# tai TUI framework A retained, DOM-like terminal UI toolkit living entirely in `tai.py` (standard library only, no dependencies). Components are plain Python objects in a tree; a compositor merges them bottom-to-top by layer and z-order every frame; one asyncio loop drives input, timers, animations, and rendering. Run the live tour with `/demo` in the REPL or `./tai.py --demo`. `./tai.py --demo-shot` prints one composed frame as plain text (the headless smoke path). Covered by `test_tai.py`'s `Tui*Tests` classes plus live pty checks; user-facing summary in [README.md](README.md#tui-framework). Design background and rejected alternatives: [research/tui-framework-design/conclusions/retained-dom-compositor-tui.md](research/tui-framework-design/conclusions/retained-dom-compositor-tui.md). ## Quick start ```python import tai app = tai.TuiApp() root = tai.TuiPanel(flow=None, style=tai.TuiStyle(bg="black")) def answered(value): print("picked:", value) root.add(tai.TuiQuestion( "Deploy to production?", ["Ship it", "Staging first", "Abort"], on_done=answered, title="Confirm", w=44, )) app.mount(root) app.run() ``` Keys: Tab / Shift+Tab move focus, arrows + Enter drive lists and buttons, Esc closes dialogs, `q` quits demo apps, Ctrl+C always quits. ## Architecture - **Tree.** `TuiPanel` is the base of everything: geometry, children, paint, event dispatch. `TuiRows` / `TuiCols` preset flow direction. `add()` / `remove()` / `find(id)` mutate the tree; Mount/Unmount events fire on bind. - **Layout.** Two phases: `measure()` (intrinsic content size, chrome excluded) then `arrange()` (absolute rects plus clip rects). Docked children carve edges first, flow children fill the remainder, and positioned children (x/y given) overlay out of flow. A pass arranges only the subtrees that asked, see "Lazy rendering". See sizes below. - **Compositor.** Lazy, see "Lazy rendering" below: painted cells are cached per panel, a frame is built front to back so every cell is written once, and only damaged rects are recomposed and diffed against the screen the compositor believes is shown. One single-write update wrapped in synchronized-output markers (`CSI ? 2026 h/l`, ignored where unsupported) keeps output atomic and flicker-free; a frame that changes nothing writes nothing. - **Hit-testing.** Panels index into an 8x4-cell spatial grid. A layout only hands over its stack; the grid is built by the first click or wheel event after it, so frames without mouse input never pay for it. Clicks resolve topmost-first inside clip rects. - **Loop.** One `asyncio` loop. stdin and sub-terminal ptys are loop readers (and writers while input is queued) that dispatch as bytes arrive. The loop is event-driven: it sleeps until the next timer, the next animation or `on_tick` frame (30 fps, only while something animates or ticks), a half-read key sequence, or a `wake()`. With nothing due it sleeps until woken: there is no heartbeat. A touch from any thread, a pty read, SIGWINCH, SIGCHLD (a child exited, so a terminal notices its exit status even while a grandchild holds the pty open), a new timer or animation, `quit()` and end of input all call `wake()`. Paints are at least one frame apart; input paints immediately. `offload(work, done)` runs blocking work on its own daemon thread and calls `done(result, error)` back on the loop via `call_soon_threadsafe`; without a running loop (headless tests) it runs inline. An exception in a loop callback is kept, the terminal restores, then it is re-raised. Dirty flags skip idle frames entirely. Timers (`after`/`every`), animations, widget `on_tick`, and terminal polling run in the same loop; the ticker and terminal lists are cached per tree change, not walked per frame. Terminal state (raw mode, alt screen, mouse, cursor, SIGWINCH handler, child ptys) restores in a `finally`. ## Lazy rendering Rule: nothing is computed that is not visible, and nothing is recomputed that did not change. Eight layers, each with a hard cap: 1. **Per-panel cell cache.** `paint()` output is converted once to interned `(char, style key)` cells and kept on the panel (`_cells`, at most the panel's own area). A panel repaints only after `touch()`. Writing any attribute of a mounted panel is the change signal: `TuiPanel.