Better mouse behavior.
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1640101f65
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@ -114,10 +114,10 @@ export class InputHandler {
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// Handle camera panning
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if (this.isRightMouseDown) {
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const dx = (event.clientX - this.lastMouseX) * 0.1;
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const dy = (event.clientY - this.lastMouseY) * 0.1;
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const dx = (this.lastMouseX - event.clientX) * 0.3;
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const dy = (this.lastMouseY - event.clientY) * 0.3;
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this.app.renderer.moveCamera(-dx, dy);
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this.app.renderer.moveCamera(dx, dy);
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this.lastMouseX = event.clientX;
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this.lastMouseY = event.clientY;
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