#include "gui.hpp"
#include <vector>
#include "card.hpp"
#include <string>
#include <map>
#include <any>
#include "player.hpp"
class BaseType {
public:
std::string name;
};
class AI : public Player {
};
void accept(Player * cls) {
}
int main() {
CardGui cg;
std::cout << cg.renderCard("CQ");
std::vector<Card> v = std::vector<Card>();
v.push_back(Card("C2"));
v.push_back(Card("D5"));
v.push_back(Card("S3"));
v.push_back(Card("H10"));
v.push_back(Card("H3"));
v.push_back(Card("D2"));
v.push_back(Card("C3"));
std::cout << cg.renderCards(v);
return 0;
AI ai();
accept((Player *)ai);
}