__setattr__` calls `touch()` (repaint this panel), plus `relayout()` for geometry names (`x y w h flow dock offset align valign padding gap border`), `relayout()` with restack for `visible`, and `restack()` for `layer` and `z`. A scalar or an equal `TuiStyle` written back unchanged is not a change. Names starting `on_` are handlers, not state. The anonymous `app.dirty_paint()` / `app.dirty_layout()` still mean "everything may have changed" and drop every cache, so an unaudited caller is slow, never wrong. `set_focus` touches the old and new focus panel (border and cursor style depend on focus). Invalidation also covers resize (`aw`/`ah` change), re-attach (`_bind_app`), and a broken widget (its `paint()` raising covers nothing that frame and is retried). 2. **Watched state.** A list, dict or set assigned to a public attribute of a panel is stored as an observing copy (`TuiList`, `TuiDict`, `TuiSet`, nested plain containers included, down to `TUI_OBSERVE_DEPTH` 4): every in-place mutation (`append`, item assignment, `update`, `|=`, ...) touches the owner, so no widget needs `touch()` after mutating its own containers. The panel keeps a copy: a list you keep a reference to is not the panel's list, and writes to your original do not reach it. Copies and pickles are plain containers. A `TuiStyle` assigned to a panel registers that panel; writing a field of the style later repaints every panel using it. What is not watched: underscore attributes and `children` (use `add`/`remove`). State of your own lives in a `TuiWatched` subclass (`TuiStyle` and `TuiSpan` are ones): assign it to a public attribute, or put it in a list, dict or set kept there, and a write to any of its public fields touches every panel that holds it (equal writes and underscore fields do not; copies and pickles do not carry the owner links). Objects that are neither a container nor a `TuiWatched`, and a `TuiWatched` inside a tuple, are not watched: subclass `TuiWatched`, assign a new value or call `touch()`. `TAI_TUI_VERIFY=1` finds the misses. 3. **Front-to-back coverage.** `TuiCompositor.fill` walks the stack from the topmost panel down, keeping per-row covered intervals. Each panel copies only its uncovered intervals (list slice copies, no per-cell Python), and a panel with no uncovered cell is never painted at all: the root background under a full-screen layout costs nothing. No overdraw, no sort per frame (the stack is rebuilt only when it can have changed). 4. **Damage rects.** `touch()` records the panel; a layout pass diffs the `(ax, ay, aw, ah, clip)` of every panel it arranged against the previous pass and records old and new rects of what moved or resized. A stack that gained or lost panels damages those panels' rects; a stack whose remaining panels changed order is the whole screen. Only the merged rects are recomposed and compared with the persistent screen (`TuiCompositor.last`). More than `TUI_DAMAGE_RECTS` (64) rects means the whole screen. Damage is recorded under a lock because turn threads touch panels while the loop composes, and the dirty flags are cleared at the start of a pass, so a touch during a frame schedules the next frame. 5. **Incremental layout.** `relayout(panel)` (own size, position or chrome changed) arranges the panel's parent again; `relayout(panel, inner=True)` (children or content changed) arranges the panel again. Either climbs only while the panel is `content_sized()` (a `w` or `h` of `"auto"`, because the parent's `measure()` reads both axes of every child) and stops at the first panel with a fixed, percent or fr size on both axes: a layout boundary. Requests from many panels collapse to the outermost; more than `TuiApp.LAYOUT_STARTS` (64) requests, an anonymous `dirty_layout()`, a resize and the first pass arrange everything. A panel is skipped by `arrange()` when its box is the one it already has and nothing under it asked for a layout (`mark_pending()` flags the requester and its ancestors, the flag stays until `arrange()` reaches the panel, so a change made under a hidden branch is applied when it shows), and `measured()` keeps each panel's measure until a touch of it or a descendant drops it (`forget_measure()`). So a climb through a tree of all-`auto` panels costs the path to the root plus the fan-out along it, not the tree, and only the panels really arranged are diffed for damage. Writing `scroll_x` or `scroll_y` outside the range the last arrange measured arranges that panel again (the clamp); inside it, nothing. A touched `auto` panel is measured again at the next pass and relays out when its size changed (text that grows, a log that gains lines); if only a non-auto axis changed, just that panel is arranged again (its scroll clamp). `z`/`layer` changes arrange nothing. `TAI_TUI_VERIFY=1` arranges the whole tree after every partial pass and raises `TuiError` naming the first panel that differs. 