conditional_update_row: the
fight sequence claims the cooldown first, then spends coins, then lands
the damage, compensating earlier steps on any later refusal so a crash
costs a turn, never coins. Resolution is lazy on read (no cron):
an exactly-once CAS computes the winner in the statement, awards XP
(participation, winner bonus, top damage dealer bonus; draws pay
participation only), emits the result event and notifies fighters. The
OpinionWarService backstop resolves unviewed wars and sends
fight-ready notifications, exactly-once via a marker CAS.
Fan-out: battle notification type, four badges, audit keys
(battle.create/join/switch/fight/resolve), Devii actions (join/fight
confirm-gated), API docs group, docs prose page, sitemap and topnav
entries, REPORTABLE_TARGETS registration, post-delete cascades,
README and nested CLAUDE.md documentation.
Verified with the four-layer procedure: property checks over the full
damage domain, 1200-step stateful fuzz (hp-sum invariant, coins never
negative, resolved totals frozen), and real 8-process races proving
exactly-once semantics for concurrent fights, double-spends across two
wars, resolution XP and double-joins. Persisted tests in
tests/unit/services/opinionwar, tests/api/battles, tests/e2e/battles
and tests/api/posts/create.py.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>