Code Farm: per-plot auto-replant pause and crop-lock check; community sync and node work

Continuous Delivery could never be turned off once a crop was planted. Add a
one-shot per-plot "stop after harvest" flag (POST /game/plot/stop, Devii tool
game_plot_stop, game_plots.stop_after_harvest), cleared by the next plant,
autoreplant claim or Refactor. Autoreplant now also respects crop locks through
the shared _crop_lock predicate. Plan and measurements in happyplanting.md.

Also includes the pending community sync, node network and related work in the
tree; the full suite passed (4999) with all of it.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-17 02:23:43 +02:00
co-authored by Claude Sonnet 5.5
parent ce899fc5e1
commit 02ab747cd0
203 changed files with 11624 additions and 301 deletions
+9
View File
@@ -65,10 +65,19 @@ export const REFUSALS = Object.freeze({
BANDWIDTH_EXHAUSTED: "bandwidth_exhausted",
CONCURRENCY_EXCEEDED: "concurrency_exceeded",
OUTSIDE_HOURS: "outside_hours",
ON_BATTERY: "on_battery",
BODY_TOO_LARGE: "body_too_large",
TIMEOUT: "timeout",
});
export const SUSPENSION = Object.freeze({
reason: "suspended",
min_seconds: 60,
max_seconds: 24 * 60 * 60,
default_seconds: 300,
jitter_seconds: 30,
});
export const FETCH_FAILED = "fetch_failed";
export const SERVER_FRAMES = Object.freeze({