6. **Terminal scroll.** A panel with `shifts = True` (`TuiLog` and subclasses) records the net change of `scroll_y` as a hint. The compositor checks the hint against the real cells: when the new rows of the content rect equal the old rows moved by the hint, it emits a scroll of those rows (`CSI top;bottom r`, `ESC D` or `ESC M` per row, `CSI r`, no capability needed beyond VT100), moves the persistent screen the same way, and recomposes the strips left and right of the rect (the scroll moved them too) so the ordinary diff repairs them. On a terminal that answers the startup probe `CSI ? 69 $ p` with mode 69 known (`DECLRMM`, left and right margins: xterm, kitty, foot, wezterm, iTerm2; tmux does not) the scroll is bounded to the rect's columns (`CSI ? 69 h`, `CSI l;r s`, scroll, `CSI ? 69 l`), nothing beside it moves and no strip is repaired. It is only taken when the estimate says it writes less than rewriting the cells (at least 2 rows must match; `TuiCompositor.cost` counts changed cells, a cursor move per run of changed cells and a style switch per style change, the way `diff_row` writes them, for the rect and for the repaired strips; `TUI_MOVE_COST` 8, `TUI_SWITCH_COST` 40, `TUI_SCROLL_SLACK` 80 were picked by sweeping them over 1200 recorded scroll frames for the fewest bytes), at most `TUI_SCROLLS` (4) per frame, and never on a whole-screen frame. A wrong hint costs nothing but the check; correctness never depends on it, because the diff that follows compares every cell that may differ. 7. **Row reuse.** `TuiPanel.paint_cells()` is what the compositor calls; the default converts `paint()`. `TuiLog` (and `TuiChatLog`, which adds the scrollbar cell) overrides it: each line's converted row is kept, looked up by the identity of its span list and checked against scroll_x, width and style (cap `TUI_ROW_MEMO` 4096 rows, cleared on overflow). A scroll or a repaint converts only lines it has not shown at this width. This is safe because log lines are append-only span lists; a subclass that overrides `paint()` or `content_rows()` gets the plain path. Other widgets repaint whole on a touch: they are a few rows and cost under 0.1 ms. The exception was `TuiTerminal`, which converted every cell of its screen (a style object per cell) on each touch; it now keeps each screen row's runs keyed by the row's content, the width, the base style and the cursor column (same cap and overflow rule), so a frame converts only the rows that changed. 8. **Quiet output.** Bytes are built from the cell keys alone (`TuiStyle.sgr_from_key`, memoized, `TUI_SGR_CAP` 4096, dropped on theme change). A frame in which no cell differs and the cursor stayed returns `""` and writes nothing. `measure()` is memoized per layout pass (`TuiPanel.measured()`; `TuiTerminal` opts out because its measure follows its screen size), and `TuiStyle.key()` is cached and dropped on any field write. The hit map is built on the first click or wheel event after a layout. Probe replies are `TuiModeReply` events consumed by `TuiApp.dispatch`; panels never see them. The emulator (`TuiVtScreen`, so also the multiplexer panes) implements `DECLRMM` margins for `IND`, `RI`, `IL` and `DL`, and answers `DECRQM` for the modes it knows (0 for the rest). Event-driven composer: `TuiTextBox` emits `TuiChange(rows)` (`on_change`, on the loop thread) when its number of lines changes; the chat scene sizes the composer from it instead of a 0.2 s timer, and its spinner timer exists only while a turn is running. An idle chat has one repeating timer (the 1 Hz status line). Correctness guard: the original whole-tree algorithm is kept as `TuiCompositor.compose_reference`. `TuiApp.verify` (env `TAI_TUI_VERIFY=1`) recomposes from scratch after every frame and raises `TuiError` naming the first diverging cell and the panel on top of it, and checks every partial layout against a full arrange. `test_tai.TuiLazyTests` runs a seeded 400-step storm (keys, wheel, clicks, resizes, themes, dialogs, bot switches, timers) with it on, replays the emitted bytes through `TuiVtScreen` and compares with a fresh render, and mutation-checks that dropping damage or geometry rects is caught. `TuiLayoutTests` runs random trees (every size spec, docks, floats, borders, padding, visibility, adds, removes, text growth) through partial layouts; `TuiScrollTests` replays scroll storms with overlays and resizes through the VT emulator; `TuiObservedTests` covers every mutator; `TuiLoopTests` runs the real `_main` on