feat: add per-user avatar seed regeneration with irreversible random avatar replacement

Implement a new `avatar_seed` column on the users table that overrides the username-based seed for Multiavatar generation. Introduce a null-safe `avatar_seed(user)` choke point in `avatar.py` that resolves `user.get("avatar_seed") or user.get("username")`, registered as a Jinja global so every render site (`_avatar_link.html`, `avatar_url(...)` calls, SEO `og_image`, issues ad-hoc dicts, devRant payload/PNG) propagates a regenerated seed. Add `POST /profile/{username}/regenerate-avatar` endpoint (owner-or-admin only) that writes a fresh `generate_uid()` to `avatar_seed`, invalidates the target's user cache, and audits `profile.avatar.regenerate`. The previous seed is overwritten and never stored, making regeneration irreversible. Document the feature in `AGENTS.md` and `README.md`, add the API endpoint to `docs_api.py`, and include the `regenerate_avatar` Devii tool in `CONFIRM_REQUIRED`.
This commit is contained in:
2026-06-27 22:31:34 +00:00
parent e773067106
commit 6f340a6818
60 changed files with 1626 additions and 97 deletions
+42
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@@ -133,3 +133,45 @@ def test_devii_delete_media_is_confirm_gated():
blob = f"{delete.summary} {delete.description or ''}".lower()
assert "soft delete" in blob
assert "confirm" in blob
def test_game_legacy_out_defaults():
from devplacepy.schemas import GameLegacyOut
out = GameLegacyOut(key="multiplier", name="Tech Debt Payoff", level=2, cost=5)
dumped = out.model_dump()
assert dumped["key"] == "multiplier"
assert dumped["level"] == 2
assert dumped["cost"] == 5
assert dumped["maxed"] is False
def test_game_farm_out_exposes_stars_and_legacy():
from devplacepy.schemas import GameFarmOut, GameLegacyOut
farm = GameFarmOut(
stars=7,
steal_cooldown_seconds=120,
legacy=[GameLegacyOut(key="speed", level=1)],
)
dumped = farm.model_dump()
assert dumped["stars"] == 7
assert dumped["steal_cooldown_seconds"] == 120
assert dumped["legacy"][0]["key"] == "speed"
def test_game_plot_out_steal_and_golden_fields():
from devplacepy.schemas import GamePlotOut
plot = GamePlotOut(
slot=0,
can_steal=True,
steal_coins=40,
steal_cooldown_seconds=600,
steal_reason="protected",
is_golden=True,
)
dumped = plot.model_dump()
assert dumped["steal_cooldown_seconds"] == 600
assert dumped["steal_reason"] == "protected"
assert dumped["is_golden"] is True