2026-06-23 02:47:40 +02:00
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# retoor <retoor@molodetz.nl>
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import time
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from datetime import datetime, timezone, timedelta
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import requests
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from devplacepy.database import get_table, refresh_snapshot
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2026-07-23 01:14:10 +02:00
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from devplacepy.services.game import economy, store
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2026-06-23 02:47:40 +02:00
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from tests.conftest import BASE_URL
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JSON = {"Accept": "application/json"}
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_counter_gm = [0]
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def _signup():
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_counter_gm[0] += 1
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name = f"gm{int(time.time() * 1000)}{_counter_gm[0]}"
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session = requests.Session()
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session.post(
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f"{BASE_URL}/auth/signup",
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data={
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"username": name,
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"email": f"{name}@t.dev",
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"password": "secret123",
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"confirm_password": "secret123",
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Add the trust and safety subsystem and the App Store compliance work
Implements the moderation and consent obligations a social platform carries,
so the web version and any client that speaks to it enforce the same rules.
Moderation core (services/moderation/, database/moderation.py): a reportable
target registry, the content filter and its choke points, the report queue with
atomic resolution, enforcement actions, consent tracking, maturity gating, and
account deletion with a grace window.
Surfaces: POST /reports plus the member report list, /admin/moderation and the
per-report admin view, /workspaces, terms acceptance at /auth/terms, consent and
account deletion under /profile, the report button and dialog partials, the
maturity gate, and the moderation stylesheet and ReportDialog client.
Every user-generated surface stays reportable by construction: new content tables
are registered in REPORTABLE_TARGETS or listed in UNREPORTABLE_TABLES with a
reason, and the registry test fails the suite on anything left unclassified.
Docs: community guidelines, content moderation, intellectual property, privacy,
terms, contact, and the admin-only moderation operations page, plus the
moderation API group and the Devii moderation actions.
Compliance record: applecomp.md is the requirement register, applechanges.md the
gap analysis against this codebase, and appleimpl.md the implementation design
they resolve to.
Tests cover the report flow, admin moderation, consent, account deletion, terms
acceptance, workspaces, and the registry invariant across the unit, api, and e2e
tiers.
2026-08-09 00:18:20 +02:00
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"birth_date": "1990-01-01",
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"accept_terms": "1",
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2026-06-23 02:47:40 +02:00
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},
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allow_redirects=True,
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)
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return session, name
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def _reset_farm(username, coins=100000):
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refresh_snapshot()
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user = get_table("users").find_one(username=username)
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farm = store.get_farm(user["uid"])
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if farm:
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get_table("game_plots").delete(farm_uid=farm["uid"])
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get_table("game_farms").delete(uid=farm["uid"])
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2026-07-21 03:36:29 +02:00
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get_table("game_market_ticks").delete()
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2026-06-23 02:47:40 +02:00
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farm = store.ensure_farm(user["uid"])
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get_table("game_farms").update({"uid": farm["uid"], "coins": coins}, ["uid"])
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refresh_snapshot()
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return user, farm