pipes; `TuiMarginTests` replays scrolls through the emulator with margins on and off; `TuiClosedGapsTests` covers geometry animation, the idle sleep, watched user state, partial layout through all-`auto` trees and hidden branches, terminal row reuse and the cost model. Run the whole suite with `TAI_TUI_VERIFY=1` after touching paint, layout, or the compositor. ## Geometry Sizes accept `int` cells, `"50%"` (of the parent content box), `"1fr"` (share of leftover flow space, largest-remainder exact), and `"auto"` (measured content). Positions accept ints (negative counts back from the far edge), percents, and `"center"`. Sizes are content-box: border and padding add outside the given w/h (CSS `content-box`). - `flow="rows"` stacks children top to bottom; `"cols"` left to right; `None` places unpositioned children at the origin (use explicit geometry or docking instead). - `align` / `valign` (`left`/`center`/`right`, `top`/`middle`/`bottom`) place children in leftover main-axis space and center them on the cross axis. Rows-cross `auto` fills the width; cols-cross `auto` hugs content (Textual parity). - `dock="top|bottom|left|right"` pins a child to an edge outside the flow; docked panels never scroll. - `layer` names a z band (`base` 0, `panel` 10, `dialog` 20, `toast` 30); `z` offsets inside the band; ties break by creation order. There is no limit on layers, dialogs, nesting, or components. - `offset=(dx, dy)` shifts a panel visually after layout. - `padding` (int, `(v, h)`, or `(t, r, b, l)`), `gap` (flow spacing), `border` with `title`, `scroll_x` / `scroll_y` with `scrollable`. ## Events `TuiEvent` subclasses: Key, Click, Scroll, Focus, Blur, Resize, Tick, Mount, Unmount, Select, Press, Close, Paste, Change (a text box's line count changed, `rows`; does not bubble). Dispatch calls `on_` on the target, then walks base classes implicitly (plain attribute lookup), then bubbles to the parent while `bubble` is true. `event.stop()` halts everything. Custom events: subclass `TuiEvent`, set `name`, `panel.emit()` it. Widget callbacks (`on_press`, `on_select`, `on_close`) are the same namespace: assigning one sets the handler, and it receives the event object (with `panel`, and `index`/`option`/`value` for Select). Only `on_done` (Question) is a plain callback taking the answered value. Focus: `focusable` panels join a chain sorted by on-screen (y, x). Tab / Shift+Tab ALWAYS cycle with wraparound, even out of a live terminal: no widget may swallow the only focus-movement keys (keyboard trap). Tradeoff: shells lose Tab-completion; click or Tab into a terminal to type, Tab out to leave. Clicks focus the topmost focusable under the cursor. An open modal traps the chain inside its subtree and swallows outside clicks. `set_focus`, `focus_first`, `focus_next`, `focus_prev`, `ensure_focus` manage it; Focus/Blur events fire on change and never bubble. Automatic focus (mount, reset) prefers non-terminal widgets via `auto_focus` so keys keep bubbling to app handlers by default; opening a dialog remembers the previous focus and closing it restores that panel (validated as still attached and shown) before falling back to `auto_focus`. Stale focus on a removed panel is detected by tree attachment, not just visibility. ## Mouse and keyboard Mouse enables `?1000h` + `?1006h` (clicks plus wheel, no motion flood). The parser accepts SGR (`ESC [ < b ; x ; y M/m`) and legacy (`ESC [ M bxy`) reports, 1-indexed to 0-indexed, with shift/alt/ctrl modifiers. Split reports across reads are buffered, never parsed partial; parsed reports are consumed and never leak into text input. Keys: printable text (UTF-8), enter, tab, backtab (Shift+Tab), backspace, escape (lone ESC after input idles; ESC+key is alt+key), arrows, home/end, insert/delete, pageup/pagedown, F1-F12, ctrl+letter, and modified arrows (`shift+up` style). Tab/Shift+Tab always move focus (see Focus above); terminals receive every other key. Ctrl+C always quits the app loop. Kitty keyboard: setup pushes progressive-enhancement flags 10 (all-keys-as-escape-codes plus event types) best-effort and pops on teardown; unsupported terminals ignore both bytes. The parser decodes `CSI unicode-key-code:alternate ; mods:event-type ; text u` next to the legacy grammar, so kitty and legacy terminals share one stream: bare modifier presses arrive as `shift`/`ctrl`/`alt`/`super` key events (press only; repeats and releases are dropped, text-key repeats still type), text stays legacy-identical (associated-text tail wins, shift+letter uppercases, US-shift map covers the rest), super/hyper/meta/locks are dropped. Only kitty-protocol terminals (kitty, WezTerm, foot, ghostty) report bare Shift at all; everywhere else no bytes exist to detect, so double-Shift chords only work there. `TuiDoubleTap(timeout=0.4)` matches two same-key presses on an injectable clock; set `app.on_double_tap` to a callback returning True when it acted (falsy falls through to normal handling, so fast double-Tab still cycles). Paste: setup enables bracketed paste (`CSI ? 