# City Builder - Project Summary ## Project Overview A fully functional multiplayer city building game inspired by Transport Tycoon's visual style, built with FastAPI backend and Three.js frontend. ## What Was Built ### Backend (Python/FastAPI) All backend files are in the `server/` directory: 1. **main.py** - FastAPI application entry point - WebSocket endpoint for multiplayer - Static file serving - Game loop for economy ticks and persistence 2. **websocket_manager.py** - WebSocket connection management - Player connection/disconnection - Message broadcasting - Cursor synchronization 3. **models.py** - Data models - 13 building types with unique properties - Player model with economy tracking - Building configurations with costs and benefits 4. **game_state.py** - Game state management - Building placement/removal logic - Road network connectivity (flood fill algorithm) - Zone size calculation for economy bonuses 5. **economy.py** - Economy engine - Tick-based economy processing - Offline player support (10% power) - Connectivity-based income bonuses 6. **database.py** - SQLite persistence - Auto-save every 10 seconds - Player data persistence - Building state persistence ### Frontend (JavaScript/Three.js) All frontend files are in the `static/` directory: 1. **App.js** - Main application controller - Coordinates all systems - Handles game state updates - Player action processing 2. **WebSocketClient.js** - Real-time communication - WebSocket connection management - Message handling and routing - Auto-reconnect logic 3. **GameRenderer.js** - Three.js 3D rendering - Orthographic camera (Transport Tycoon style) - Building mesh creation - Tile highlighting - Player cursor rendering 4. **InputHandler.js** - User input processing - Mouse controls (left/right click, wheel) - Keyboard shortcuts - Camera pan and zoom - Tile coordinate conversion 5. **UIManager.js** - UI component coordination - Component initialization - State updates - Event routing ### UI Components (Web Components) All components extend HTMLElement: 1. **LoginScreen.js** - Nickname entry screen 2. **StatsDisplay.js** - Money and population display 3. **BuildingToolbox.js** - Building selection menu 4. **ChatBox.js** - IRC-style chat interface 5. **ContextMenu.js** - Right-click building menu ### Configuration Files - **requirements.txt** - Python dependencies - **.gitignore** - Git ignore rules - **run.py** - Convenient startup script - **README.md** - Complete documentation ## Key Features Implemented ### Core Gameplay - ✅ 13 unique building types (houses, shops, factories, infrastructure, special) - ✅ Realistic building costs ($500 - $100,000) - ✅ Economic system with income/expenses per tick - ✅ Population management - ✅ Building requirements (population, power) ### Road System - ✅ Road construction ($500 per tile) - ✅ Connectivity algorithm (flood fill) - ✅ Economy bonuses based on network size (5% per road) - ✅ Multiple disconnected zones support ### Multiplayer - ✅ Real-time WebSocket communication - ✅ Live cursor synchronization - ✅ Building synchronization across clients - ✅ Player-specific colors - ✅ Join/leave notifications - ✅ IRC-style chat system ### Persistence - ✅ SQLite database storage - ✅ Auto-save every 10 seconds - ✅ Nickname-based login (no passwords) - ✅ Offline economy processing (10%) - ✅ Session resumption ### User Interface - ✅ Login screen (Enter to submit) - ✅ Stats display (money, population) - ✅ Building toolbox with prices - ✅ Grayed out unaffordable options - ✅ Context menu (Edit/Delete) - ✅ Chat box with timestamps - ✅ No buttons - keyboard shortcuts ### Controls - ✅ Right mouse drag - Pan camera - ✅ Mouse wheel - Zoom in/out - ✅ Left click - Place building - ✅ Right click on building - Context menu - ✅ Enter - Confirm input - ✅ Escape - Cancel input - ✅ Tile highlighting on hover ### Rendering Optimization - ✅ Viewport culling (only render visible tiles) - ✅ Throttled cursor updates (100ms) - ✅ Efficient building mesh management - ✅ Three.js orthographic camera for performance ## Game Mechanics ### Building Types & Economics **Residential** (Provide Population) - Small House: -$50/tick, +10 pop - Medium House: -$120/tick, +25 pop - Large House: -$250/tick, +50 pop **Commercial** (Generate Income) - Small Shop: +$100/tick, -5 pop, needs 20 pop - Supermarket: +$300/tick, -15 pop, needs 50 pop - Mall: +$800/tick, -40 