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def test_fertilize_requires_auth(app_server, seeded_db):
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r = requests.post(f"{BASE_URL}/game/fertilize", data={"slot": 0}, headers=JSON)
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assert r.status_code in (401, 303)
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def test_fertilize_empty_plot_returns_400(app_server, seeded_db):
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session, name = _signup()
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_reset_farm(name)
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r = session.post(f"{BASE_URL}/game/fertilize", data={"slot": 0}, headers=JSON)
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assert r.status_code == 400
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def test_claim_quest_requires_auth(app_server, seeded_db):
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r = requests.post(f"{BASE_URL}/game/quests/claim", data={"quest": "first_harvest"}, headers=JSON)
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assert r.status_code in (401, 303)
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def test_claim_unearned_quest_returns_400(app_server, seeded_db):
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session, name = _signup()
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_reset_farm(name)
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r = session.post(
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f"{BASE_URL}/game/quests/claim", data={"quest": "first_harvest"}, headers=JSON
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)
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assert r.status_code == 400
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def test_steal_requires_auth(app_server, seeded_db):
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r = requests.post(
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f"{BASE_URL}/game/farm/alice_test/steal", data={"slot": 0}, headers=JSON
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)
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assert r.status_code in (401, 303)
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def test_steal_unknown_farm_404(app_server, seeded_db):
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session, name = _signup()
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r = session.post(
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f"{BASE_URL}/game/farm/nobody_xyz_zzz/steal", data={"slot": 0}, headers=JSON
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)
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assert r.status_code == 404
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def test_steal_own_farm_returns_400(app_server, seeded_db):
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session, name = _signup()
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_reset_farm(name)
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r = session.post(
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f"{BASE_URL}/game/farm/{name}/steal", data={"slot": 0}, headers=JSON
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)
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assert r.status_code == 400
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def test_steal_empty_plot_returns_400(app_server, seeded_db):
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owner_session, owner = _signup()
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_reset_farm(owner)
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thief_session, thief = _signup()
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r = thief_session.post(
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f"{BASE_URL}/game/farm/{owner}/steal", data={"slot": 0}, headers=JSON
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)
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assert r.status_code == 400
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feat: add per-user avatar seed regeneration with irreversible random avatar replacement
Implement a new `avatar_seed` column on the users table that overrides the username-based seed for Multiavatar generation. Introduce a null-safe `avatar_seed(user)` choke point in `avatar.py` that resolves `user.get("avatar_seed") or user.get("username")`, registered as a Jinja global so every render site (`_avatar_link.html`, `avatar_url(...)` calls, SEO `og_image`, issues ad-hoc dicts, devRant payload/PNG) propagates a regenerated seed. Add `POST /profile/{username}/regenerate-avatar` endpoint (owner-or-admin only) that writes a fresh `generate_uid()` to `avatar_seed`, invalidates the target's user cache, and audits `profile.avatar.regenerate`. The previous seed is overwritten and never stored, making regeneration irreversible. Document the feature in `AGENTS.md` and `README.md`, add the API endpoint to `docs_api.py`, and include the `regenerate_avatar` Devii tool in `CONFIRM_REQUIRED`.
2026-06-28 00:31:34 +02:00
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def _set_stars(username, stars):
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refresh_snapshot()