2004 h`, best-effort like the kitty flags) and teardown disables it. A marked paste arrives as one `TuiPaste(text)` event routed to the focused panel; the body stays literal (no escape parsing inside) and a paste over 1MB (`TUI_PASTE_CAP`) is dropped whole, never truncated. Unmarked CRLF still coalesces to a single Enter, so plain pastes keep correct line breaks on terminals without bracketed mode. ## Animation and timers ```python panel.animate("x", 40, duration=0.6, easing="in_out_cubic", on_done=next_step) app.after(2.0, popup_tip) app.every(0.5, poll_status) ``` `animate()` tweens any numeric attribute (x, y, w, h relayout; anything else repaints) with `duration` or `speed`, `delay`, and an easing (`linear`, `in|out|in_out` quad/cubic). `x`, `y`, `w` and `h` start from where the panel is drawn (so a percent, `"center"`, `"auto"` or a negative offset animates from its real place) and are written as whole cells. Timers take plain callbacks; exceptions in callbacks never break the loop. ## Components - `TuiText(text, text_align, wrap)` - wrapped static text. - `TuiButton(label, on_press)` - Enter/Space/click; focused style; `on_press(event)` fires per press. - `TuiOptions(options, multi, on_select)` - virtualized list; options as strings, `(label, value)` pairs, or dicts. Arrows/home/end/pgup/ pgdn/wheel move, Enter/Space/click selects; `on_select(event)` fires per pick and the event also bubbles. - `TuiDialog(*children, on_close)` - centered modal; Esc closes; `buttons(("OK", cb), ...)` adds a button row (callbacks take the Press event); `on_close(event)` fires on close. - `TuiQuestion(prompt, options, on_done, multi)` - prompt plus options; single-select answers on first pick, multi-select via OK. - `TuiHistory(backend, cap)` - readline-style input history: `older(current)` / `newer()`, an immediate repeat is skipped, capped at `INPUT_HISTORY_CAP` (1000). The backend is any object with `load()` and `append(text)`; `VaultHistory(store, profile, bot)` stores it in the vault's sealed `input_history` table (one list per profile, shared by every bot, the bot kept as a column), the same table the REPL reads into readline and writes to. A profile with no rows imports the old plain-text `history` file once. A backend failure is counted in `write_errors` and the history keeps working in memory. Pass it as `TuiTextBox(history=...)`. - `TuiTextBox(text, complete, mentions)` - multiline editor; arrows/ home/end/pgup/pgdn move (no line wrap), Enter splits, Backspace/Delete join, click positions the cursor, Escape bubbles for dialogs; `.value` joins lines. Bracketed pastes insert literally with CR/CRLF normalized to LF. `complete(prefix)` wires a `TuiAutocomplete` popup for `/words` and `mentions(prefix)` the same for `@words` (bots, providers, models, files) before the cursor. `send_on_enter=True` with `on_send(value)` turns Enter into send (an open popup still accepts first); Shift+Enter (kitty terminals) and Alt+Enter insert a newline instead. `max_chars` caps the buffer (`TUI_CHAT_INPUT_CAP`, 2000, in the chat scene). - `TuiAutocomplete` - non-focusable `TuiOptions` popup owned by a textbox; typing filters, arrows/home/end/pgup/pgdn move, Enter accepts, Esc dismisses (a second Esc still bubbles); flips above the cursor when short on room, max 8 rows. The box keeps focus throughout, and Tab is never used for completion (it always moves focus). Clicks pick outside modals; inside a modal the modal click guard swallows them and the keyboard path still works. - `TuiPromptDialog(label, box_h, on_execute, complete)` - label plus a `box_h`-row editor with OK/Cancel; OK runs `on_execute(value)` then closes. The demo opens one on double-Shift with slash-command completion and feeds accepted text to the shell. - `TuiTerminal(cmd, interactive)` - real pty child streamed through the VT screen; click to focus and type; read-only mode for logs. - `TuiProgress(value)` - fraction bar; `set()` clamps 0..1. - `TuiLog` - virtualized scrollback; `append(text, style)` follows the tail while