pop, needs 100 pop **Industrial** (Generate Income) - Small Factory: +$200/tick, -20 pop - Large Factory: +$500/tick, -50 pop **Infrastructure** - Road: Connects buildings, boosts economy - Park: -$20/tick, +5 pop - Plaza: -$40/tick, +10 pop **Special** - Town Hall: -$100/tick, +100 pop - Power Plant: -$500/tick, -30 pop, enables large buildings ### Economy Formula ``` Building Income = Base Income × Connectivity Bonus Connectivity Bonus = 1.0 + (Road Network Size × 0.05) ``` ### Offline Economy When a player is offline, their economy continues at 10% power: ``` Offline Income = Base Income × 0.10 ``` ## Technical Specifications ### Server - **Framework**: FastAPI 0.118.0 - **WebSocket**: Native FastAPI WebSocket support - **Database**: SQLite3 (built-in) - **Host**: 127.0.0.1:9901 - **Game Tick**: Every 10 seconds - **Persistence**: Every 10 seconds ### Client - **Renderer**: Three.js r128 - **View**: Orthographic camera (Transport Tycoon style) - **Architecture**: ES6 Modules - **Components**: Web Components (Custom Elements) - **No frameworks**: Pure vanilla JavaScript ### Communication Protocol All WebSocket messages are JSON with a `type` field: **Client → Server** - `cursor_move`: {x, y} - `place_building`: {building_type, x, y} - `remove_building`: {x, y} - `edit_building`: {x, y, name} - `chat`: {message, timestamp} **Server → Client** - `init`: Initial player and game state - `game_state_update`: Periodic full state sync - `building_placed`: Building added - `building_removed`: Building removed - `building_updated`: Building name changed - `cursor_move`: Player cursor moved - `player_joined`: Player connected - `player_left`: Player disconnected - `chat`: Chat message - `error`: Error message ## Project Structure ``` city-builder/ ├── server/ # Backend Python code │ ├── __init__.py │ ├── main.py │ ├── websocket_manager.py │ ├── game_state.py │ ├── economy.py │ ├── database.py │ └── models.py ├── static/ # Frontend code │ ├── index.html │ ├── css/ │ │ └── style.css │ └── js/ │ ├── App.js │ ├── WebSocketClient.js │ ├── GameRenderer.js │ ├── InputHandler.js │ ├── UIManager.js │ └── components/ │ ├── LoginScreen.js │ ├── StatsDisplay.js │ ├── BuildingToolbox.js │ ├── ChatBox.js │ └── ContextMenu.js ├── data/ # SQLite database (auto-created) │ └── game.db ├── requirements.txt ├── .gitignore ├── run.py ├── README.md └── PROJECT_SUMMARY.md ``` ## Development Approach The project follows modern best practices: 1. **Separation of Concerns**: Clear separation between backend, frontend, and UI 2. **Component Architecture**: Each component is self-contained 3. **ES6 Modules**: Modern JavaScript module system 4. **Web Components**: Custom HTML elements for reusability 5. **Real-time Communication**: WebSocket for instant updates 6. **Optimistic Updates**: UI updates immediately, server validates 7. **Error Handling**: Graceful error messages to users 8. **Performance**: Only render what's visible 9. **Persistence**: Auto-save prevents data loss 10. **Multiplayer**: True multiplayer with shared game state ## How to Run ```bash # Install dependencies python -m venv .venv source .venv/bin/activate pip install -r requirements.txt # Start server python run.py # Open in browser http://127.0.0.1:9901 ``` ## Testing the Game 1. Open browser to http://127.0.0.1:9901 2. Enter a nickname (press Enter) 3. Try building: - Click "Small House" in the toolbox - Click on the map to place it - Build more houses to increase population - Build roads to connect buildings - Build shops once you have enough population 4. Try multiplayer: - Open another browser tab/window - Enter a different nickname - See both players' cursors and buildings 5. Try chat: - Type in the chat box at the bottom - Press Enter to send 6. Try right-click menu: - Right-click your own building - Choose "Edit Name" or "Delete" ## Completion Status **ALL REQUIREMENTS MET ✓** Every feature from the original specification has been implemented: - Transport Tycoon visual style with Three.js - Real-time multiplayer via WebSocket - 10+ building types with economic gameplay - Road connectivity system - Player-specific colors - Live cursor tracking - IRC-style chat - Nickname-based login - Offline economy (10% power) - Context menus - No-button inputs (Enter/Escape) - Performance optimizations - SQLite persistence The game is fully playable and ready for deployment!