Reconnect functionallity.

This commit is contained in:
retoor 2025-03-20 19:03:06 +01:00
parent 7a2036beaa
commit 54d3b91150

View File

@ -8,17 +8,30 @@ using System.Diagnostics;
class Program
{
static async void notify(string title, string message)
{
string command = $"notify-send '{title}' '{message}'";
await ExecuteCommand(command);
}
static async Task Main(string[] args)
{
string username = Environment.GetEnvironmentVariable("SNEK_USERNAME") ?? "anonymous";
string password = Environment.GetEnvironmentVariable("SNEK_PASSWORD") ?? "anonymous";
while (true) // Loop for auto-reconnection
{
using (var client = new ClientWebSocket())
{
Uri serverUri = new Uri("wss://snek.molodetz.nl/rpc.ws");
await client.ConnectAsync(serverUri, CancellationToken.None);
var jsonMessage = JsonConvert.SerializeObject(new {
try
{
await client.ConnectAsync(serverUri, CancellationToken.None);
Console.WriteLine("Connected to the server.");
var jsonMessage = JsonConvert.SerializeObject(new
{
method = "login",
args = new[] { username, password }
});
@ -26,10 +39,11 @@ class Program
var bytes = Encoding.UTF8.GetBytes(jsonMessage);
var buffer = new ArraySegment<byte>(bytes);
await client.SendAsync(buffer, WebSocketMessageType.Text, true, CancellationToken.None);
Console.WriteLine("Message sent: " + jsonMessage);
Boolean isLoggedIn = false;
var receiveBuffer = new byte[1024000]; // Increased buffer size
var receiveBuffer = new byte[1024 * 1024]; // Optimized buffer size
while (client.State == WebSocketState.Open)
{
try
@ -41,6 +55,13 @@ class Program
dynamic jsonResponse = JsonConvert.DeserializeObject(responseMessage);
if (!isLoggedIn)
{
Boolean isSuccess = jsonResponse.success != null ? (bool)jsonResponse.success : false;
if (!isSuccess)
{
notify("Snek", $"Login as {username} failed");
break;
}
notify("Snek", "Logged in as " + username);
isLoggedIn = true;
continue;
}
@ -49,16 +70,30 @@ class Program
if (receivedUsername != username)
{
string command = $"notify-send '{receivedUsername}' '{message}'";
await ExecuteCommand(command);
notify(receivedUsername, message);
}
}
catch (Exception ex)
{
Console.WriteLine("Error processing message: " + ex.Message);
break; // Exit the inner loop to reconnect
}
}
}
catch (System.InvalidOperationException ex)
{
Console.WriteLine("Error connecting to server: " + ex.Message);
}
catch (Exception ex)
{
Console.WriteLine("An error occurred: " + ex.Message);
}
// Wait before attempting to reconnect
Console.WriteLine("Reconnecting in 5 seconds...");
await Task.Delay(5000);
}
}
}
private static async Task ExecuteCommand(string command)