pinned; wheel/pgup/pgdn/home/end navigate. ## Themes Colors go through named roles, not literals. `TuiTheme(name, dark, roles)` holds 27 roles: the 12 base roles (`bg`, `surface`, `fg`, `muted`, `border`, `accent`, `on_accent`, `selection`, `success`, `warning`, `error`, `info`) plus 10 Telegram roles (`bubble_in`, `bubble_out`, `bubble_fg`, `meta_in`, `meta_out`, `tick_read`, `service_bg`, `service_fg`, `unread`, `unread_muted`, with day/night values from the tdesktop theme files) plus 5 chat-scene roles (`panel` for sidebar, header and status bar, `accent2` cyan, `accent3` pink, `code_bg`, `tool_bg`); `TUI_THEMES` is the registry with five builtins (`dark`, `light`, `nord`, `gruvbox`, `ansi`); `tui_register_theme()` adds more (all 12 roles required). Widgets use `fg="role:accent"` style values, resolved against the current theme at draw time; raw colors (`#rrggbb`, ANSI names, ints) pass through untouched, and per-widget styles merge over role styles as before. Unknown roles render uncolored rather than crashing. Selection precedence: `--theme` flag, `TAI_THEME` env var, `dark` default; an unknown name prints the available list and exits 2. `App.set_theme(name)` swaps the global theme and invalidates the compositor, because cells are diffed by style key (role names), which a theme switch does not change; without the invalidation only cells whose text changed got the new colors and old-theme speckles stayed on spaces. F4 cycles registry order in the chat scene. To change a color, edit one value in `_tui_builtin_themes()` or register a custom theme. ## Chat scene (`--tui`) `./tai.py --tui` runs the fullscreen chat UI with REPL parity: a borderless, colored layout. A `panel`-tinted bots sidebar (colored avatar chip per bot, accent bar on the selected chat, green dot while a turn runs, red `Draft:` hint), a header with avatar, name and an `online` / `typing...` dot, a transcript of aligned bg-fill bubbles (yours right in the accent bubble color, theirs left with the bot name on top, stamp plus ticks on the bottom row inside the bubble), a slim scrollbar in the last transcript column, a rounded composer (accent border while focused) with a Send button, and a status bar of key caps plus profile/bot and model pills. Ticks follow Telegram: clock while sending, single check on the cloud, blue double check once read; service pills mark the date. Sidebar selection switches bots with per-bot input drafts; Tab cycles sidebar, transcript, input, Send. Assistant text renders through a small line-level markdown renderer (`tui_md_blocks`, `tui_md_inline`, `tui_wrap_segs`): headings, bold, italic (shown in the info color), inline code, fenced code blocks, bullets, numbered lists, quotes, rules. Tool calls show as one-line chips (gear, bold name, `k=v` arguments, truncated). Command output and errors show as plain bars on the tool background so aligned columns survive. An empty chat shows a welcome card with the key hints. Slash commands run inline with output captured into a dim bubble (`/quit` quits); anything else runs a full agent turn whose reply lands as an incoming bubble. The transcript keeps a block journal and replays it on resize, so bubbles reflow instead of freezing at the old width; below usable width they degrade to full-width rows. Keys: Enter sends (Shift+Enter / Alt+Enter newline), Up / Down recall input history like readline (Up on the first line goes older, Down on the last line goes newer and ends on your unfinished draft; an open completion popup keeps the arrows), F2 toggles the sidebar, F4 cycles the theme, `i` or Esc jumps to the input, `q` quits from outside the input. Below 80 columns the sidebar auto-hides (`TUI_CHAT_NARROW_COLS`); a manual F2 hide/show wins over the automatic rule until toggled again. Turns run through `app.offload`: your message paints first, the turn runs on its own thread, and the reply lands back on the loop, so the UI keeps rendering, themes switch, resizes reflow and the sidebar scrolls while the model works. Every bot is its own session (`TuiChatSession`: its own `Agent`, journal, draft, turn state), so a long task in one bot never blocks talking to another: switch bots in the sidebar and chat on while the first keeps working. A busy bot shows a spinner in the sidebar, a finished reply you were not looking at shows an unread count, and its journal is intact when you switch back. Only the bot on screen refuses a second send while its own turn runs. An approval or question from a bot you are not looking at does not pop up over the bot you are talking to: it waits (`?