Added some missing type info

This commit is contained in:
BordedDev 2025-01-14 23:03:24 +01:00
parent b9cc26856c
commit ce5dead2cb

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@ -32,6 +32,10 @@ class SudokuPuzzle extends EventTarget {
*/ */
#activeState = new Array(9 * 9) #activeState = new Array(9 * 9)
/**
*
* @returns {(number|null|undefined)[]}
*/
get grid() { get grid() {
const gridValue = [...this.#activeState] const gridValue = [...this.#activeState]
Object.freeze(gridValue) Object.freeze(gridValue)
@ -216,6 +220,10 @@ class SudokuPuzzle extends EventTarget {
return newState return newState
} }
/**
*
* @returns {(number|null|undefined)[]}
*/
#generateRandomState() { #generateRandomState() {
const newState = Array.from({ length: SUDOKU_GRID_SIZE }) const newState = Array.from({ length: SUDOKU_GRID_SIZE })
for (let i = 0; i < 17; i++) { for (let i = 0; i < 17; i++) {
@ -225,6 +233,10 @@ class SudokuPuzzle extends EventTarget {
return newState return newState
} }
/**
*
* @returns {(number|null|undefined)[]}
*/
get baseState() { get baseState() {
return this.#state[0] return this.#state[0]
} }
@ -239,6 +251,10 @@ class SudokuPuzzle extends EventTarget {
) )
} }
/**
*
* @param newState {(number|null|undefined)[]}
*/
applyState(newState) { applyState(newState) {
this.#state.push(newState) this.#state.push(newState)
this.#activeState = SudokuPuzzle.collapseStates(...this.#state) this.#activeState = SudokuPuzzle.collapseStates(...this.#state)