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# retoor <retoor@molodetz.nl>
import time
from datetime import datetime, timezone, timedelta
import requests
from devplacepy.database import get_table, refresh_snapshot
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from devplacepy.services.game import economy, store
from tests.conftest import BASE_URL
JSON = {"Accept": "application/json"}
_counter_gm = [0]
def _signup():
_counter_gm[0] += 1
name = f"gm{int(time.time() * 1000)}{_counter_gm[0]}"
session = requests.Session()
session.post(
f"{BASE_URL}/auth/signup",
data={
"username": name,
"email": f"{name}@t.dev",
"password": "secret123",
"confirm_password": "secret123",
},
allow_redirects=True,
)
return session, name
def _reset_farm(username, coins=100000):
refresh_snapshot()
user = get_table("users").find_one(username=username)
farm = store.get_farm(user["uid"])
if farm:
get_table("game_plots").delete(farm_uid=farm["uid"])
get_table("game_farms").delete(uid=farm["uid"])
get_table("game_market_ticks").delete()
farm = store.ensure_farm(user["uid"])
get_table("game_farms").update({"uid": farm["uid"], "coins": coins}, ["uid"])
refresh_snapshot()
return user, farm
def test_fertilize_requires_auth(app_server, seeded_db):
r = requests.post(f"{BASE_URL}/game/fertilize", data={"slot": 0}, headers=JSON)
assert r.status_code in (401, 303)
def test_fertilize_empty_plot_returns_400(app_server, seeded_db):
session, name = _signup()
_reset_farm(name)
r = session.post(f"{BASE_URL}/game/fertilize", data={"slot": 0}, headers=JSON)
assert r.status_code == 400
def test_claim_quest_requires_auth(app_server, seeded_db):
r = requests.post(f"{BASE_URL}/game/quests/claim", data={"quest": "first_harvest"}, headers=JSON)
assert r.status_code in (401, 303)
def test_claim_unearned_quest_returns_400(app_server, seeded_db):
session, name = _signup()
_reset_farm(name)
r = session.post(
f"{BASE_URL}/game/quests/claim", data={"quest": "first_harvest"}, headers=JSON
)
assert r.status_code == 400
def test_steal_requires_auth(app_server, seeded_db):
r = requests.post(
f"{BASE_URL}/game/farm/alice_test/steal", data={"slot": 0}, headers=JSON
)
assert r.status_code in (401, 303)
def test_steal_unknown_farm_404(app_server, seeded_db):
session, name = _signup()
r = session.post(
f"{BASE_URL}/game/farm/nobody_xyz_zzz/steal", data={"slot": 0}, headers=JSON
)
assert r.status_code == 404
def test_steal_own_farm_returns_400(app_server, seeded_db):
session, name = _signup()
_reset_farm(name)
r = session.post(
f"{BASE_URL}/game/farm/{name}/steal", data={"slot": 0}, headers=JSON
)
assert r.status_code == 400
def test_steal_empty_plot_returns_400(app_server, seeded_db):
owner_session, owner = _signup()
_reset_farm(owner)
thief_session, thief = _signup()
r = thief_session.post(
f"{BASE_URL}/game/farm/{owner}/steal", data={"slot": 0}, headers=JSON
)
assert r.status_code == 400
def _set_stars(username, stars):
refresh_snapshot()
user = get_table("users").find_one(username=username)
farm = store.get_farm(user["uid"])
get_table("game_farms").update({"uid": farm["uid"], "stars": stars}, ["uid"])
refresh_snapshot()
def test_legacy_requires_auth(app_server, seeded_db):
r = requests.post(f"{BASE_URL}/game/legacy", data={"key": "multiplier"}, headers=JSON)
assert r.status_code in (401, 303)
def test_legacy_upgrade_spends_stars(app_server, seeded_db):
session, name = _signup()
_reset_farm(name)
_set_stars(name, 1000)
r = session.post(f"{BASE_URL}/game/legacy", data={"key": "multiplier"}, headers=JSON)
assert r.status_code == 200, r.text[:200]
refresh_snapshot()
user = get_table("users").find_one(username=name)
farm = store.get_farm(user["uid"])
assert int(farm.get("legacy_multiplier") or 0) == 1
assert int(farm.get("stars") or 0) < 1000
def test_legacy_insufficient_stars_returns_400(app_server, seeded_db):
session, name = _signup()
_reset_farm(name)
_set_stars(name, 0)
r = session.post(f"{BASE_URL}/game/legacy", data={"key": "multiplier"}, headers=JSON)
assert r.status_code == 400
def test_legacy_unknown_key_returns_400(app_server, seeded_db):
session, name = _signup()
_reset_farm(name)
_set_stars(name, 1000)
r = session.post(f"{BASE_URL}/game/legacy", data={"key": "telekinesis"}, headers=JSON)
assert r.status_code == 400
def test_steal_ready_unprotected_crop_transfers_coins(app_server, seeded_db):
owner_session, owner = _signup()
