{% extends "base.html" %} {% block extra_head %} {% endblock %} {% block content %}

Code Farm

Plant projects, let them build, harvest coins and XP, complete quests, upgrade perks, and water your friends' builds.

Coins {{ farm.coins }}
Level {{ farm.level }}
{% if farm.level_is_max %}max level{% else %}{{ farm.level_into }} / {{ farm.level_span }} XP{% endif %}
CI Tier {{ farm.ci_tier }} {{ farm.ci_label }} ({{ farm.ci_speed }}x)
Prestige {{ farm.prestige }} +{{ (farm.prestige_multiplier * 100 - 100)|round|int }}% coins
Stars {{ farm.stars }} spend on Legacy
{% if farm.mastery_points_earned_total %}
Mastery {{ farm.mastery_points }} spend on Mastery upgrades
{% endif %}
{% if farm.underdog_boost_seconds_remaining %}

Underdog boost active: +25% coins for a while after raiding a much richer farm.

{% endif %} {% if farm.era_active %}

Era "{{ farm.era_name }}" is running - you have earned {{ farm.era_coins }} Era coins and {{ farm.era_harvests }} Era harvests so far.

{% endif %}

Your plots

{% include "_game_grid.html" %}

Infrastructure

{% include "_game_shop.html" %}
{% include "_game_defense.html" %}
{% include "_game_infra.html" %}

Perks

{% include "_game_perks.html" %}

Legacy (Stars)

Earn Stars every Refactor. Legacy upgrades are permanent and survive every refactor.

{% include "_game_legacy.html" %}
{% if farm.mastery_points_earned_total %}

Mastery

Earned every 10 prestige past 50. Mastery upgrades open new gameplay rather than bigger numbers, and survive every refactor.

{% include "_game_mastery.html" %}
{% include "_game_analytics.html" %}
{% endif %}

Cosmetics

Pure status, zero power.

{% include "_game_cosmetics.html" %}
{% endblock %}