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user = get_table("users").find_one(username=username)
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farm = store.get_farm(user["uid"])
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get_table("game_farms").update({"uid": farm["uid"], "stars": stars}, ["uid"])
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refresh_snapshot()
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def test_legacy_requires_auth(app_server, seeded_db):
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r = requests.post(f"{BASE_URL}/game/legacy", data={"key": "multiplier"}, headers=JSON)
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assert r.status_code in (401, 303)
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def test_legacy_upgrade_spends_stars(app_server, seeded_db):
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session, name = _signup()
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_reset_farm(name)
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_set_stars(name, 1000)
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r = session.post(f"{BASE_URL}/game/legacy", data={"key": "multiplier"}, headers=JSON)
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assert r.status_code == 200, r.text[:200]
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refresh_snapshot()
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user = get_table("users").find_one(username=name)
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farm = store.get_farm(user["uid"])
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assert int(farm.get("legacy_multiplier") or 0) == 1
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assert int(farm.get("stars") or 0) < 1000
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def test_legacy_insufficient_stars_returns_400(app_server, seeded_db):
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session, name = _signup()
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_reset_farm(name)
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_set_stars(name, 0)
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r = session.post(f"{BASE_URL}/game/legacy", data={"key": "multiplier"}, headers=JSON)
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assert r.status_code == 400
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def test_legacy_unknown_key_returns_400(app_server, seeded_db):
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session, name = _signup()
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_reset_farm(name)
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_set_stars(name, 1000)
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r = session.post(f"{BASE_URL}/game/legacy", data={"key": "telekinesis"}, headers=JSON)
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assert r.status_code == 400
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2026-06-23 02:47:40 +02:00
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def test_steal_ready_unprotected_crop_transfers_coins(app_server, seeded_db):
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owner_session, owner = _signup()
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_reset_farm(owner, coins=100000)
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plant = owner_session.post(
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f"{BASE_URL}/game/plant", data={"slot": 0, "crop": "shell"}, headers=JSON
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)
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assert plant.status_code == 200, plant.text[:200]
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refresh_snapshot()
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owner_user = get_table("users").find_one(username=owner)
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farm = store.get_farm(owner_user["uid"])
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plot = get_table("game_plots").find_one(farm_uid=farm["uid"], slot_index=0)
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assert plot is not None
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past = (datetime.now(timezone.utc) - timedelta(days=1)).isoformat()
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get_table("game_plots").update(
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{"uid": plot["uid"], "planted_at": past, "ready_at": past}, ["uid"]
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)
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refresh_snapshot()
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thief_session, thief = _signup()
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_reset_farm(thief, coins=0)
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r = thief_session.post(
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f"{BASE_URL}/game/farm/{owner}/steal", data={"slot": 0}, headers=JSON
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)
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assert r.status_code == 200, r.text[:200]
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refresh_snapshot()
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thief_user = get_table("users").find_one(username=thief)
