# retoor from __future__ import annotations from devplacepy.schemas.base import _Out class GameCropOut(_Out): key: str = "" name: str = "" icon: str = "" cost: int = 0 reward_coins: int = 0 reward_xp: int = 0 min_level: int = 1 grow_seconds: int = 0 locked: bool = False class GamePlotOut(_Out): slot: int = 0 state: str = "empty" crop_key: str = "" crop_name: str = "" crop_icon: str = "" reward_coins: int = 0 reward_xp: int = 0 ready_at: str = "" remaining_seconds: int = 0 watered_count: int = 0 max_waters: int = 0 can_water: bool = False can_steal: bool = False steal_coins: int = 0 steal_cooldown_seconds: int = 0 steal_reason: str = "" is_golden: bool = False fertilize_cost: int = 0 class GamePerkOut(_Out): key: str = "" name: str = "" icon: str = "" description: str = "" level: int = 0 max_level: int = 0 cost: int = 0 maxed: bool = False effect: str = "" class GameLegacyOut(_Out): key: str = "" name: str = "" icon: str = "" description: str = "" level: int = 0 max_level: int = 0 cost: int = 0 maxed: bool = False effect: str = "" class GameQuestOut(_Out): kind: str = "" label: str = "" goal: int = 0 progress: int = 0 reward_coins: int = 0 reward_xp: int = 0 claimed: bool = False can_claim: bool = False class GameFarmOut(_Out): owner_username: str = "" owner_uid: str = "" is_owner: bool = False coins: int = 0 xp: int = 0 level: int = 1 level_into: int = 0 level_span: int = 0 level_is_max: bool = False total_harvests: int = 0 plot_count: int = 0 max_plots: int = 0 next_plot_cost: int = 0 ci_tier: int = 1 ci_label: str = "" ci_speed: float = 1.0 ci_next_tier: int = 0 ci_next_label: str = "" ci_next_cost: int = 0 plots: list[GamePlotOut] = [] crops: list[GameCropOut] = [] prestige: int = 0 prestige_multiplier: float = 1.0 prestige_min_level: int = 0 prestige_available: bool = False streak: int = 0 daily_available: bool = False daily_reward: int = 0 perks: list[GamePerkOut] = [] quests: list[GameQuestOut] = [] stars: int = 0 legacy: list[GameLegacyOut] = [] steal_cooldown_seconds: int = 0 class GameStateOut(_Out): ok: bool = True farm: GameFarmOut class GameFarmViewOut(_Out): farm: GameFarmOut page_title: str = "" meta_description: str = "" stole_coins: int = 0 class GameLeaderboardEntryOut(_Out): rank: int = 0 username: str = "" level: int = 1 xp: int = 0 coins: int = 0 total_harvests: int = 0 prestige: int = 0 score: int = 0 class GameLeaderboardOut(_Out): entries: list[GameLeaderboardEntryOut] = []