_reset_farm(owner, coins=100000)
plant = owner_session.post(
f"{BASE_URL}/game/plant", data={"slot": 0, "crop": "shell"}, headers=JSON
)
assert plant.status_code == 200, plant.text[:200]
refresh_snapshot()
owner_user = get_table("users").find_one(username=owner)
farm = store.get_farm(owner_user["uid"])
plot = get_table("game_plots").find_one(farm_uid=farm["uid"], slot_index=0)
assert plot is not None
past = (datetime.now(timezone.utc) - timedelta(days=1)).isoformat()
get_table("game_plots").update(
{"uid": plot["uid"], "planted_at": past, "ready_at": past}, ["uid"]
)
refresh_snapshot()
thief_session, thief = _signup()
_reset_farm(thief, coins=0)
r = thief_session.post(
f"{BASE_URL}/game/farm/{owner}/steal", data={"slot": 0}, headers=JSON
)
assert r.status_code == 200, r.text[:200]
refresh_snapshot()
thief_user = get_table("users").find_one(username=thief)
thief_farm = store.get_farm(thief_user["uid"])
assert int(thief_farm.get("coins", 0)) > 0
assert (get_table("game_plots").find_one(uid=plot["uid"]).get("crop_key") or "") == ""
def _ripen_owner_plot(owner, slot=0):
refresh_snapshot()
owner_user = get_table("users").find_one(username=owner)
farm = store.get_farm(owner_user["uid"])
plot = get_table("game_plots").find_one(farm_uid=farm["uid"], slot_index=slot)
past = (datetime.now(timezone.utc) - timedelta(days=1)).isoformat()
get_table("game_plots").update(
{"uid": plot["uid"], "planted_at": past, "ready_at": past}, ["uid"]
)
refresh_snapshot()
return plot
def _set_farm(username, **fields):
refresh_snapshot()
user = get_table("users").find_one(username=username)
farm = store.get_farm(user["uid"])
get_table("game_farms").update({"uid": farm["uid"], **fields}, ["uid"])
refresh_snapshot()
def test_defense_upgrade_requires_auth(app_server, seeded_db):
r = requests.post(f"{BASE_URL}/game/defense/upgrade", headers=JSON)
assert r.status_code in (401, 303)
def test_defense_upgrade_success(app_server, seeded_db):
session, name = _signup()
_reset_farm(name)
r = session.post(f"{BASE_URL}/game/defense/upgrade", headers=JSON)
assert r.status_code == 200, r.text[:200]
assert r.json()["farm"]["defense_level"] == 1
def test_defense_upgrade_insufficient_coins_returns_400(app_server, seeded_db):
session, name = _signup()
_reset_farm(name, coins=0)
r = session.post(f"{BASE_URL}/game/defense/upgrade", headers=JSON)
assert r.status_code == 400
def test_infrastructure_buy_requires_prestige(app_server, seeded_db):
session, name = _signup()
_reset_farm(name, coins=100_000_000)
r = session.post(
f"{BASE_URL}/game/infrastructure/buy", data={"key": "registry"}, headers=JSON
)
assert r.status_code == 400
def test_infrastructure_buy_success(app_server, seeded_db):
session, name = _signup()
_reset_farm(name, coins=100_000_000)
_set_farm(name, prestige=5)
r = session.post(
f"{BASE_URL}/game/infrastructure/buy", data={"key": "registry"}, headers=JSON
)
assert r.status_code == 200, r.text[:200]
farm = r.json()["farm"]
owned = next(i for i in farm["infrastructure"] if i["key"] == "registry")
assert owned["owned"] is True
def test_infrastructure_buy_unknown_key_returns_400(app_server, seeded_db):
session, name = _signup()
_reset_farm(name)
r = session.post(
f"{BASE_URL}/game/infrastructure/buy", data={"key": "does_not_exist"}, headers=JSON
)
assert r.status_code == 400
def test_cosmetics_buy_requires_auth(app_server, seeded_db):
r = requests.post(
f"{BASE_URL}/game/cosmetics/buy", data={"key": "title_architect"}, headers=JSON
)
assert r.status_code in (401, 303)
def test_cosmetics_buy_and_equip(app_server, seeded_db):
session, name = _signup()
_reset_farm(name, coins=1_000_000)
r = session.post(
f"{BASE_URL}/game/cosmetics/buy", data={"key": "title_architect"}, headers=JSON
)
assert r.status_code == 200, r.text[:200]
r = session.post(
f"{BASE_URL}/game/cosmetics/equip", data={"key": "title_architect"}, headers=JSON
)
assert r.status_code == 200, r.text[:200]
assert r.json()["farm"]["active_title"] == "title_architect"
def test_cosmetics_buy_insufficient_coins_returns_400(app_server, seeded_db):
session, name = _signup()
_reset_farm(name, coins=0)
r = session.post(
f"{BASE_URL}/game/cosmetics/buy", data={"key": "title_architect"}, headers=JSON
)
assert r.status_code == 400
def test_mastery_upgrade_requires_auth(app_server, seeded_db):
r = requests.post(
f"{BASE_URL}/game/mastery", data={"key": "autoreplant"}, headers=JSON
)
assert r.status_code in (401, 303)