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thief_farm = store.get_farm(thief_user["uid"])
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assert int(thief_farm.get("coins", 0)) > 0
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2026-07-26 14:57:18 +02:00
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raided = get_table("game_plots").find_one(uid=plot["uid"])
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assert (raided.get("crop_key") or "") == "shell"
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assert float(raided.get("raided_fraction") or 0) > 0
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feat: add per-user avatar seed regeneration with irreversible random avatar replacement
Implement a new `avatar_seed` column on the users table that overrides the username-based seed for Multiavatar generation. Introduce a null-safe `avatar_seed(user)` choke point in `avatar.py` that resolves `user.get("avatar_seed") or user.get("username")`, registered as a Jinja global so every render site (`_avatar_link.html`, `avatar_url(...)` calls, SEO `og_image`, issues ad-hoc dicts, devRant payload/PNG) propagates a regenerated seed. Add `POST /profile/{username}/regenerate-avatar` endpoint (owner-or-admin only) that writes a fresh `generate_uid()` to `avatar_seed`, invalidates the target's user cache, and audits `profile.avatar.regenerate`. The previous seed is overwritten and never stored, making regeneration irreversible. Document the feature in `AGENTS.md` and `README.md`, add the API endpoint to `docs_api.py`, and include the `regenerate_avatar` Devii tool in `CONFIRM_REQUIRED`.
2026-06-28 00:31:34 +02:00
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def _ripen_owner_plot(owner, slot=0):
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refresh_snapshot()
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owner_user = get_table("users").find_one(username=owner)
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farm = store.get_farm(owner_user["uid"])
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plot = get_table("game_plots").find_one(farm_uid=farm["uid"], slot_index=slot)
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past = (datetime.now(timezone.utc) - timedelta(days=1)).isoformat()
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get_table("game_plots").update(
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{"uid": plot["uid"], "planted_at": past, "ready_at": past}, ["uid"]
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)
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refresh_snapshot()
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return plot
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2026-07-21 03:36:29 +02:00
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def _set_farm(username, **fields):
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refresh_snapshot()
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user = get_table("users").find_one(username=username)
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farm = store.get_farm(user["uid"])
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get_table("game_farms").update({"uid": farm["uid"], **fields}, ["uid"])
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refresh_snapshot()
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def test_defense_upgrade_requires_auth(app_server, seeded_db):
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r = requests.post(f"{BASE_URL}/game/defense/upgrade", headers=JSON)
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assert r.status_code in (401, 303)
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def test_defense_upgrade_success(app_server, seeded_db):
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session, name = _signup()
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_reset_farm(name)
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r = session.post(f"{BASE_URL}/game/defense/upgrade", headers=JSON)
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assert r.status_code == 200, r.text[:200]
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assert r.json()["farm"]["defense_level"] == 1
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def test_defense_upgrade_insufficient_coins_returns_400(app_server, seeded_db):
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session, name = _signup()
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_reset_farm(name, coins=0)
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r = session.post(f"{BASE_URL}/game/defense/upgrade", headers=JSON)
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assert r.status_code == 400
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def test_infrastructure_buy_requires_prestige(app_server, seeded_db):
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session, name = _signup()
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_reset_farm(name, coins=100_000_000)
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r = session.post(
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f"{BASE_URL}/game/infrastructure/buy", data={"key": "registry"}, headers=JSON
