Code Farm: per-plot auto-replant pause and crop-lock check; community sync and node work

Continuous Delivery could never be turned off once a crop was planted. Add a
one-shot per-plot "stop after harvest" flag (POST /game/plot/stop, Devii tool
game_plot_stop, game_plots.stop_after_harvest), cleared by the next plant,
autoreplant claim or Refactor. Autoreplant now also respects crop locks through
the shared _crop_lock predicate. Plan and measurements in happyplanting.md.

Also includes the pending community sync, node network and related work in the
tree; the full suite passed (4999) with all of it.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-17 02:23:43 +02:00
co-authored by Claude Sonnet 5.5
parent ce899fc5e1
commit 02ab747cd0
203 changed files with 11624 additions and 301 deletions
+28
View File
@@ -0,0 +1,28 @@
//go:build windows
package main
import (
"syscall"
"unsafe"
)
type systemPowerStatus struct {
ACLineStatus byte
BatteryFlag byte
BatteryLifePercent byte
SystemStatusFlag byte
BatteryLifeTime uint32
BatteryFullLifeTime uint32
}
var getSystemPowerStatus = syscall.NewLazyDLL("kernel32.dll").NewProc("GetSystemPowerStatus")
func systemBattery() (bool, error) {
var status systemPowerStatus
result, _, err := getSystemPowerStatus.Call(uintptr(unsafe.Pointer(&status)))
if result == 0 {
return false, err
}
return windowsOnBattery(status.ACLineStatus, status.BatteryFlag), nil
}