def test_mastery_upgrade_insufficient_points_returns_400(app_server, seeded_db):
session, name = _signup()
_reset_farm(name)
r = session.post(
f"{BASE_URL}/game/mastery", data={"key": "autoreplant"}, headers=JSON
)
assert r.status_code == 400
def test_mastery_upgrade_success(app_server, seeded_db):
session, name = _signup()
_reset_farm(name)
_set_farm(name, mastery_points=1000)
r = session.post(
f"{BASE_URL}/game/mastery", data={"key": "autoreplant"}, headers=JSON
)
assert r.status_code == 200, r.text[:200]
upgrade = next(m for m in r.json()["farm"]["mastery"] if m["key"] == "autoreplant")
assert upgrade["level"] == 1
def test_leaderboard_boards_all_return_200(app_server, seeded_db):
for board in ("score", "prestige", "harvests", "raids", "time_to_kernel", "fair_play", "era"):
r = requests.get(f"{BASE_URL}/game/leaderboard", params={"board": board}, headers=JSON)
assert r.status_code == 200, (board, r.text[:200])
assert "entries" in r.json()
def test_steal_cooldown_blocks_second_raid(app_server, seeded_db):
owner_session, owner = _signup()
_reset_farm(owner, coins=100000)
thief_session, thief = _signup()
_reset_farm(thief, coins=0)
owner_session.post(
f"{BASE_URL}/game/plant", data={"slot": 0, "crop": "shell"}, headers=JSON
)
_ripen_owner_plot(owner)
first = thief_session.post(
f"{BASE_URL}/game/farm/{owner}/steal", data={"slot": 0}, headers=JSON
)
assert first.status_code == 200, first.text[:200]
owner_session.post(
f"{BASE_URL}/game/plant", data={"slot": 0, "crop": "shell"}, headers=JSON
)
_ripen_owner_plot(owner)
second = thief_session.post(
f"{BASE_URL}/game/farm/{owner}/steal", data={"slot": 0}, headers=JSON
)
assert second.status_code == 400
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def test_prestige_insufficient_coins_returns_400(app_server, seeded_db):
session, name = _signup()
_reset_farm(name, coins=100)
_set_farm(name, xp=economy.xp_threshold(economy.PRESTIGE_MIN_LEVEL))
r = session.post(f"{BASE_URL}/game/prestige", headers=JSON)
assert r.status_code == 400
assert "costs" in r.json()["error"]["message"]
def test_prestige_charges_fee_and_carries_over(app_server, seeded_db):
session, name = _signup()
_reset_farm(name, coins=100000)
_set_farm(name, xp=economy.xp_threshold(economy.PRESTIGE_MIN_LEVEL))
fee = economy.refactor_cost(0, 100000)
carried = economy.refactor_carryover(100000, fee, 0)
r = session.post(f"{BASE_URL}/game/prestige", headers=JSON)
assert r.status_code == 200
farm = r.json()["farm"]
assert farm["prestige"] == 1
assert farm["coins"] == economy.STARTING_COINS + carried
refresh_snapshot()
assert store.treasury_balance() >= fee
def test_state_exposes_refactor_and_grant_fields(app_server, seeded_db):
session, name = _signup()
_reset_farm(name)
r = session.get(f"{BASE_URL}/game/state", headers=JSON)
assert r.status_code == 200
farm = r.json()["farm"]
for key in (
"refactor_cost",
"refactor_affordable",
"refactor_carryover_pct",
"refactor_carryover_preview",
"grant_available",
"grant_amount",
"grant_reason",
"treasury_balance",
):
assert key in farm
assert farm["refactor_cost"] == economy.refactor_cost(0, farm["coins"])
def test_grant_requires_auth(app_server, seeded_db):
r = requests.post(f"{BASE_URL}/game/grant", headers=JSON)
assert r.status_code in (401, 303)
def test_grant_claim_flow(app_server, seeded_db):
session, name = _signup()
_reset_farm(name, coins=100)
refresh_snapshot()
store.ensure_treasury()
get_table("game_treasury").update(
{"uid": "treasury-main", "balance": 100000}, ["uid"]
)
week = store._iso_week(store._now())
_set_farm(
name,
harvests_week=economy.GRANT_MIN_WEEK_HARVESTS,
harvests_week_start=week,
)
r = session.post(f"{BASE_URL}/game/grant", headers=JSON)
assert r.status_code == 200
assert r.json()["farm"]["coins"] == 100 + economy.GRANT_CAP
second = session.post(f"{BASE_URL}/game/grant", headers=JSON)
assert second.status_code == 400
def test_grant_ineligible_when_rich_returns_400(app_server, seeded_db):
session, name = _signup()
_reset_farm(name, coins=economy.GRANT_WEALTH_CEILING + 1)
refresh_snapshot()
store.ensure_treasury()
get_table("game_treasury").update(
{"uid": "treasury-main", "balance": 100000}, ["uid"]
)
week = store._iso_week(store._now())
_set_farm(
name,
harvests_week=economy.GRANT_MIN_WEEK_HARVESTS,
harvests_week_start=week,
)
r = session.post(f"{BASE_URL}/game/grant", headers=JSON)
assert r.status_code == 400