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)
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assert r.status_code == 400
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def test_infrastructure_buy_success(app_server, seeded_db):
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session, name = _signup()
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_reset_farm(name, coins=100_000_000)
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_set_farm(name, prestige=5)
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r = session.post(
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f"{BASE_URL}/game/infrastructure/buy", data={"key": "registry"}, headers=JSON
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)
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assert r.status_code == 200, r.text[:200]
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farm = r.json()["farm"]
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owned = next(i for i in farm["infrastructure"] if i["key"] == "registry")
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assert owned["owned"] is True
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def test_infrastructure_buy_unknown_key_returns_400(app_server, seeded_db):
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session, name = _signup()
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_reset_farm(name)
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r = session.post(
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f"{BASE_URL}/game/infrastructure/buy", data={"key": "does_not_exist"}, headers=JSON
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)
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assert r.status_code == 400
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def test_cosmetics_buy_requires_auth(app_server, seeded_db):
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r = requests.post(
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f"{BASE_URL}/game/cosmetics/buy", data={"key": "title_architect"}, headers=JSON
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)
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assert r.status_code in (401, 303)
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def test_cosmetics_buy_and_equip(app_server, seeded_db):
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session, name = _signup()
|
|
|
|
|
_reset_farm(name, coins=1_000_000)
|
|
|
|
|
r = session.post(
|
|
|
|
|
f"{BASE_URL}/game/cosmetics/buy", data={"key": "title_architect"}, headers=JSON
|
|
|
|
|
)
|
|
|
|
|
assert r.status_code == 200, r.text[:200]
|
|
|
|
|
r = session.post(
|
|
|
|
|
f"{BASE_URL}/game/cosmetics/equip", data={"key": "title_architect"}, headers=JSON
|
|
|
|
|
)
|
|
|
|
|
assert r.status_code == 200, r.text[:200]
|
|
|
|
|
assert r.json()["farm"]["active_title"] == "title_architect"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def test_cosmetics_buy_insufficient_coins_returns_400(app_server, seeded_db):
|
|
|
|
|
session, name = _signup()
|
|
|
|
|
_reset_farm(name, coins=0)
|
|
|
|
|
r = session.post(
|
|
|
|
|
f"{BASE_URL}/game/cosmetics/buy", data={"key": "title_architect"}, headers=JSON
|
|
|
|
|
)
|
|
|
|
|
assert r.status_code == 400
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def test_mastery_upgrade_requires_auth(app_server, seeded_db):
|
|
|
|
|
r = requests.post(
|
|
|
|
|
f"{BASE_URL}/game/mastery", data={"key": "autoreplant"}, headers=JSON
|
|
|
|
|
)
|
|
|
|
|
assert r.status_code in (401, 303)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def test_mastery_upgrade_insufficient_points_returns_400(app_server, seeded_db):
|
|
|
|
|
session, name = _signup()
|
|
|
|
|
_reset_farm(name)
|
|
|
|
|
r = session.post(
|
|
|
|
|
f"{BASE_URL}/game/mastery", data={"key": "autoreplant"}, headers=JSON
|
|
|
|
|
)
|
|
|
|
|
assert r.status_code == 400
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def test_mastery_upgrade_success(app_server, seeded_db):
|
|
|
|
|
session, name = _signup()
|
|
|
|
|
_reset_farm(name)
|
|
|
|
|
_set_farm(name, mastery_points=1000)
|
|
|
|
|
r = session.post(
|
|
|
|
|
f"{BASE_URL}/game/mastery", data={"key": "autoreplant"}, headers=JSON
|
|
|
|
|
)
|
|
|
|
|
assert r.status_code == 200, r.text[:200]
|
|
|
|
|
upgrade = next(m for m in r.json()["farm"]["mastery"] if m["key"] == "autoreplant")
|
|
|
|
|
assert upgrade["level"] == 1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def test_leaderboard_boards_all_return_200(app_server, seeded_db):
|
|
|
|
|
for board in ("score", "prestige", "harvests", "raids", "time_to_kernel", "fair_play", "era"):
|
|
|
|
|
r = requests.get(f"{BASE_URL}/game/leaderboard", params={"board": board}, headers=JSON)
|
|
|
|
|
assert r.status_code == 200, (board, r.text[:200])
|
|
|
|
|
assert "entries" in r.json()
|
|
|
|
|
|
|
|
|
|
|
feat: add per-user avatar seed regeneration with irreversible random avatar replacement