` badge in the sidebar) and opens when you open that bot; its dialog title names the bot. Sessions share one vault (the store connection is `check_same_thread=False`, sqlite is serialized) and a counted `TuiStdioGuard` swaps stdout/stdin once for all turn threads. Slash commands run on the bot on screen; `/bot x` switches the screen to that bot's own session instead of retargeting the shared agent. The loop keeps the real stdout fd from setup, because the turn thread swaps `sys.stdout`. The header status only says what is true. The agent reports its real phase through `agent.on_phase(name, detail)`: `thinking` while the model or the loop works, `running ` inside a tool call, `waiting for you` while a dialog is open, `typing...` once the final reply exists and is being laid out word by word (bounded to `TUI_CHAT_REVEAL_STEPS` ticks), then `online`. Thinking and typing animate: braille spinner in cycling accent colors, a shimmer sweeping the word, trailing dots lighting one by one, and `Ns` elapsed in the status bar. Shell commands (host and sandbox box) stream live as a message: the turn thread calls `agent.stream_factory(command)`, the scene journals a `live` block (header chip with the command, the last `TUI_CHAT_LIVE_ROWS` (8) lines in a fixed window, a status row at the end, `TUI_CHAT_LIVE_KEEP` (200) lines kept) and repaints it at most every `TUI_CHAT_LIVE_TICK` (50 ms). It stays in the transcript where it started, so you keep chatting while it scrolls. The REPL has the same thing as the 4-line `LiveStream` window. When a command stops on a prompt (sudo, ssh, a y/n; a partial last line ending like a prompt after 1 s of silence, or echo switched off), the command runs on a pty and the question goes through the same `agent.prompter("ask", ...)` dialog (REPL: `input`/`getpass`); the answer is typed into the command, a decline sends end-of-file, and the wait does not count against the 120 s timeout (max 20 questions per command). Gap: the TUI dialog does not mask a typed password. Without an interactive user (autonomous mode, background workers, piped stdin) commands run on pipes with no input, as before. Approvals and `ask_user` are real dialogs. The agent calls `agent.prompter(kind, text, options)` from the turn thread; the chat scene opens a `TuiQuestion` (approve: Allow once / Always allow / Deny; ask: the options plus "Type an answer...") on the loop and the thread waits. Esc, Cancel, or no answer within `TUI_CHAT_PROMPT_TIMEOUT` (600 s) means deny / no answer, never a hang. Without a `prompter` (CLI, Telegram) behavior is unchanged. Measured on one machine only (the development box, Python 3.14, chat scene with a 40-exchange transcript, 19 panels, cost of `dirty -> frame_bytes()`, mean of 50, three runs; the 400-exchange transcript costs the same, history length does not matter). "Before" is v1.33.1, whose every dirty frame cost 4.0-4.6 ms at 200x50 (1.5 ms at 80x24) whatever had changed: | frame at 200x50 | before | v1.34.0 | now | |---|---|---|---| | one typed character | 4.6 ms | 0.08-0.13 ms | 0.09 ms | | 1 Hz status refresh | 4.9 ms | 0.05-0.08 ms | 0.05 ms | | Tab moves focus | 4.3 ms | 0.45 ms | 0.42 ms | | transcript scroll, 2 frames | 9.5 ms | 2.6-2.8 ms | 1.3 ms | | one line appended while pinned | n/a | 0.78 ms | 0.6-0.7 ms | | anonymous `dirty_paint()` (everything) | 4.0 ms | 1.2 ms | 0.8 ms | | anonymous `dirty_layout()` | 5.4 ms | 1.6-1.8 ms | 1.2 ms | | sidebar hidden and shown, 2 frames | n/a | 4.0-4.5 ms | 4.3-4.7 ms | | one leaf grows in a 301-panel all-`auto` tree | n/a | 4.60 ms (302 panels arranged) | 0.29 ms (5 arranged) | | `TuiTerminal` 200x50, one new line (scroll by one) | n/a | 16.0 ms | 1.8 ms | | `TuiTerminal` 200x50, one row rewritten | n/a | 16.4 ms | 1.0 ms | The sidebar toggle is a genuine whole-screen change (every panel moves) and did not get faster. Bytes written per frame with varied transcript text (random words, so rows differ; a transcript of repeated rows gives the scroll less to win and the estimate then declines it): | frame | size | v1.34.0 | now | |---|---|---|---| | 3-line scroll | 80x24 | 1388 B | 1354 B (734 B with margins) | | 3-line scroll | 120x40 | 3585 B | 1576 B (897 B) | | 3-line scroll | 200x50 | 7905 B | 1822 B (1143 B) | | 1-line scroll | 80x24 | 1327 B | 822 B (369 B) | | 1-line scroll | 120x40 | 3223 B | 883 B (395 B) | | 1-line scroll | 200x50 | 6496 B | 966 B (478 B) | The figures in brackets are for a terminal that answers the `DECLRMM` probe (measured through the emulator, not on