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export class InputHandler {
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constructor(app) {
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this.app = app;
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this.canvas = null;
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this.isRightMouseDown = false;
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this.lastMouseX = 0;
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this.lastMouseY = 0;
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this.currentTileX = null;
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this.currentTileY = null;
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this.cursorUpdateThrottle = 100; // ms
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this.lastCursorUpdate = 0;
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this.keyPanSpeed = 3; // Controls camera movement speed with arrow keys
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}
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init() {
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this.canvas = document.getElementById('gameCanvas');
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// Mouse events
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this.canvas.addEventListener('mousedown', (e) => this.onMouseDown(e));
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this.canvas.addEventListener('mouseup', (e) => this.onMouseUp(e));
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this.canvas.addEventListener('mousemove', (e) => this.onMouseMove(e));
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this.canvas.addEventListener('wheel', (e) => this.onWheel(e));
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this.canvas.addEventListener('contextmenu', (e) => e.preventDefault());
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// Keyboard events
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document.addEventListener('keydown', (e) => this.onKeyDown(e));
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}
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onMouseDown(event) {
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if (event.button === 2) { // Right mouse button
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this.isRightMouseDown = true;
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this.lastMouseX = event.clientX;
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this.lastMouseY = event.clientY;
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this.canvas.style.cursor = 'grabbing';
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} else if (event.button === 0) { // Left mouse button
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const tile = this.app.renderer.screenToWorld(event.clientX, event.clientY);
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if (this.app.isPlacingBuilding && this.app.selectedBuildingType) {
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// Place building
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this.app.placeBuilding(tile.x, tile.y);
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}
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}
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}
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onMouseUp(event) {
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if (event.button === 2) { // Right mouse button
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this.isRightMouseDown = false;
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// A right-click should cancel building placement mode
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this.app.isPlacingBuilding = false;
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this.app.selectedBuildingType = null;
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this.canvas.style.cursor = 'default';
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// Check if click (not drag)
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const dragThreshold = 5;
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const dx = Math.abs(event.clientX - this.lastMouseX);
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const dy = Math.abs(event.clientY - this.lastMouseY);
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if (dx < dragThreshold && dy < dragThreshold) {
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// Right click on tile - show context menu
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const tile = this.app.renderer.screenToWorld(event.clientX, event.clientY);
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const building = this.app.gameState.buildings[`${tile.x},${tile.y}`];
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if (building && building.owner_id === this.app.player.player_id) {
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this.app.uiManager.showContextMenu(
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event.clientX,
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event.clientY,
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tile.x,
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tile.y
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);
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}
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}
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}
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}
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onMouseMove(event) {
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// Update tile position
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const tile = this.app.renderer.screenToWorld(event.clientX, event.clientY);
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if (tile.x !== this.currentTileX || tile.y !== this.currentTileY) {
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this.currentTileX = tile.x;
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this.currentTileY = tile.y;
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// Highlight tile
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this.app.renderer.highlightTile(tile.x, tile.y);
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// Send cursor position to server (throttled)
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const now = Date.now();
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if (now - this.lastCursorUpdate > this.cursorUpdateThrottle) {
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this.app.sendCursorPosition(tile.x, tile.y);
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this.lastCursorUpdate = now;
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}
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}
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// Handle camera panning
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if (this.isRightMouseDown) {
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const dx = (event.clientX - this.lastMouseX) * 0.1;
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const dy = (event.clientY - this.lastMouseY) * 0.1;
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this.app.renderer.moveCamera(-dx, dy);
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this.lastMouseX = event.clientX;
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this.lastMouseY = event.clientY;
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}
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}
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onWheel(event) {
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event.preventDefault();
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const delta = event.deltaY > 0 ? -0.1 : 0.1;
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this.app.renderer.zoomCamera(delta);
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}
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onKeyDown(event) {
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if (event.key === 'Escape') {
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this.app.isPlacingBuilding = false;
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this.app.selectedBuildingType = null;
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this.app.uiManager.hideContextMenu();
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}
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let moved = false;
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const s = this.keyPanSpeed; // shorthand for speed
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switch (event.key) {
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case 'ArrowUp':
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this.app.renderer.moveCamera(s, -s); // Move diagonally to pan straight up
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moved = true;
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break;
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case 'ArrowDown':
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this.app.renderer.moveCamera(-s, s); // Move diagonally to pan straight down
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moved = true;
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break;
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case 'ArrowLeft':
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this.app.renderer.moveCamera(-s, -s); // Move diagonally to pan straight left
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moved = true;
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break;
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case 'ArrowRight':
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this.app.renderer.moveCamera(s, s); // Move diagonally to pan straight right
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moved = true;
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break;
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}
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if (moved) {
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event.preventDefault(); // Prevents the browser from scrolling
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}
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}
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}
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