feat: add per-user avatar seed regeneration with irreversible random avatar replacement

Implement a new `avatar_seed` column on the users table that overrides the username-based seed for Multiavatar generation. Introduce a null-safe `avatar_seed(user)` choke point in `avatar.py` that resolves `user.get("avatar_seed") or user.get("username")`, registered as a Jinja global so every render site (`_avatar_link.html`, `avatar_url(...)` calls, SEO `og_image`, issues ad-hoc dicts, devRant payload/PNG) propagates a regenerated seed. Add `POST /profile/{username}/regenerate-avatar` endpoint (owner-or-admin only) that writes a fresh `generate_uid()` to `avatar_seed`, invalidates the target's user cache, and audits `profile.avatar.regenerate`. The previous seed is overwritten and never stored, making regeneration irreversible. Document the feature in `AGENTS.md` and `README.md`, add the API endpoint to `docs_api.py`, and include the `regenerate_avatar` Devii tool in `CONFIRM_REQUIRED`.
This commit is contained in:
2026-06-27 22:31:34 +00:00
parent e773067106
commit 6f340a6818
60 changed files with 1626 additions and 97 deletions
+33 -3
View File
@@ -724,6 +724,21 @@ ACTIONS: tuple[Action, ...] = (
),
),
),
Action(
name="regenerate_avatar",
method="POST",
path="/profile/{username}/regenerate-avatar",
summary="Generate a new random avatar for a user",
description=(
"Replaces the user's avatar with a freshly generated random one and returns the new "
"avatar_url. Owner-or-admin only. Irreversible: the previous avatar is gone for good, "
"so confirm with the user before calling it."
),
params=(
path("username", "Username whose avatar to regenerate."),
confirm(),
),
),
Action(
name="list_messages",
method="GET",
@@ -1937,7 +1952,7 @@ ACTIONS: tuple[Action, ...] = (
name="game_steal",
method="POST",
path="/game/farm/{username}/steal",
summary="Steal a ready build from another player's Code Farm once its 60s protection window has passed",
summary="Steal a ready build from another player's Code Farm once its protection window has passed (limited to once per hour per neighbour)",
handler="http",
requires_auth=True,
params=(
@@ -1949,7 +1964,7 @@ ACTIONS: tuple[Action, ...] = (
name="game_fertilize",
method="POST",
path="/game/fertilize",
summary="Spend coins to halve a growing build's remaining time on your Code Farm",
summary="Spend coins to halve a growing build's remaining time on your Code Farm (cost scales with the build's harvest value, so it is a pure time-skip, never a profit)",
handler="http",
requires_auth=True,
params=(
@@ -1990,10 +2005,25 @@ ACTIONS: tuple[Action, ...] = (
name="game_prestige",
method="POST",
path="/game/prestige",
summary="Refactor (prestige) your Code Farm for a permanent coin bonus (requires level 10)",
summary="Refactor (prestige) your Code Farm for a permanent coin bonus and Stars (requires level 10)",
handler="http",
requires_auth=True,
),
Action(
name="game_upgrade_legacy",
method="POST",
path="/game/legacy",
summary="Spend Stars on a permanent Legacy upgrade that survives refactor (autoharvest, multiplier, speed, plots, defense)",
handler="http",
requires_auth=True,
params=(
body(
"key",
"Legacy key: autoharvest, multiplier, speed, plots, or defense.",
required=True,
),
),
),
)
PLATFORM_CATALOG = Catalog(actions=ACTIONS)
@@ -41,6 +41,7 @@ CONFIRM_REQUIRED = {
"delete_project",
"delete_media",
"regenerate_api_key",
"regenerate_avatar",
"delete_post",
"delete_comment",
"delete_gist",