forked from retoor/devplacepy
Code Farm economy rebalance: market saturation, infrastructure/defense/cosmetics, mastery track, secondary leaderboards, admin eras, underdog bonus and weekly contracts
Every purchase/upgrade path (new and pre-existing) is now race-safe against concurrent requests via atomic conditional SQL updates. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -191,6 +191,10 @@ ACHIEVEMENTS = {
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"water": [(1, "Good Neighbor")],
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"harvest_stolen": [(1, "Cat Burglar")],
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"got_stolen_from": [(1, "Robbed")],
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"infra_bought": [(1, "Enterprise Ready")],
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"defense_upgraded": [(1, "Fort Knox")],
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"cosmetic_bought": [(1, "Style Points")],
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"underdog_raid": [(1, "David vs Goliath")],
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}
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UNIQUE_ACTIONS = {"docs.read"}
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