Implements the moderation and consent obligations a social platform carries,
so the web version and any client that speaks to it enforce the same rules.
Moderation core (services/moderation/, database/moderation.py): a reportable
target registry, the content filter and its choke points, the report queue with
atomic resolution, enforcement actions, consent tracking, maturity gating, and
account deletion with a grace window.
Surfaces: POST /reports plus the member report list, /admin/moderation and the
per-report admin view, /workspaces, terms acceptance at /auth/terms, consent and
account deletion under /profile, the report button and dialog partials, the
maturity gate, and the moderation stylesheet and ReportDialog client.
Every user-generated surface stays reportable by construction: new content tables
are registered in REPORTABLE_TARGETS or listed in UNREPORTABLE_TABLES with a
reason, and the registry test fails the suite on anything left unclassified.
Docs: community guidelines, content moderation, intellectual property, privacy,
terms, contact, and the admin-only moderation operations page, plus the
moderation API group and the Devii moderation actions.
Compliance record: applecomp.md is the requirement register, applechanges.md the
gap analysis against this codebase, and appleimpl.md the implementation design
they resolve to.
Tests cover the report flow, admin moderation, consent, account deletion, terms
acceptance, workspaces, and the registry invariant across the unit, api, and e2e
tiers.
Implement a Farmville-style cooperative idle game mounted at `/game` with member-only play and public farm viewing. The data layer is pure and timestamp-driven with no background tick: plot states are derived from `ready_at` vs current time, never stored. Key features include plantable software projects (shell script through kernel) that build over real time, harvest for coins and XP, CI tier upgrades for faster builds, plot purchasing with doubling cost, watering mechanics for friends' builds, daily quests, and prestige system. All game endpoints negotiate HTML or JSON and return full farm state for single-request client refresh. Pub/sub notifications broadcast farm updates on `public.game.farm.{username}` topics. Database schema adds `game_farms`, `game_plots`, and `game_quests` tables with appropriate indexes.
Split the monolithic test directory into three tiers (unit, api, e2e) with a path-mirroring directory structure. Added corresponding Makefile targets (test-unit, test-api, test-e2e) and updated all documentation references (CLAUDE.md, README.md, testing-cicd.html, testing-framework.html, testing-make.html) to reflect the new layout and naming conventions.