a real terminal: this machine's tmux does not support it). Without margins, at 80x24 the sidebar is 30 of 80 columns and the scroll moves it too, which the strip repair pays for, so a 3-line scroll is a wash there; with margins the sidebar is not touched. Over 1200 recorded scroll frames (five sizes, margins on and off) the cost model took a scroll that wrote more bytes than not scrolling in 35 frames (1.7 KB in all), against 63 frames (7.4 KB) with the cell-and-move model it replaced. Summed over the margins-off runs of that sweep the frames wrote 769 KB, against 776 KB with the old model and 1633 KB with scrolling off. The loop, 5 s of the real `_main` on pipes at 200x50 (CPU is process time including the first full frame): | 5 s | v1.34.0 | now | |---|---|---| | idle: loop iterations / CPU | 147 / 20.4 ms | 6 / 3.4 ms (the chat scene's 1 Hz status timer) | | a running turn: loop iterations / CPU | 147 / 32.6 ms | 14 / 14.8 ms | Latency on pipes (no real terminal): key to frame 0.2-0.5 ms, a touch from another thread to frame 0.2 ms. These are CPU numbers: the app was never slow enough to feel, the gain is battery, SSH bandwidth and headroom. Not measured: other machines, real terminals' scroll speed, 300x70. Guarded by `test_frame_stays_inside_budget_on_large_screen` (full repaint under one frame), `test_typing_frame_budget_at_200x50` (5 ms ceiling, 30x slack), `test_an_idle_screen_wakes_almost_never` and the latency tests in `TuiLoopTests`. Live in a pty: a resize reflows to a correct frame in 18-60 ms, a burst of 30 resizes ends on the right frame, and the demo ran 150 random keys, mouse events and resizes with the oracle on without a divergence; key to screen on a real terminal was last measured at 23 ms, before the lazy pipeline, and was not re-measured. ## Terminal widget notes `TuiVtScreen` also serves the multiplexer, so it keeps scrollback (`history`, a bounded deque set by the owner; only full-screen scrolls outside the alternate screen feed it), answers cursor-position and device-attribute queries (`take_replies()`), tracks application cursor keys, bracketed paste and the window title, draws the DEC line charset, repeats characters (`CSI b`) and keeps italic, blink and hidden attributes. `spawn()` forks the command onto a pty sized to the widget; resizes propagate via SIGWINCH-winning `TIOCSWINSZ`. Input queues and drains cooperatively with output reads (never a blocking write from a handler). Exited children keep their last screen with the exit status; teardown kills survivors so demos never leak processes. Without `pty` the widget shows a plain error line instead of crashing. ## Gaps and non-goals (v1) - Wide (CJK/emoji) characters count as one column; columns around them misalign. Structured to fix with a width table later. - `TuiVtScreen` does not reflow on resize: narrowing a screen drops the columns that no longer fit, and widening does not bring them back. The multiplexer (`mplex.md`) inherits this. - The theme layer is role names plus a registry, not a full stylesheet language (no selectors, no file-based overrides); only the key-event subset of the kitty protocol (no release tracking, no super/hyper/meta, no alternate-key shortcut matching), no true opacity blending. - The chat scene markdown renderer is line-level only: no tables, no links, no nested emphasis, no syntax highlighting inside code blocks; there are no bubble tails, no unread pills or per-chat times (no honest data source), no attach/voice or reply-preview (no function behind them), tool-call chips are not collapsible and show no results, no per-token streaming. - Lazy rendering gaps: the scroll on a terminal that does not answer the `DECLRMM` probe (tmux, the Linux console) moves whole rows, so the strips beside the panel are repaired by the diff; the margin path is verified through the emulator only, never on a real xterm, kitty, foot, wezterm or iTerm2; state held in an object that is not a list, dict, set or `TuiWatched` (and a `TuiWatched` inside a tuple) is not watched and needs a new assignment or `touch()` (`TAI_TUI_VERIFY=1` finds the misses); widgets other than `TuiLog` and `TuiTerminal` convert their rows on every touch (a few rows each, under 0.1 ms). - No per-widget async tasks; blocking work belongs in threads that post back via timers. - The VT parser drops provably-malformed tails past 64KB and caps parsed CSI params at 64; these are corruption guards, not UI limits. UI multiplicity itself (layers, dialogs, depth, components, animations) is intentionally unbounded.