Implement a new `avatar_seed` column on the users table that overrides the username-based seed for Multiavatar generation. Introduce a null-safe `avatar_seed(user)` choke point in `avatar.py` that resolves `user.get("avatar_seed") or user.get("username")`, registered as a Jinja global so every render site (`_avatar_link.html`, `avatar_url(...)` calls, SEO `og_image`, issues ad-hoc dicts, devRant payload/PNG) propagates a regenerated seed. Add `POST /profile/{username}/regenerate-avatar` endpoint (owner-or-admin only) that writes a fresh `generate_uid()` to `avatar_seed`, invalidates the target's user cache, and audits `profile.avatar.regenerate`. The previous seed is overwritten and never stored, making regeneration irreversible. Document the feature in `AGENTS.md` and `README.md`, add the API endpoint to `docs_api.py`, and include the `regenerate_avatar` Devii tool in `CONFIRM_REQUIRED`.
2026-06-28 00:31:34 +02:00
|
|
|
def test_steal_cooldown_blocks_second_raid(app_server, seeded_db):
|
|
|
|
|
owner_session, owner = _signup()
|
|
|
|
|
_reset_farm(owner, coins=100000)
|
|
|
|
|
thief_session, thief = _signup()
|
|
|
|
|
_reset_farm(thief, coins=0)
|
|
|
|
|
|
|
|
|
|
owner_session.post(
|
|
|
|
|
f"{BASE_URL}/game/plant", data={"slot": 0, "crop": "shell"}, headers=JSON
|
|
|
|
|
)
|
|
|
|
|
_ripen_owner_plot(owner)
|
|
|
|
|
first = thief_session.post(
|
|
|
|
|
f"{BASE_URL}/game/farm/{owner}/steal", data={"slot": 0}, headers=JSON
|
|
|
|
|
)
|
|
|
|
|
assert first.status_code == 200, first.text[:200]
|
|
|
|
|
|
|
|
|
|
owner_session.post(
|
|
|
|
|
f"{BASE_URL}/game/plant", data={"slot": 0, "crop": "shell"}, headers=JSON
|
|
|
|
|
)
|
|
|
|
|
_ripen_owner_plot(owner)
|
|
|
|
|
second = thief_session.post(
|
|
|
|
|
f"{BASE_URL}/game/farm/{owner}/steal", data={"slot": 0}, headers=JSON
|
|
|
|
|
)
|
|
|
|
|
assert second.status_code == 400
|
2026-07-23 01:14:10 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
def test_prestige_insufficient_coins_returns_400(app_server, seeded_db):
|
|
|
|
|
session, name = _signup()
|
|
|
|
|
_reset_farm(name, coins=100)
|
|
|
|
|
_set_farm(name, xp=economy.xp_threshold(economy.PRESTIGE_MIN_LEVEL))
|
|
|
|
|
r = session.post(f"{BASE_URL}/game/prestige", headers=JSON)
|
|
|
|
|
assert r.status_code == 400
|
|
|
|
|
assert "costs" in r.json()["error"]["message"]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def test_prestige_charges_fee_and_carries_over(app_server, seeded_db):
|
|
|
|
|
session, name = _signup()
|
|
|
|
|
_reset_farm(name, coins=100000)
|
|
|
|
|
_set_farm(name, xp=economy.xp_threshold(economy.PRESTIGE_MIN_LEVEL))
|
|
|
|
|
fee = economy.refactor_cost(0, 100000)
|
|
|
|
|
carried = economy.refactor_carryover(100000, fee, 0)
|
|
|
|
|
r = session.post(f"{BASE_URL}/game/prestige", headers=JSON)
|
|
|
|
|
assert r.status_code == 200
|
|
|
|
|
farm = r.json()["farm"]
|
|
|
|
|
assert farm["prestige"] == 1
|
|
|
|
|
assert farm["coins"] == economy.STARTING_COINS + carried
|
|
|
|
|
refresh_snapshot()
|
|
|
|
|
assert store.treasury_balance() >= fee
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def test_state_exposes_refactor_and_grant_fields(app_server, seeded_db):
|
|
|
|
|
session, name = _signup()
|
|
|
|
|
_reset_farm(name)
|
|
|
|
|
r = session.get(f"{BASE_URL}/game/state", headers=JSON)
|
|
|
|
|
assert r.status_code == 200
|
|
|
|
|
farm = r.json()["farm"]
|
|
|
|
|
for key in (
|
|
|
|
|
"refactor_cost",
|
|
|
|
|
"refactor_affordable",
|
|
|
|
|
"refactor_carryover_pct",
|
|
|
|
|
"refactor_carryover_preview",
|
|
|
|
|
"grant_available",
|
|
|
|
|
"grant_amount",
|
|
|
|
|
"grant_reason",
|
|
|
|
|
"treasury_balance",
|
|
|
|
|
):
|
|
|
|
|
assert key in farm
|
|
|
|
|
assert farm["refactor_cost"] == economy.refactor_cost(0, farm["coins"])
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def test_grant_requires_auth(app_server, seeded_db):
|
|
|
|
|
r = requests.post(f"{BASE_URL}/game/grant", headers=JSON)
|
|
|
|
|
assert r.status_code in (401, 303)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def test_grant_claim_flow(app_server, seeded_db):
|
|
|
|
|
session, name = _signup()
|
|
|
|
|
_reset_farm(name, coins=100)
|
|
|
|
|
refresh_snapshot()
|
|
|
|
|
store.ensure_treasury()
|
|
|
|
|
get_table("game_treasury").update(
|
|
|
|
|
{"uid": "treasury-main", "balance": 100000}, ["uid"]
|
|
|
|
|
)
|
|
|
|
|
week = store._iso_week(store._now())
|
|
|
|
|
_set_farm(
|
|
|
|
|
name,
|
|
|
|
|
harvests_week=economy.GRANT_MIN_WEEK_HARVESTS,
|
|
|
|
|
harvests_week_start=week,
|
|
|
|
|
)
|
|
|
|
|
r = session.post(f"{BASE_URL}/game/grant", headers=JSON)
|
|
|
|
|
assert r.status_code == 200
|
|
|
|
|
assert r.json()["farm"]["coins"] == 100 + economy.GRANT_CAP
|
|
|
|
|
second = session.post(f"{BASE_URL}/game/grant", headers=JSON)
|
|
|
|
|
assert second.status_code == 400
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def test_grant_ineligible_when_rich_returns_400(app_server, seeded_db):
|
|
|
|
|
session, name = _signup()
|
|
|
|
|
_reset_farm(name, coins=economy.GRANT_WEALTH_CEILING + 1)
|
|
|
|
|
refresh_snapshot()
|
|
|
|
|
store.ensure_treasury()
|
|
|
|
|
get_table("game_treasury").update(
|
|
|
|
|
{"uid": "treasury-main", "balance": 100000}, ["uid"]
|
|
|
|
|
)
|
|
|
|
|
week = store._iso_week(store._now())
|
|
|
|
|
_set_farm(
|
|
|
|
|
name,
|
|
|
|
|
harvests_week=economy.GRANT_MIN_WEEK_HARVESTS,
|
|
|
|
|
harvests_week_start=week,
|
|
|
|
|
)
|
|
|
|
|
r = session.post(f"{BASE_URL}/game/grant", headers=JSON)
|
|
|
|
|
assert r.status_code == 400
|