# retoor <retoor@molodetz.nl>
from __future__ import annotations
from devplacepy.schemas.base import _Out
class GameCropOut(_Out):
key: str = ""
name: str = ""
icon: str = ""
cost: int = 0
reward_coins: int = 0
reward_xp: int = 0
min_level: int = 1
grow_seconds: int = 0
locked: bool = False
class GamePlotOut(_Out):
slot: int = 0
state: str = "empty"
crop_key: str = ""
crop_name: str = ""
crop_icon: str = ""
reward_coins: int = 0
reward_xp: int = 0
ready_at: str = ""
remaining_seconds: int = 0
watered_count: int = 0
max_waters: int = 0
can_water: bool = False
can_steal: bool = False
steal_coins: int = 0
steal_cooldown_seconds: int = 0
steal_reason: str = ""
is_golden: bool = False
fertilize_cost: int = 0
class GamePerkOut(_Out):
key: str = ""
name: str = ""
icon: str = ""
description: str = ""
level: int = 0
max_level: int = 0
cost: int = 0
maxed: bool = False
effect: str = ""
class GameLegacyOut(_Out):
key: str = ""
name: str = ""
icon: str = ""
description: str = ""
level: int = 0
max_level: int = 0
cost: int = 0
maxed: bool = False
effect: str = ""
class GameQuestOut(_Out):
kind: str = ""
label: str = ""
goal: int = 0
progress: int = 0
reward_coins: int = 0
reward_xp: int = 0
claimed: bool = False
can_claim: bool = False
class GameFarmOut(_Out):
owner_username: str = ""
owner_uid: str = ""
is_owner: bool = False
coins: int = 0
xp: int = 0
level: int = 1
level_into: int = 0
level_span: int = 0
level_is_max: bool = False
total_harvests: int = 0
plot_count: int = 0
max_plots: int = 0
next_plot_cost: int = 0
ci_tier: int = 1
ci_label: str = ""
ci_speed: float = 1.0
ci_next_tier: int = 0
ci_next_label: str = ""
ci_next_cost: int = 0
plots: list[GamePlotOut] = []
crops: list[GameCropOut] = []
prestige: int = 0
prestige_multiplier: float = 1.0
prestige_min_level: int = 0
prestige_available: bool = False
streak: int = 0
daily_available: bool = False
daily_reward: int = 0
perks: list[GamePerkOut] = []
quests: list[GameQuestOut] = []
stars: int = 0
legacy: list[GameLegacyOut] = []
steal_cooldown_seconds: int = 0
class GameStateOut(_Out):
ok: bool = True
farm: GameFarmOut
class GameFarmViewOut(_Out):
farm: GameFarmOut
page_title: str = ""
meta_description: str = ""
stole_coins: int = 0
class GameLeaderboardEntryOut(_Out):
rank: int = 0
username: str = ""
level: int = 1
xp: int = 0
coins: int = 0
total_harvests: int = 0
prestige: int = 0
score: int = 0
class GameLeaderboardOut(_Out):
entries: list[GameLeaderboardEntryOut] = []