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#include "gui.hpp"
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#include <vector>
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#include "card.hpp"
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#include <string>
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#include <map>
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#include <any>
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#include "player.hpp"
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class BaseType {
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public:
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std::string name;
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};
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class AI : public Player {
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};
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void accept(Player * cls) {
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}
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int main() {
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CardGui cg;
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std::cout << cg.renderCard("CQ");
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std::vector<Card> v = std::vector<Card>();
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v.push_back(Card("C2"));
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v.push_back(Card("D5"));
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v.push_back(Card("S3"));
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v.push_back(Card("H10"));
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v.push_back(Card("H3"));
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v.push_back(Card("D2"));
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v.push_back(Card("C3"));
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std::cout << cg.renderCards(v);
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return 0;
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AI ai();
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accept((Player *)ai);
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} |